Search found 567 matches
- Sun Jun 25, 2023 10:58 am
- Forum: Bug Reports
- Topic: Dripper revealing problem + Visible Invisible Sand connection issue
- Replies: 3
- Views: 10093
Visible Invisible Sand connection issue
Actually, coming back to this topic yet again, and, to be specific, to another half of it I have ignored while checking the dripper one, the active invisible sand, as it turns out, still has some odd behaviors. When new invisible sand is created 'while' the lightswitch is ON, it's connection becomes...
- Fri Jun 16, 2023 4:25 pm
- Forum: New Ideas
- Topic: Special idea
- Replies: 3
- Views: 3575
Re: Special idea
What I would also like to work on is a tighter integration of the API server (which is just the high score server for now) into R'n'D, namely adding the possibility to download (and play) level sets and levels directly from the server, without having to worry how on earth a level package could be a...
- Mon Jun 05, 2023 4:48 pm
- Forum: Bug Reports
- Topic: Music artwork doesn't work
- Replies: 7
- Views: 4324
Re: Music artwork doesn't work
From what I have just checked, it seems to be working just fine, both custom music and music override. Are you sure you checked everything? What exactly happens for you? Is the game just playing default R'n'D music on any levelset? For the last case, I'd recommend you just switch music override to '...
- Sun Jun 04, 2023 8:16 pm
- Forum: New Ideas
- Topic: Just some more overall customizations for Mirror Magic objects
- Replies: 2
- Views: 4828
[2] Just some more overall customizations for Mirror Magic objects
I could also add something which is still sorta lacking in current versions still, although not in-game customizations, but instead some attributes for custom levelset sounds. Hitting sounds for some elements which still don't really have it. For example, for char elements, whether it's a full group...
- Thu May 25, 2023 10:06 am
- Forum: Bug Reports
- Topic: MM/DF walls not counting in the editor
- Replies: 8
- Views: 5086
- Wed May 24, 2023 3:42 pm
- Forum: New Ideas
- Topic: Music info sort priority
- Replies: 5
- Views: 4139
Re: Music info sort priority
Oh yeah, and I asked about the ability to work around the "played in level 00X" lines because I have already manually applied the song usage in the title headers, but since the new ones just add up below, that just kind of... breaks, yeah... asd1.png asd2.png asd3.png asd4.png
- Wed May 24, 2023 3:27 pm
- Forum: Bug Reports
- Topic: MM/DF walls not counting in the editor
- Replies: 8
- Views: 5086
Re: MM/DF walls not counting in the editor
...(plus having MM wall tiles highlighted individually now, matching the first count on the properties page). But does that mean that it also highlights mini empty spaces when empty space is selected? Also, off-topic, but speaking of empty space, there's a certain topic in Bug reports below related...
- Wed May 24, 2023 3:22 pm
- Forum: New Ideas
- Topic: Music info sort priority
- Replies: 5
- Views: 4139
Re: Music info sort priority
So, how is the music priority managed nowadays? At least it's not the "sort_priority" for sure, since it ignores the priority I set in the txt's. It even still surpasses the musicinfo order and still lists the level songs before the menu music despite the menu one being listed first. Also,...
- Tue May 23, 2023 7:33 pm
- Forum: Bug Reports
- Topic: MM/DF walls not counting in the editor
- Replies: 8
- Views: 5086
MM/DF walls not highlighted with Alt button
Continuing this topic, there's still one thing which is not exactly... perfect, I guess? Remember that when you hold down an Alt button, all of the elements matching the left palette slot will be highlighted with white borders? Well, I think you know what I'm leaning here to. If you draw any of the ...
- Mon May 22, 2023 12:27 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 94
- Views: 806121
- Mon May 22, 2023 10:45 am
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 94
- Views: 806121
slopees
Yeah, for the most part, they do their job just as they are intended to, and yeah, as expected, some special cases are just way too special to work around. But still, good job on actually implementing that! Although I just asked if that's a possibility, but... I guess that answers my question :Р ohw...
- Sat May 13, 2023 6:16 am
- Forum: Bug Reports
- Topic: [RESOLVED] Tile cursor renders over global animations
- Replies: 14
- Views: 33825
Re: Tile cursor renders over global animations
I'm sorry but I even after reading your message ten times I don't understand what you mean. Could you explain, somehow?
- Thu May 11, 2023 1:12 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Tile cursor renders over global animations
- Replies: 14
- Views: 33825
[RESOLVED] Tile cursor renders over global animations
Intentional or not, but the 'global.tile_cursor' graphic seems to be drawn over even the pointer global anims.
- Mon May 08, 2023 5:49 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 94
- Views: 806121
[RF] New element tokens + Active states
Just out of curiosity, what will be tokens for the fixed DF mirrors and slopes? I'm asking just because I'm in progress of expanding canvas and reorganizing game sprites to fit in the new elements. Pretty much getting it ready for the update whenever it comes out. dsfkdnsfndsnfkls.png Also, I might ...
- Sun May 07, 2023 11:58 am
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 94
- Views: 806121
Maybe limit slopes in some cases
But I'm afraid it will still take some more time, as there are far more edge cases than I first expected (especially after testing around with some of your examples where the beam is reflected by a single "steel wall" block edge, which really adds even more weird cases :shock:). Also craz...