Search found 571 matches
- Mon Dec 18, 2023 8:28 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 834744
Re: What if Deflektor had some elements from Mindbender
Well, what I meant is, lights of each color light up one after another, and in the previous demo clicking may shift their timing and you will see yellow and green lights suddenly flashing together. The problem was that they're just timed each by themselves. So in the last-last demo I sorta fixed tha...
- Mon Dec 18, 2023 4:01 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 834744
Reflektor Demo 5: Christmas Edition (fix)
This demo isn't any different from the previous demo and the only significant change it wields is somewhat fixed behavior for the christmas light that are wrapping the border. In last demo, you could mess up their timings by... clicking anywhere. Yeah, for some reason some constantly changing anims ...
- Mon Dec 18, 2023 11:01 am
- Forum: Bug Reports
- Topic: [RESOLVED] background of door_1 has a really strange behavior
- Replies: 3
- Views: 1339
Re: background of door_1 has a really strange behavior
Actually, I think I found the culprit myself. I forgot that I actually moved both doors in editor of 'about_titlescreens' below the actual viewport: viewport.door_1.EDITOR.y: 600 viewport.door_2.EDITOR.y: 900 When the game window changes to a smaller window, everything that is offscreen doesn't real...
- Sun Dec 17, 2023 12:58 pm
- Forum: Bug Reports
- Topic: [RESOLVED] background of door_1 has a really strange behavior
- Replies: 3
- Views: 1339
[RESOLVED] background of door_1 has a really strange behavior
I found out something... I don't even know how that works... Anyways, have at least one levelset (or graphic set) with an oversized window viewport (something like Cave Chaos 2 in R'n'D or RJ1's 1920x1080 widescreen , whether the old one or fixed one from me) plus the levelset "About titlescree...
- Sun Dec 10, 2023 4:33 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 834744
Reflektor demo 4: Christmas Edition
https://cdn.discordapp.com/attachments/785583946246651964/1183445760499531827/ghdsfdsf.png Probably a bit too early, but here it is, new demo! This one is a bit special, as you can see from the screenshot, it's redesigned with Winter holiday theme in mind. Breaking ornaments instead of cells, the s...
- Sun Dec 10, 2023 6:57 am
- Forum: General Discussion
- Topic: Is it snowing?
- Replies: 12
- Views: 21367
It is snowing
Okie, winter holidays incoming just in weeks, and it's snowing in-game yet again. And the reason I'm bringing this up again is just a curiosity if the flakes are actual sprites or are they procedurely generated in some way? ihdaaffika.png By the way, just also noticed how flakes actually slightly fa...
- Sat Dec 09, 2023 2:11 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Global anim starts from non-first part
- Replies: 2
- Views: 11142
[RESOLVED] Global anim starts from non-first part
For some reason very rarely I had such issue, when the global anim which I pretty much scripted to go through a certain linear path by putting several parts of the same copypasted sprite from '.part_1' to '.part_7' with different starting positions and different step-by-step movement, and after the ...
- Fri Dec 08, 2023 3:54 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Tile cursor renders over global animations
- Replies: 14
- Views: 41837
Re: Tile cursor renders over global animations
Well, kinda, I meant with both '.draw_masked: false' and 'draw_masked: true'.
- Fri Dec 08, 2023 3:48 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Clicking action... seems to not change animation?
- Replies: 5
- Views: 15851
Re: Clicking action... seems to not change animation?
Ok, sorry, I have worded it a bit wrong. What I mean is, I made a typical two-part global anim for all game screens (global.anim_1.part_1.[DEFAULT]), where .part_1 is un-clicked state and .part_2 is clicked. In Editor, it has a clicking animation just as it should (basically the pointer sprite just ...
- Thu Dec 07, 2023 5:33 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Clicking action... seems to not change animation?
- Replies: 5
- Views: 15851
[RESOLVED] Clicking action... seems to not change animation?
It's strangely specific, but I just noticed how in this levelset the custom pointer I did doesn't 'click' on most of screens for some reason. Except it does in editor. That is really quite strange. By the way, it is also level number sensitive (anim_mode: level_nr), so I guess that might be the reas...
- Thu Dec 07, 2023 5:02 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Tile cursor renders over global animations
- Replies: 14
- Views: 41837
Re: Tile cursor renders over global animations
As an additional bonus, the next version will also contain simple alpha value support for global animations, and also for the request dialog. That is, when using "background.request.alpha: 192", the request dialog will have some transparency now (using "0" for full transparency ...
- Thu Dec 07, 2023 3:38 pm
- Forum: New Ideas
- Topic: Force centering if the window is too big
- Replies: 1
- Views: 12463
Force centering if the window is too big
I think such feature was a thing at some point before, but the thing is, my levelset is just slightly smaller than my actual resolution - 1600x900 (100% scale) levelset on a 1920x1080 screen. The idea is every time I open the game, it gets slightly dipped outside of the screen because it centers aro...
- Thu Dec 07, 2023 2:49 pm
- Forum: Bug Reports
- Topic: rhythmloop.wav seems to be playing in levels now
- Replies: 2
- Views: 5422
[Again] rhythmloop.wav seems to be playing in levels now
The thing is, this seems to be... Possibly random... And even after I reload the game, the issue goes away. After creating this discussion, I haven't gotten this issue ever... Until tonight. While goofing around with a level from default [username] levelset, I noticed how the rhythmloop seems to be ...
- Sat Dec 02, 2023 6:51 am
- Forum: Bug Reports
- Topic: Empty space in EM engine... + something else
- Replies: 16
- Views: 36776
Re: MMAD
Of what and why? I'm pretty sure the screenshot above already at least shows all visible game elements
- Sat Dec 02, 2023 4:50 am
- Forum: Bug Reports
- Topic: Empty space in EM engine... + something else
- Replies: 16
- Views: 36776
MMAD
And you would have to adjust your image to "mask out" those empty spaces each time you change the level... :o Yeah, that's why for now I'll leave it blank until I'll finalize levels. By the way. here's the actual in-game look of this abomination. egfbaewujwlde.png In short, it will be the...