Search found 3360 matches

by Holger
Wed Feb 15, 2006 11:00 pm
Forum: Bug Reports
Topic: EM scores bug
Replies: 1
Views: 3583

Ryan, thanks a lot for discovering and reporting this bug before the final 3.2.0!

I have just fixed it! :-)
by Holger
Wed Feb 15, 2006 10:59 pm
Forum: Bug Reports
Topic: Android element in EMC
Replies: 1
Views: 3946

> I not understand why in my new R'n'D version my level editor not see
> "Android" element in Emerald Mine Club elements???

Because it's not implemented in the R'n'D engine. 3.2.0 will have it! :-)
by Holger
Wed Feb 15, 2006 11:21 am
Forum: Off Topic
Topic: No posting as guest anymore -- what do you think?
Replies: 33
Views: 32636

Rockford4ever: > I'm ok with it, but it seems that both CEEL and Steffest should register IMO. Yeah, I also was thinking about Steffest and especially CEEL (who had good new ideas so far), as I do respect people deciding to post as guests. :-o > It is a very good desicion anyways too. No more (or le...
by Holger
Wed Feb 15, 2006 12:29 am
Forum: Off Topic
Topic: No posting as guest anymore -- what do you think?
Replies: 33
Views: 32636

> I said "messing around", not "spamming around"

I know... And now I also understand what you really meant. :-D

Sorry... ;-)
by Holger
Tue Feb 14, 2006 11:24 pm
Forum: Off Topic
Topic: No posting as guest anymore -- what do you think?
Replies: 33
Views: 32636

> A couple of questions: the visual confirm is only for registering, right? Yep, right! > So there could be a bot out there that spams in that way, isn't it possible? It's not only possible -- I'm 99,9% convinced that exactly this is the case here! > Could we put a visual confirmation for posting as...
by Holger
Tue Feb 14, 2006 4:16 pm
Forum: Off Topic
Topic: No posting as guest anymore -- what do you think?
Replies: 33
Views: 32636

No posting as guest anymore -- what do you think?

You have all seen these SPAM posts the last days -- only today I deleted about ten or twenty of them. Therefore I disabled posting as guest, and I hope that it brings more good than bad. :-o What do you think about it? BTW: I re-enabled guest-posting for this specific sub-forum so that you can also ...
by Holger
Tue Feb 14, 2006 4:13 pm
Forum: R'n'D Announcements
Topic: Why cannot be posted as guest anymore?
Replies: 0
Views: 16918

Why cannot be posted as guest anymore?

Why cannot be posted as guest anymore? I really hate that I had to make this decision, but the number of SPAM posts from guest accounts massively increased over the last few days, so I had to do something against it. This is the second step against SPAM in this forum in a short time (after activati...
by Holger
Sun Feb 12, 2006 10:24 pm
Forum: General Discussion
Topic: Next version...?
Replies: 18
Views: 31647

Zomis: > Just wondering how long it will take until the next version comes out? It's nearly ready now! > Will there be another pre-release before final 3.2.0? There will be one last pre-release version, which will then be a total feature freeze for 3.2.0. That means, if nobody will find any show-sto...
by Holger
Sat Feb 11, 2006 3:43 pm
Forum: Programmer's Corner
Topic: File Structure and element info for external tools
Replies: 10
Views: 16095

> > Remember that some parts of the code are more than ten years old > Namely ten years and four months? That's the age of the first version (0.9) of R'n'D, yes. :-) But in fact, it's even older than that: The code of R'n'D is based on Mirror Magic, which is from 1994. And large parts of Mirror Magi...
by Holger
Sat Feb 11, 2006 3:31 pm
Forum: New Ideas
Topic: Static.
Replies: 1
Views: 4369

In conjunction with your idea of automatically spawning as much players as needed for a multi-player game, this is a good addition to increase the chance of the resulting level being solvable for all players! :)
by Holger
Sat Feb 11, 2006 3:29 pm
Forum: New Ideas
Topic: The overlap theory.
Replies: 2
Views: 5221

I think that this is actually a very good idea!

Still have to think about how to implement it, but I think it's possible and desirable! :-)
by Holger
Sat Feb 11, 2006 3:21 pm
Forum: New Ideas
Topic: Object Generator.
Replies: 15
Views: 27107

> Can't the extra options show up generally in R&D engine only then. This would be possible, yes (but probably not needed that much, because there are already a lot of R'n'D specific options which are not used in the EMC engine, and which are also not suppressed). > But really, I think we could ...
by Holger
Sat Feb 11, 2006 3:13 pm
Forum: Help
Topic: Stuck at level 12 of Niko Boehm's tutorial
Replies: 25
Views: 43697

> I think it would be good if this would be mentioned in the tutorial ... You are perfectly right! Especially as this is one of the most-asked questions... :-o I was sure that I had added an appropriate note to the envelope of the first tutorial level which uses this concept, but I was wrong. So, th...
by Holger
Sat Feb 11, 2006 3:09 pm
Forum: Level and Artwork Design
Topic: Master-Rocks, a MasterMind clone
Replies: 18
Views: 24321

Zomis: > I gotta say that I haven't completed any of your levels. I never get any > green emeralds at all! [...] > Oh well... I tried some more and now I actually solved it Zomis, which game version did you use? The levels should work just fine with 3.1.1 or 3.1.2, but should fail miserably with any...
by Holger
Sat Feb 11, 2006 2:51 pm
Forum: Programmer's Corner
Topic: File Structure and element info for external tools
Replies: 10
Views: 16095

Tomi: > Recently I tried to create a CE scripting tool, but I wasn't able to export > level loading code from RnD source... (And I consider myself relatively > experienced C programmer.) Just a little hint on how to do this: Start with "LoadLevel()" in "src/files.c", and then add...