Search found 131 matches
- Fri Jul 02, 2004 7:44 am
- Forum: Help
- Topic: custom artwork
- Replies: 6
- Views: 7658
- Wed Jun 30, 2004 8:24 pm
- Forum: Help
- Topic: Music problems...
- Replies: 8
- Views: 12472
- Wed Jun 30, 2004 5:38 pm
- Forum: Level and Artwork Design
- Topic: Richard Levels
- Replies: 7
- Views: 8830
- Tue Jun 29, 2004 9:05 pm
- Forum: Help
- Topic: Music problems...
- Replies: 8
- Views: 12472
- Tue Jun 29, 2004 8:56 pm
- Forum: New Ideas
- Topic: Custom Movement patterns for Custom Elements
- Replies: 6
- Views: 7979
- Tue Jun 29, 2004 8:42 pm
- Forum: Level and Artwork Design
- Topic: Modules
- Replies: 7
- Views: 10027
Pretty darn good level sets. The hit detection is great... the only thing that seems odd is that shooting enemies in the butt when they're moving away from you doesn't work. Unfortunately, on level 5 of the main game, the little blue dots don't do anything, making the level impossible. Looking at th...
- Tue Jun 29, 2004 7:44 pm
- Forum: Bug Reports
- Topic: Can only create regular player, not Murphy
- Replies: 2
- Views: 5097
Can only create regular player, not Murphy
This doesn't really fit here, but it doesn't really fit in New Ideas, either... I was trying to make a BD-style inbox (the player doesn't exist at the beginning, he pops out of a box), but unfortunately, even if you have Murphy pop out of the box, Player 1 ends up being the one popping out. Other th...
- Tue Jun 29, 2004 5:41 pm
- Forum: Bug Reports
- Topic: MIDI volume not reset after exit (Windows)
- Replies: 3
- Views: 6179
It can use various types for music and sounds. Alan's BD2K3 uses MIDIs.
- Tue Jun 29, 2004 5:39 pm
- Forum: Level and Artwork Design
- Topic: Where can I get good sound effects?
- Replies: 5
- Views: 7217
- Tue Jun 29, 2004 5:27 am
- Forum: Bug Reports
- Topic: 3 supaplex bugs
- Replies: 3
- Views: 5508
Wait... are these _bug_ bugs, or just incompatabilites with Supaplex? Because of course Holger has that 99% compatable engine waiting in the wings down the road, so if they're just incompatabilites, they'll be gotten to eventually even if they aren't discovered. So SP incompatabilites are probably r...
- Tue Jun 29, 2004 2:22 am
- Forum: Help
- Topic: Music problems...
- Replies: 8
- Views: 12472
Music problems...
Okay, I set a music to play during the main screen. Now, I can't figure out how to get it to STOP playing during gameplay. A cursory examination of the source only gave me the idea of adding a "background.PLAYING [NONE]" line, which didn't work.
- Tue Jun 29, 2004 1:14 am
- Forum: Level and Artwork Design
- Topic: Original Boulderdash sounds?
- Replies: 2
- Views: 4817
- Mon Jun 28, 2004 11:40 pm
- Forum: Level and Artwork Design
- Topic: Original Boulderdash sounds?
- Replies: 2
- Views: 4817
Original Boulderdash sounds?
I think you might have them, Alan, judging by BD2K3... I can't seem to find them.
- Mon Jun 28, 2004 9:30 pm
- Forum: Bug Reports
- Topic: Level -002!
- Replies: 3
- Views: 5863
Level -002!
One new set on Zomis' archive specifies a start level of "-2", and RnD takes it as a valid argument. This results in bizarreness, as the "negative" levels aren't in the folder, seeming to be randomly generated from code. I'm suprised the game stays running!