Search found 236 matches
- Mon Dec 19, 2005 12:48 pm
- Forum: Programmer's Corner
- Topic: zip support
- Replies: 18
- Views: 33555
Im not even 100% sure what you just said, but it seems your annoyed that noone else is replying to this thread? Keep in mind the RnD community isnt exactally HUGE, there are alot of members but your lucky to have even 4 on in a week. And by the fact that I know nothing about programming I dont check...
- Mon Dec 19, 2005 2:04 am
- Forum: Level and Artwork Design
- Topic: DC3 Elements update
- Replies: 1
- Views: 4182
DC3 Elements update
I finally got round and sorted out quite a few of the elements on the DC3 elements pack I made ages ago, so now the light barriers, the wooden doors, the emerald doors, the skull key, the white keys, the white doors, the RC bomb, the rainbow door, a DC3 style landmine(snap to remove it) and the repl...
- Sat Dec 17, 2005 9:28 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-4
- Replies: 6
- Views: 11243
- Sat Dec 17, 2005 8:59 pm
- Forum: Off Topic
- Topic: Wait for my birthday...
- Replies: 21
- Views: 20819
- Sat Dec 17, 2005 4:50 pm
- Forum: Off Topic
- Topic: Wait for my birthday...
- Replies: 21
- Views: 20819
Im sorry? You havnt been here that long... Alot of the people here have been here for over at least a year and dont recieve any form of presents from the other forum members. You make it sound like you expect everyone to make levels just for your birthday... Im sorry if I got the wrong impression bu...
- Thu Dec 15, 2005 11:21 am
- Forum: New Ideas
- Topic: DC3 in R'N'D
- Replies: 2
- Views: 4717
Re: DC3 in R'N'D
- the door which need all 4 keys The door doesnt require all four keys, it just requires one of any coloured key - the skull door which need a skull key, else you die :-) There was a skull door that killed you unless you had the skull key? I thought the skull key was just a skeleton key that unlock...
- Tue Dec 13, 2005 11:42 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-4
- Replies: 6
- Views: 11243
Another problem i noticed with a slower player speed, this time involving sound... If you give the player a sound while he is moving and set it to loop, it only plays a short part of the sound, then starts it again instead of playing the whole sound sample then repeating it while you are moving. (in...
- Thu Dec 08, 2005 3:36 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-3
- Replies: 24
- Views: 21755
Ill upload something a little later to show it happen *edit* ok, theres no need for me to upload a file, simply create a CE, give the first page a change function, can be anything then create a second page giving it a delay but make sure the *change to* box is unticked the object will change to what...
- Wed Dec 07, 2005 11:53 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-3
- Replies: 24
- Views: 21755
- Tue Dec 06, 2005 6:05 pm
- Forum: New Ideas
- Topic: Delete element
- Replies: 5
- Views: 8231
- Mon Dec 05, 2005 11:59 pm
- Forum: New Ideas
- Topic: Delete element
- Replies: 5
- Views: 8231
Delete element
I only just realised this, but every now and again when Ive made a lot of elements, I occationally feel the need to remake that element from scratch... however because there currently isnt a way to just delete an element, you have to go through the different tabs to make sure everything is unticked....
- Mon Dec 05, 2005 11:16 pm
- Forum: New Ideas
- Topic: CE change actions
- Replies: 71
- Views: 80632
- Fri Dec 02, 2005 5:26 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-3
- Replies: 24
- Views: 21755
- Thu Dec 01, 2005 11:25 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-3
- Replies: 24
- Views: 21755
- Tue Nov 29, 2005 6:35 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-3
- Replies: 24
- Views: 21755
pre-release 3.2.0-3
Had a little go and noticed that - values on the player speed seem to work fine, but + values dont seem to add as expected. Passing through a gate(anything passable) when you have a lower speed value resets your speed to default. Lower character speeds cause objects to be dug/collected oddly (show t...