Search found 220 matches
- Sat Jan 28, 2023 9:09 pm
- Forum: Programmer's Corner
- Topic: Menu Rearangement
- Replies: 9
- Views: 10009
Re: Menu Rearangement
I typed up the current 4.3.4.0 menu, and then moved stuff around to hopefully be in a better menu locations. Perhaps the menu order, etc... might could still be improved on these. Feel free to use this for menu arrangement ideas, or whatever.
- Sat Jan 21, 2023 11:02 am
- Forum: Bug Reports
- Topic: Hours >= 1 info missing from HALL OF FAME
- Replies: 0
- Views: 16455
Hours >= 1 info missing from HALL OF FAME
For game plays that are at least an hour of play time*, the hour(s) is(are) currently dropped from the TIME info of a BEST SCORE details list. For times less than an hour this makes since, but for times of at least an hour, hour info should be included. HH:MM:SS, if HH >= 1 MM:SS, if HH < 1 MAIN MEN...
- Sat Jan 21, 2023 10:34 am
- Forum: Level and Artwork Design
- Topic: Zelda II, view best scores and tapes, ...
- Replies: 5
- Views: 6894
Re: Zelda II, view best scores and tapes, ...
Technically, all levelsets have all main menu buttons, but to choose them, you need to blindly scroll up or down with arrow keys. Cool! This together with the code you gave above, works around the issue! :) Also, If you know where it is at in this menu you can press up/down the number of times base...
- Sat Jan 21, 2023 8:06 am
- Forum: Level and Artwork Design
- Topic: Zelda II, view best scores and tapes, ...
- Replies: 5
- Views: 6894
Re: Zelda II, view best scores and tapes, ...
Well, it can be sorta updated if instead of hiding the SCORES fonts and using victory screen picture as "background.SCORES", it would keep the scores on screen, but get covered by global animation of same victory screen on SCORESNEW (SCORESNEW is scores shown after completing a level, SCO...
- Sat Jan 21, 2023 12:26 am
- Forum: Level and Artwork Design
- Topic: Zelda II, view best scores and tapes, ...
- Replies: 5
- Views: 6894
Zelda II, view best scores and tapes, ...
On the Zelda II there isn't a way to view hall of fame server scores, and play back those tapes from servers* due to the fact that there's isn't a HALL OF FAME link in it's main screen. *(unless a different CUSTOM ARTWORK theme is chosen, but that shows messed up the level ARTWORK when played back) ...
- Wed Jan 18, 2023 10:01 am
- Forum: Bug Reports
- Topic: Segmentation fault on Rüdiger Schäfer Level 89
- Replies: 13
- Views: 15843
Re: Segmentation fault on Rüdiger Schäfer Level 89
Don't know if this is related or not, but after exiting all Rocks'n'Diamonds windows, I found this in ksysguard.
- Wed Jan 18, 2023 8:57 am
- Forum: Bug Reports
- Topic: Segmentation fault on Rüdiger Schäfer Level 89
- Replies: 13
- Views: 15843
Segmentation fault on Rüdiger Schäfer Level 89
I've gotten this segmentation fault 3 times on this level. Earlier in this level I did the technique to continue from middle of a bad tape. No other level so far/since has given me this issue. I'm thinking every time it was along the wall in roughly this position. (not sure of the 1st time). After e...
- Tue Jan 17, 2023 3:18 pm
- Forum: Bug Reports
- Topic: Occasionally a segmentation fault when switching 'CUSTOM ARTWORK' graphics
- Replies: 2
- Views: 1710
Re: Occasionally a segmentation fault when switching 'CUSTOM ARTWORK' graphics
It could either be a "general" programming bug that happens when changing custom artwork sets "too often" (that is, it should of course not happen, but is an existing program bug that happens if a valid action is repeated many times, triggering a bug only in such cases). Those t...
- Mon Jan 16, 2023 12:57 pm
- Forum: Bug Reports
- Topic: Occasionally a segmentation fault when switching 'CUSTOM ARTWORK' graphics
- Replies: 2
- Views: 1710
Occasionally a segmentation fault when switching 'CUSTOM ARTWORK' graphics
Occasionally(not that often), when switching 'CUSTOM ARTWORK' graphics theme or when switching levelsets that would do this, I've gotten a segmentation fault; on the screen there was a message about a config file. (Should have taken screenshot at least one of these times, but didn't) EDIT: Could thi...
- Mon Jan 16, 2023 10:33 am
- Forum: Bug Reports
- Topic: View jumps when play starts after doing a quick restore
- Replies: 9
- Views: 6789
Re: View jumps when play starts after doing a quick restore
Maybe the two 'CUSTOM ARTWORK' themes have to be different view sizes for the bug to show up.
- Mon Jan 16, 2023 10:24 am
- Forum: Bug Reports
- Topic: View jumps when play starts after doing a quick restore
- Replies: 9
- Views: 6789
Re: View jumps when play starts after doing a quick restore
1. Describe what to do to reproduce the problem. 2. Describe what you expect to happen. 3. Describe what really happens. 1. Chose a level big enough to be able to scroll around(for both artwork themes, or just new/old?) at some point. Get to a point where scrolling would occur from moving around. (...
- Mon Jan 16, 2023 10:04 am
- Forum: Bug Reports
- Topic: View jumps when play starts after doing a quick restore
- Replies: 9
- Views: 6789
Re: View jumps when play starts after doing a quick restore
start with "vanilla R'n'D" (default setup settings, default artwork, default tutorial level set) Starting from "default artwork" Well for this I was going through different artwork themes. Mainly the leveset's default, the default R'n'D one, jue64, jue64 mod to 3840x2160, and th...
- Sun Jan 15, 2023 8:23 pm
- Forum: Bug Reports
- Topic: View jumps when play starts after doing a quick restore
- Replies: 9
- Views: 6789
Re: View jumps when play starts after doing a quick restore
I do not understand what I have to do to reproduce the problem you described. Could you give me a hint (or step-by-step instructions) on how to reproduce this? Find a level that requires scrolling, and a spot roughly in the middle / center. Quick save / restore. I've seen this happen with several d...
- Sun Jan 15, 2023 3:43 pm
- Forum: Bug Reports
- Topic: View jumps when play starts after doing a quick restore
- Replies: 9
- Views: 6789
View jumps when play starts after doing a quick restore
Quick restore starts with the view at one position, and once play starts happening the view will jump to a different position. Note: START GAME IN PAUSE MODE is ON. MAIN MENU > GAME & MENU > START GAME IN PAUSE MODE > ON For these images the only thing done was UNPAUSE and PAUSE with spacebar. Q...
- Thu Jan 05, 2023 9:07 pm
- Forum: Level and Artwork Design
- Topic: Widescreen Mode 1920x1080 (zip)
- Replies: 27
- Views: 32697
Re: Widescreen Mode 1920x1080 (zip)
You can use one from a previous post, or are you saying the RocksDoorK2.png from there isn't good enough?
BryanFRitt wrote: ↑Tue Jun 22, 2021 6:14 am Attachments
1920x1080_by_rjkole_fix_num_3_with_level_preview.zip
(56.17 KiB)