Hey Holger, a bit off-topic but that was your post number 1000
Too bad I couldn't take a print-screen photo, you already have 1001 now.
I wasn't on the computer last night...
Search found 150 matches
- Thu Feb 16, 2006 5:59 am
- Forum: Off Topic
- Topic: 1001 posts... ;-)
- Replies: 1
- Views: 4515
- Wed Feb 15, 2006 7:04 am
- Forum: Off Topic
- Topic: No posting as guest anymore -- what do you think?
- Replies: 33
- Views: 32651
Re: No posting as guest anymore -- what do you think?
Well - I overlooked this post!
I'm ok with it, but it seems that both CEEL and Steffest should register IMO.
It is a very good desicion anyways too. No more (or lesser) SPAM now!
I'm ok with it, but it seems that both CEEL and Steffest should register IMO.
It is a very good desicion anyways too. No more (or lesser) SPAM now!
- Mon Feb 13, 2006 7:05 am
- Forum: Level and Artwork Design
- Topic: Original BD
- Replies: 11
- Views: 14084
Alan, maybe the rolling eyes were about the fact that he was expressing a comment over a tape that he didn't see yet... Yep. Fransesco is right here. That's sad using your age as an excuse. You are making me sad with that. It's almost like you are saying that I am bad in playing or so... :cry: Well...
- Sun Feb 12, 2006 1:37 pm
- Forum: Level and Artwork Design
- Topic: Original BD
- Replies: 11
- Views: 14084
Here's a tape of me finishing BD, getting 8704. You'll need Vice to watch it (and it's 24 minutes long!) (Isn't this strangely coincidental Holger?) I thought you were better ;) But after all I'm only 10 years old, and it was my second try playing or so... I didn't watch the tape, but still well do...
- Sat Feb 11, 2006 8:49 am
- Forum: Off Topic
- Topic: Some snow.
- Replies: 16
- Views: 18082
- Sat Feb 11, 2006 8:25 am
- Forum: Help
- Topic: CE value help needed!
- Replies: 4
- Views: 6449
- Sat Feb 11, 2006 8:13 am
- Forum: General Discussion
- Topic: Which of these levels do you think are deserves an award?
- Replies: 14
- Views: 14195
- Fri Feb 10, 2006 12:50 pm
- Forum: Help
- Topic: CE value help needed!
- Replies: 4
- Views: 6449
CE value help needed!
As the title says, I need help with CE values. So, these are the settings: Custom Element 1 Config 1 CE Value is 3 + random 0. " Use last CE value after change " is checked. Config 2 Nothing. Change Page 1 Element changes to CE1 when pressed by player; CE action: Set CE value - 1 Page 2 El...
- Fri Feb 10, 2006 8:16 am
- Forum: Bug Reports
- Topic: 2 space dig on ultrafast
- Replies: 0
- Views: 4865
2 space dig on ultrafast
Make a field of sand, and in the middle put CE1 with the player left to it. Make CE1 change to CE1 with a player left to it (extended change target, replace when destructable) after 1 frame, with CE action playerspeed = ultrafast. now thhe player can dig 1 space, but two sand tiles are erased; it lo...
- Fri Feb 10, 2006 7:45 am
- Forum: Level and Artwork Design
- Topic: Original BD
- Replies: 11
- Views: 14084
Original BD
I just did something nice in the original BoulderDash: I completed it with losing just 2 lives - One in Cave D, with the butterflys, (can't believe it!) and one in Cave J with the Fireflys in the box. The Intermissions dont count luckily because I only won 1 of them. (Cave X1, Intermission 1 that is...
- Fri Feb 10, 2006 7:17 am
- Forum: Programmer's Corner
- Topic: Level Sketch V2
- Replies: 18
- Views: 34103
Months are passed and Mr. 404 still stays on... :wink: Hope Alan is going to reactivate the above links, so that I can get the program (and eventually other users too :wink:) Francesco, Holger uploaded it on his site so you can get it here ;) Seems like Alan celetes his links and images every month...
- Wed Feb 08, 2006 5:26 pm
- Forum: New Ideas
- Topic: 0 Shield Time is inf.
- Replies: 0
- Views: 6117
0 Shield Time is inf.
Maybe not an new idea but I dont know if it is a new idea or a bug...
When you make a shield to be activated for 0 seconds, then shouldn't it be nice that you have it for the rest of the game once you collect it and the value is 0?
Then it's just like with the magic wall and the robot wheel.
When you make a shield to be activated for 0 seconds, then shouldn't it be nice that you have it for the rest of the game once you collect it and the value is 0?
Then it's just like with the magic wall and the robot wheel.
- Wed Feb 08, 2006 1:38 pm
- Forum: General Discussion
- Topic: Transparent zip support with zomis file archive
- Replies: 43
- Views: 53587
- Wed Feb 08, 2006 8:43 am
- Forum: General Discussion
- Topic: Transparent zip support with zomis file archive
- Replies: 43
- Views: 53587
- Wed Feb 08, 2006 8:25 am
- Forum: Off Topic
- Topic: Can't login!
- Replies: 3
- Views: 4943