Search found 567 matches
- Sun Jan 13, 2019 12:05 pm
- Forum: Bug Reports
- Topic: Change of custom element costs 1 frame, so 1sec.=51fr.
- Replies: 0
- Views: 7835
Change of custom element costs 1 frame, so 1sec.=51fr.
I tried to make a simple and typical time stopper which was supposed to add one second to the time counter every second. And I encountered a problem: That time stopper was slower than normal time counter, so first time it added a second just in time, second one (second second, haha) was added a fram...
- Thu Jan 10, 2019 5:18 pm
- Forum: Bug Reports
- Topic: Dripper can grow amoeba under itself when in midair in RnD engine
- Replies: 2
- Views: 2661
Re: Dripper can grow amoeba under itself when in midair in RnD engine
This can be explained. Unlike dripper, normal wet amoeba doesn't drop just immediately. You can even see on your gif that drop comes out of wet amoeba, what gives some time for lower drop to clean up the space, but drippers are just spawning the drops right away, and that's why higher drops are land...
- Fri Dec 28, 2018 4:44 pm
- Forum: Bug Reports
- Topic: Recording info overlays menu doors when transitioning between levels
- Replies: 3
- Views: 2908
Re: Recording info overlays menu doors when transitioning between levels
Maybe that's because they're updating on transition from SCORESNEW to PLAYING, so they're rendering over the door graphics. How about updating the door graphics right after updating tape labels and texts?
- Fri Dec 28, 2018 9:32 am
- Forum: Level and Artwork Design
- Topic: Questionable Android Viewport test
- Replies: 7
- Views: 12374
Questionable Android Viewport test
av1.png Once I made a topic with the elements from the game panel being rendered over the game playfield, then later on Holger gave the idea of making some kind of special viewport for the Android version of the game. https://pp.userapi.com/c848620/v848620876/eca3c/5LxRip0tUuk.jpg https://pp.userap...
- Wed Dec 26, 2018 1:15 pm
- Forum: Bug Reports
- Topic: Play as any of four player alone... or maybe not?
- Replies: 2
- Views: 2087
- Mon Dec 24, 2018 5:02 am
- Forum: General Discussion
- Topic: Where did the elements in the "RND" section of the editor originate?
- Replies: 6
- Views: 12221
Re: Where did the elements in the "RND" section of the editor originate?
The FUEL orb They pretty much originate from Mindbender. Just check the elements of Mirror Magic engine (or any MM level) and you'll see those FUEL orbs in the game which does the exact thing - adds some energy (time) to your laser (that's actually why it says FUEL, but not TIME or anything). The P...
- Sat Dec 22, 2018 6:49 am
- Forum: Bug Reports
- Topic: Play as any of four player alone... or maybe not?
- Replies: 2
- Views: 2087
Play as any of four player alone... or maybe not?
After seeing this topic I found an interesting bug that occurs differently on R'n'D and EM engines. The point is that you can play as any other player than first alone on any level if with at least two players. For example, complete Helge Hafting's "Avalanche" by only playing as red player...
- Sat Dec 22, 2018 5:24 am
- Forum: New Ideas
- Topic: Multiplayer vs Singleplayer
- Replies: 3
- Views: 4023
Re: Multiplayer vs Singleplayer
Actually, this level is completable in singleplayer mode. That's what you need to do in settings before starting the level: 1. Choose the preferred player as player 4 (blue guy) 2. Turn on the teamwork mode if you haven't 3. Turn on the network game mode 4. Visit the level just to check if you can c...
- Sat Dec 22, 2018 5:02 am
- Forum: Bug Reports
- Topic: Amoeba doesn't behave as it should
- Replies: 2
- Views: 1952
Re: Amoeba doesn't behave as it should
Because it's not THAT amoeba you need. This amoeba tile behaves differently: it doesn't die nearby the player, it doesn't turn into rocks when growing way too long and also it changes by slowly exploding all amoebas from the last amoeba tile died. The amoeba you need for that is "AMOEBA (BD STY...
- Wed Nov 21, 2018 2:10 pm
- Forum: Bug Reports
- Topic: Dying player doesn't trigger CEs
- Replies: 1
- Views: 1774
Dying player doesn't trigger CEs
ashido.png As you can see on this screenshot, I made this CE to trigger "Exit player" on explosion of player. And it works fine... partially. The problem is that this only triggers when player is idling, but when player dies in between two tiles he's walking from one to another, trigger i...
- Fri Nov 09, 2018 4:23 pm
- Forum: Level and Artwork Design
- Topic: Testing some stuff once again...
- Replies: 4
- Views: 5142
Re: Testing some stuff once again...
And yeah, sorry for not mentioning that these are just made for testing some tricks with R'n'D's customization and so they can look very glitchy (especially the tape being totally covered by the game playfield and panel being black blank while the doors are opening and closing) and also the water is...
- Thu Nov 08, 2018 10:05 am
- Forum: Level and Artwork Design
- Topic: Testing some stuff once again...
- Replies: 4
- Views: 5142
Testing some stuff once again...
Just testing some more stuff... again...
- Wed Nov 07, 2018 4:04 am
- Forum: Level and Artwork Design
- Topic: Just a bit memey pack
- Replies: 2
- Views: 3922
What other song was Apoplexy mashed up with?
To be honest, I don't know. SilvaGunner didn't write anything about that. I checked comments if any people knows and.. Looks like it some kind of mashup with few songs on different parts. And the only part where I noticed one is on 1:09 which is Megalovania from Undertale which is also a meme song. ...
- Tue Nov 06, 2018 4:27 am
- Forum: Level and Artwork Design
- Topic: Just a bit memey pack
- Replies: 2
- Views: 3922
Just a bit memey pack
What is meme? That's a little set of three MEME-ish artwork sets: T-pose is the default pose for a model when it isn't animated. Later on it became a meme. So, this artwork set just changes all your players from grinning funny guys to soulless and creepy freaks. ladkl.png nlda.png Sad Romance (or S...
- Tue Nov 06, 2018 3:41 am
- Forum: Bug Reports
- Topic: Dripper revealing problem + Visible Invisible Sand connection issue
- Replies: 3
- Views: 10111
Dripper revealing problem + Visible Invisible Sand connection issue
There're two visual issues happening with some invisible elements while they're revealed: Dripper is like an invisible amoeba which can be revealed by picking up the vision lenses or turning on the light switch. The problem is when you reveal the dripper and then wait until it drops few more drops, ...