Search found 131 matches

by Yoshi348
Fri Jul 02, 2004 7:44 am
Forum: Help
Topic: custom artwork
Replies: 6
Views: 7658

Oh, simple error. It should be "player _ 1", not "player1". With an underscore. (Heh... you can't exactly bold or underline an underscore...) If you haven't already, you can run RnD with the option -e "print graphicsinfo.conf" to have it output the default graphicsinfo....
by Yoshi348
Wed Jun 30, 2004 8:25 pm
Forum: Off Topic
Topic: I'm back!
Replies: 41
Views: 45338

Niether, really.
by Yoshi348
Wed Jun 30, 2004 8:24 pm
Forum: Help
Topic: Music problems...
Replies: 8
Views: 12472

Oh, I did, I just forgot to put it when I posted it here. ;^_^
by Yoshi348
Wed Jun 30, 2004 5:38 pm
Forum: Level and Artwork Design
Topic: Richard Levels
Replies: 7
Views: 8830

Whoops... you removed the MoE graphics and sounds sets from the page, by MoE 1 still needs them...
by Yoshi348
Tue Jun 29, 2004 9:05 pm
Forum: Help
Topic: Music problems...
Replies: 8
Views: 12472

Update: I managed to solve the problem by changing all the [NONE]s (except for just plain background) to a sort of "null" wav file (specifically empty.wav from the game itself). Still, this may or may not be considered a bug. EDIT: Strike that. I knew empty.wav wasn't REALLY empty, but I t...
by Yoshi348
Tue Jun 29, 2004 8:56 pm
Forum: New Ideas
Topic: Custom Movement patterns for Custom Elements
Replies: 6
Views: 7979

I think he means something like "left 2, down 1, right 4, up 3..."; i.e. a programmed series of movments. That would probably be hell to code...
by Yoshi348
Tue Jun 29, 2004 8:42 pm
Forum: Level and Artwork Design
Topic: Modules
Replies: 7
Views: 10027

Pretty darn good level sets. The hit detection is great... the only thing that seems odd is that shooting enemies in the butt when they're moving away from you doesn't work. Unfortunately, on level 5 of the main game, the little blue dots don't do anything, making the level impossible. Looking at th...
by Yoshi348
Tue Jun 29, 2004 7:44 pm
Forum: Bug Reports
Topic: Can only create regular player, not Murphy
Replies: 2
Views: 5097

Can only create regular player, not Murphy

This doesn't really fit here, but it doesn't really fit in New Ideas, either... I was trying to make a BD-style inbox (the player doesn't exist at the beginning, he pops out of a box), but unfortunately, even if you have Murphy pop out of the box, Player 1 ends up being the one popping out. Other th...
by Yoshi348
Tue Jun 29, 2004 5:41 pm
Forum: Bug Reports
Topic: MIDI volume not reset after exit (Windows)
Replies: 3
Views: 6179

It can use various types for music and sounds. Alan's BD2K3 uses MIDIs.
by Yoshi348
Tue Jun 29, 2004 5:39 pm
Forum: Level and Artwork Design
Topic: Where can I get good sound effects?
Replies: 5
Views: 7217

Heh, but no, it was for a level set and I was trying to stay away from sound effects from other games. It makes it less "professional".

Big thanks to you for that site, Richard.
by Yoshi348
Tue Jun 29, 2004 5:27 am
Forum: Bug Reports
Topic: 3 supaplex bugs
Replies: 3
Views: 5508

Wait... are these _bug_ bugs, or just incompatabilites with Supaplex? Because of course Holger has that 99% compatable engine waiting in the wings down the road, so if they're just incompatabilites, they'll be gotten to eventually even if they aren't discovered. So SP incompatabilites are probably r...
by Yoshi348
Tue Jun 29, 2004 2:22 am
Forum: Help
Topic: Music problems...
Replies: 8
Views: 12472

Music problems...

Okay, I set a music to play during the main screen. Now, I can't figure out how to get it to STOP playing during gameplay. A cursory examination of the source only gave me the idea of adding a "background.PLAYING [NONE]" line, which didn't work.
by Yoshi348
Tue Jun 29, 2004 1:14 am
Forum: Level and Artwork Design
Topic: Original Boulderdash sounds?
Replies: 2
Views: 4817

I managed to find those, I was talking about online. I just thought since I only saw 4, there weren't that many, but looking over that info page again, there's a lot of randomness in the sounds. I wouldn't suppose RnD has any kind of random sound activity... ;^_^
by Yoshi348
Mon Jun 28, 2004 11:40 pm
Forum: Level and Artwork Design
Topic: Original Boulderdash sounds?
Replies: 2
Views: 4817

Original Boulderdash sounds?

I think you might have them, Alan, judging by BD2K3... I can't seem to find them.
by Yoshi348
Mon Jun 28, 2004 9:30 pm
Forum: Bug Reports
Topic: Level -002!
Replies: 3
Views: 5863

Level -002!

One new set on Zomis' archive specifies a start level of "-2", and RnD takes it as a valid argument. This results in bizarreness, as the "negative" levels aren't in the folder, seeming to be randomly generated from code. I'm suprised the game stays running!