Search found 567 matches

by Eizzoux
Sun Jan 13, 2019 12:05 pm
Forum: Bug Reports
Topic: Change of custom element costs 1 frame, so 1sec.=51fr.
Replies: 0
Views: 7835

Change of custom element costs 1 frame, so 1sec.=51fr.

I tried to make a simple and typical time stopper which was supposed to add one second to the time counter every second. And I encountered a problem: That time stopper was slower than normal time counter, so first time it added a second just in time, second one (second second, haha) was added a fram...
by Eizzoux
Thu Jan 10, 2019 5:18 pm
Forum: Bug Reports
Topic: Dripper can grow amoeba under itself when in midair in RnD engine
Replies: 2
Views: 2661

Re: Dripper can grow amoeba under itself when in midair in RnD engine

This can be explained. Unlike dripper, normal wet amoeba doesn't drop just immediately. You can even see on your gif that drop comes out of wet amoeba, what gives some time for lower drop to clean up the space, but drippers are just spawning the drops right away, and that's why higher drops are land...
by Eizzoux
Fri Dec 28, 2018 4:44 pm
Forum: Bug Reports
Topic: Recording info overlays menu doors when transitioning between levels
Replies: 3
Views: 2908

Re: Recording info overlays menu doors when transitioning between levels

Maybe that's because they're updating on transition from SCORESNEW to PLAYING, so they're rendering over the door graphics. How about updating the door graphics right after updating tape labels and texts?
by Eizzoux
Fri Dec 28, 2018 9:32 am
Forum: Level and Artwork Design
Topic: Questionable Android Viewport test
Replies: 7
Views: 12374

Questionable Android Viewport test

av1.png Once I made a topic with the elements from the game panel being rendered over the game playfield, then later on Holger gave the idea of making some kind of special viewport for the Android version of the game. https://pp.userapi.com/c848620/v848620876/eca3c/5LxRip0tUuk.jpg https://pp.userap...
by Eizzoux
Wed Dec 26, 2018 1:15 pm
Forum: Bug Reports
Topic: Play as any of four player alone... or maybe not?
Replies: 2
Views: 2087

Re: Play as any of four player alone... or maybe not?

BrownSky wrote: Wed Dec 26, 2018 7:14 am Hmmm. Where is this "Only one player must enter exit" setting?
It's in any player's config 1 page
by Eizzoux
Mon Dec 24, 2018 5:02 am
Forum: General Discussion
Topic: Where did the elements in the "RND" section of the editor originate?
Replies: 6
Views: 12221

Re: Where did the elements in the "RND" section of the editor originate?

The FUEL orb They pretty much originate from Mindbender. Just check the elements of Mirror Magic engine (or any MM level) and you'll see those FUEL orbs in the game which does the exact thing - adds some energy (time) to your laser (that's actually why it says FUEL, but not TIME or anything). The P...
by Eizzoux
Sat Dec 22, 2018 6:49 am
Forum: Bug Reports
Topic: Play as any of four player alone... or maybe not?
Replies: 2
Views: 2087

Play as any of four player alone... or maybe not?

After seeing this topic I found an interesting bug that occurs differently on R'n'D and EM engines. The point is that you can play as any other player than first alone on any level if with at least two players. For example, complete Helge Hafting's "Avalanche" by only playing as red player...
by Eizzoux
Sat Dec 22, 2018 5:24 am
Forum: New Ideas
Topic: Multiplayer vs Singleplayer
Replies: 3
Views: 4023

Re: Multiplayer vs Singleplayer

Actually, this level is completable in singleplayer mode. That's what you need to do in settings before starting the level: 1. Choose the preferred player as player 4 (blue guy) 2. Turn on the teamwork mode if you haven't 3. Turn on the network game mode 4. Visit the level just to check if you can c...
by Eizzoux
Sat Dec 22, 2018 5:02 am
Forum: Bug Reports
Topic: Amoeba doesn't behave as it should
Replies: 2
Views: 1952

Re: Amoeba doesn't behave as it should

Because it's not THAT amoeba you need. This amoeba tile behaves differently: it doesn't die nearby the player, it doesn't turn into rocks when growing way too long and also it changes by slowly exploding all amoebas from the last amoeba tile died. The amoeba you need for that is "AMOEBA (BD STY...
by Eizzoux
Wed Nov 21, 2018 2:10 pm
Forum: Bug Reports
Topic: Dying player doesn't trigger CEs
Replies: 1
Views: 1774

Dying player doesn't trigger CEs

ashido.png As you can see on this screenshot, I made this CE to trigger "Exit player" on explosion of player. And it works fine... partially. The problem is that this only triggers when player is idling, but when player dies in between two tiles he's walking from one to another, trigger i...
by Eizzoux
Fri Nov 09, 2018 4:23 pm
Forum: Level and Artwork Design
Topic: Testing some stuff once again...
Replies: 4
Views: 5142

Re: Testing some stuff once again...

And yeah, sorry for not mentioning that these are just made for testing some tricks with R'n'D's customization and so they can look very glitchy (especially the tape being totally covered by the game playfield and panel being black blank while the doors are opening and closing) and also the water is...
by Eizzoux
Thu Nov 08, 2018 10:05 am
Forum: Level and Artwork Design
Topic: Testing some stuff once again...
Replies: 4
Views: 5142

Testing some stuff once again...

Just testing some more stuff... again...
Separate playfields for both players
Separate playfields for both players
kjasfk.png (557.1 KiB) Viewed 5142 times
Oxygen bar over player's head
Oxygen bar over player's head
kjasfk2.png (67.52 KiB) Viewed 5142 times
98291051__tog_tests__14087236.rar
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(11.24 KiB) Downloaded 321 times
by Eizzoux
Wed Nov 07, 2018 4:04 am
Forum: Level and Artwork Design
Topic: Just a bit memey pack
Replies: 2
Views: 3922

What other song was Apoplexy mashed up with?

To be honest, I don't know. SilvaGunner didn't write anything about that. I checked comments if any people knows and.. Looks like it some kind of mashup with few songs on different parts. And the only part where I noticed one is on 1:09 which is Megalovania from Undertale which is also a meme song. ...
by Eizzoux
Tue Nov 06, 2018 4:27 am
Forum: Level and Artwork Design
Topic: Just a bit memey pack
Replies: 2
Views: 3922

Just a bit memey pack

What is meme? That's a little set of three MEME-ish artwork sets: T-pose is the default pose for a model when it isn't animated. Later on it became a meme. So, this artwork set just changes all your players from grinning funny guys to soulless and creepy freaks. ladkl.png nlda.png Sad Romance (or S...
by Eizzoux
Tue Nov 06, 2018 3:41 am
Forum: Bug Reports
Topic: Dripper revealing problem + Visible Invisible Sand connection issue
Replies: 3
Views: 10111

Dripper revealing problem + Visible Invisible Sand connection issue

There're two visual issues happening with some invisible elements while they're revealed: Dripper is like an invisible amoeba which can be revealed by picking up the vision lenses or turning on the light switch. The problem is when you reveal the dripper and then wait until it drops few more drops, ...