Search found 567 matches
- Thu Sep 07, 2023 6:07 am
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 94
- Views: 806647
[RF] Global anims on android (2)
Recently I decided to check how Reflektor works on Android (and since it's much easier to import custom levels now), but I've stumbled upon one problem. After I start the game and leave to the main menu, some of global anims are just fading out along with the touch... well, touch control buttons, I...
- Tue Aug 22, 2023 11:35 am
- Forum: General Discussion
- Topic: Help! New version messed something up in editor
- Replies: 4
- Views: 3433
Re: Help! New version messed something up in editor
Do they have separate sprites for the editor (bd_wall.EDITOR) defined or do they just have the element itself (bd_wall)? If some sprites are missing, I recommend you to check 'rocksndiamonds.log' (it's located in Username\Documents\Rocks'n'Diamonds\, but you can just search it in the Start search ba...
- Fri Aug 18, 2023 1:54 pm
- Forum: Bug Reports
- Topic: Empty space in EM engine... + something else
- Replies: 16
- Views: 28718
Empty space mini-tiles
Speaking of empty space, will we ever be able to apply texture to empty sub-tiles of walls. I did this kind of level preview in main menu with non-black background color, and, obviously, I can't really do much right now with those, so there's a lot of black space around any mini walls
- Thu Aug 17, 2023 7:30 am
- Forum: Bug Reports
- Topic: Music doesn't start up on title screen with very specific setup
- Replies: 4
- Views: 3710
Re: Music doesn't start up on title screen with very specific setup
Forgot to specify something related to that. It seems like it can not only happen when the first screen with global anim music instantly switches to second one with background music with no delay. You see, after posting that I decided to make some kind of manual workaround for such inconvenience. I ...
- Wed Aug 16, 2023 11:17 am
- Forum: Bug Reports
- Topic: rhythmloop.wav seems to be playing in levels now
- Replies: 2
- Views: 3683
rhythmloop.wav seems to be playing in levels now
Anyone noticed how for some reason vanilla music can now play rhythmloop.wav file as a song for each 4th level? Or is it just for me?
- Wed Aug 16, 2023 11:08 am
- Forum: Bug Reports
- Topic: Animating in MM
- Replies: 4
- Views: 3632
Re: Animating in MM
Oh, oops, didn't even notice. I have removed it anyways, but yeah, sometimes I'm just straight up blind.
- Wed Aug 16, 2023 11:07 am
- Forum: Bug Reports
- Topic: Really strange request envelope behavior
- Replies: 1
- Views: 3039
Really strange request envelope behavior
Game's viewports are starting to break when request goes away. To be more specific, when you're playing a levelset in R'n'D engine and, from what I can see, specifically with envelope-styled request window, forcing it to pop up and then close causes the screen to go all haywire while a trace of the ...
- Wed Aug 16, 2023 9:07 am
- Forum: Bug Reports
- Topic: Animating in MM
- Replies: 4
- Views: 3632
Re: Animating in MM
Partly related, but just noticed that the log actually specifies MM elements not knowing what is global sync. Strange that I didn't notice before, yeah, but I just didn't for some reason.
- Mon Aug 14, 2023 1:39 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 94
- Views: 806647
[DF] Fixed mirrors (2)
I think I have come up with a possible solution. Today I just revisited this topic and got a random thought of the mirrors being fixed with... staples... or metal frames, I guess. Anyways, here's what I have come up with for the fixed mirrors. Done both with vanilla DF mirrors and redone RF ones. (...
- Fri Aug 04, 2023 11:21 am
- Forum: General Discussion
- Topic: GUI key logic
- Replies: 3
- Views: 3511
Re: GUI key logic
Extending the MM engine to four keys and four locks would be nice indeed, and also showing collected keys in the game panel. I am currently not sure if it is even possible to show a collected key in the MM engine on a custom game panel; if not, support for it should probably be added. Well, maybe a...
- Thu Aug 03, 2023 7:17 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 94
- Views: 806647
[RF] Cyrillic
Out of context, but for some reason I added Russian characters, even though it's just a separate font.
- Thu Aug 03, 2023 6:54 pm
- Forum: Bug Reports
- Topic: Music doesn't start up on title screen with very specific setup
- Replies: 4
- Views: 3710
Music doesn't start up on title screen with very specific setup
That sounds very specific, but there's a very specific way to make music not play on title screens even when it should. Make a levelset with at least one titlescreen/message and one initial titlescreen/message (for example, titlemessage_1.txt and titlemessage_initial_1.txt) , Disable screen fading o...
- Sun Jul 30, 2023 5:31 am
- Forum: General Discussion
- Topic: GUI key logic
- Replies: 3
- Views: 3511
GUI key logic
I don't know for how long was this a thing, but only recently I found out that GUI key slots have been slightly changed. To be exact, they don't just show red, yellow, green and blue keys. They can sorta show all 9 keys, not all together, obviously. That GUI logic sorta confused me at first, but I t...
- Sat Jul 22, 2023 9:50 am
- Forum: Bug Reports
- Topic: Animating in MM
- Replies: 4
- Views: 3632
Animating in MM
I'm assuming MM has a different animation engine, but the point is... I'm trying to make a little animation of mirrors just flashing when you rotate them, which could be done if you animate each mirror angle with the linear mode, where the first frames are the flashing one, but the last one is the u...
- Sun Jul 16, 2023 10:21 am
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 94
- Views: 806647
[DF] Fixed mirrors
Also, sorry for being kind of rude, but the fixed DF mirrors look kind of... not really nice. I am also not too happy with the current graphics choice... IMHO it should better be like the MM graphics, having colorful graphics for the non-fixed mirrors and gray graphics for the fixed ones. But the a...