Search found 567 matches

by Eizzoux
Sun Jun 25, 2023 10:58 am
Forum: Bug Reports
Topic: Dripper revealing problem + Visible Invisible Sand connection issue
Replies: 3
Views: 10093

Visible Invisible Sand connection issue

Actually, coming back to this topic yet again, and, to be specific, to another half of it I have ignored while checking the dripper one, the active invisible sand, as it turns out, still has some odd behaviors. When new invisible sand is created 'while' the lightswitch is ON, it's connection becomes...
by Eizzoux
Fri Jun 16, 2023 4:25 pm
Forum: New Ideas
Topic: Special idea
Replies: 3
Views: 3575

Re: Special idea

What I would also like to work on is a tighter integration of the API server (which is just the high score server for now) into R'n'D, namely adding the possibility to download (and play) level sets and levels directly from the server, without having to worry how on earth a level package could be a...
by Eizzoux
Mon Jun 05, 2023 4:48 pm
Forum: Bug Reports
Topic: Music artwork doesn't work
Replies: 7
Views: 4324

Re: Music artwork doesn't work

From what I have just checked, it seems to be working just fine, both custom music and music override. Are you sure you checked everything? What exactly happens for you? Is the game just playing default R'n'D music on any levelset? For the last case, I'd recommend you just switch music override to '...
by Eizzoux
Sun Jun 04, 2023 8:16 pm
Forum: New Ideas
Topic: Just some more overall customizations for Mirror Magic objects
Replies: 2
Views: 4828

[2] Just some more overall customizations for Mirror Magic objects

I could also add something which is still sorta lacking in current versions still, although not in-game customizations, but instead some attributes for custom levelset sounds. Hitting sounds for some elements which still don't really have it. For example, for char elements, whether it's a full group...
by Eizzoux
Thu May 25, 2023 10:06 am
Forum: Bug Reports
Topic: MM/DF walls not counting in the editor
Replies: 8
Views: 5086

Re: MM/DF walls not counting in the editor

Holger wrote: Wed May 24, 2023 3:39 pm Not sure how to do this consistently with the "empty space" parts of MM style wall elements... And not too sure if this is really that important.
Yeah, to be real, it's not that important if it's technically not an empty space anyways.
by Eizzoux
Wed May 24, 2023 3:42 pm
Forum: New Ideas
Topic: Music info sort priority
Replies: 5
Views: 4139

Re: Music info sort priority

Oh yeah, and I asked about the ability to work around the "played in level 00X" lines because I have already manually applied the song usage in the title headers, but since the new ones just add up below, that just kind of... breaks, yeah... asd1.png asd2.png asd3.png asd4.png
by Eizzoux
Wed May 24, 2023 3:27 pm
Forum: Bug Reports
Topic: MM/DF walls not counting in the editor
Replies: 8
Views: 5086

Re: MM/DF walls not counting in the editor

...(plus having MM wall tiles highlighted individually now, matching the first count on the properties page). But does that mean that it also highlights mini empty spaces when empty space is selected? Also, off-topic, but speaking of empty space, there's a certain topic in Bug reports below related...
by Eizzoux
Wed May 24, 2023 3:22 pm
Forum: New Ideas
Topic: Music info sort priority
Replies: 5
Views: 4139

Re: Music info sort priority

So, how is the music priority managed nowadays? At least it's not the "sort_priority" for sure, since it ignores the priority I set in the txt's. It even still surpasses the musicinfo order and still lists the level songs before the menu music despite the menu one being listed first. Also,...
by Eizzoux
Tue May 23, 2023 7:33 pm
Forum: Bug Reports
Topic: MM/DF walls not counting in the editor
Replies: 8
Views: 5086

MM/DF walls not highlighted with Alt button

Continuing this topic, there's still one thing which is not exactly... perfect, I guess? Remember that when you hold down an Alt button, all of the elements matching the left palette slot will be highlighted with white borders? Well, I think you know what I'm leaning here to. If you draw any of the ...
by Eizzoux
Mon May 22, 2023 12:27 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 94
Views: 806121

[RF] Surprise Orb showcase

Image

Click on the image...
by Eizzoux
Mon May 22, 2023 10:45 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 94
Views: 806121

slopees

Yeah, for the most part, they do their job just as they are intended to, and yeah, as expected, some special cases are just way too special to work around. But still, good job on actually implementing that! Although I just asked if that's a possibility, but... I guess that answers my question :Р ohw...
by Eizzoux
Sat May 13, 2023 6:16 am
Forum: Bug Reports
Topic: [RESOLVED] Tile cursor renders over global animations
Replies: 14
Views: 33825

Re: Tile cursor renders over global animations

I'm sorry but I even after reading your message ten times I don't understand what you mean. Could you explain, somehow?
by Eizzoux
Thu May 11, 2023 1:12 pm
Forum: Bug Reports
Topic: [RESOLVED] Tile cursor renders over global animations
Replies: 14
Views: 33825

[RESOLVED] Tile cursor renders over global animations

Intentional or not, but the 'global.tile_cursor' graphic seems to be drawn over even the pointer global anims.

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asdkasbdjasd.png (37.97 KiB) Viewed 33825 times

by Eizzoux
Mon May 08, 2023 5:49 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 94
Views: 806121

[RF] New element tokens + Active states

Just out of curiosity, what will be tokens for the fixed DF mirrors and slopes? I'm asking just because I'm in progress of expanding canvas and reorganizing game sprites to fit in the new elements. Pretty much getting it ready for the update whenever it comes out. dsfkdnsfndsnfkls.png Also, I might ...
by Eizzoux
Sun May 07, 2023 11:58 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 94
Views: 806121

Maybe limit slopes in some cases

But I'm afraid it will still take some more time, as there are far more edge cases than I first expected (especially after testing around with some of your examples where the beam is reflected by a single "steel wall" block edge, which really adds even more weird cases :shock:). Also craz...