Search found 57 matches
- Thu Dec 13, 2007 11:37 am
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 46196
Hey, I'm fiddling around with a flash based EM engine in Actionscript 2 ( available here ) Not nearly complete, just poking around with it. Compared to compiled languages actionscript is very slow, so I tried both 1 and 2 dim arrays. This is the engine with 2 dims This is the same engine with 1 dim ...
- Wed Dec 12, 2007 11:25 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5219603
- Wed Dec 12, 2007 5:13 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5219603
Hey rOlZ ! Very interesting game concept! It was the first time I tried your Xor (or any Xor for that matter) There are some really cool puzzles in those levels! 1 thing that was discussed earlier in this thread are the graphics. I have currently not the intention to make new graphics for XOR, as th...
- Wed Dec 12, 2007 8:16 am
- Forum: Programmer's Corner
- Topic: bd conversion
- Replies: 10
- Views: 24611
Whooo!
I didn't know that VBS-BD at http://www.artsoft.org/vbs_bd/
I can't believe I've missed that.
Amazing job Alan!!!
Steffest
I didn't know that VBS-BD at http://www.artsoft.org/vbs_bd/
I can't believe I've missed that.
Amazing job Alan!!!
Steffest
- Wed Dec 12, 2007 8:05 am
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 46196
True, EM-caves are always 64 objects wide. it also seems that all (or most ?) EM-players use a 1-dimensional array to store the level. Thats why in borderless caves, if you walk to the right off the edge, you end up on the left end of the cave, but 1 row down, because, technically, thats the positio...
- Tue Dec 11, 2007 6:28 pm
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 46196
Hey HerzAusGold, Just to be complete: not nececarily so. e.g. if you have something like 00 00 00 00 63 00 00 63 00 00 63 00 00 63 00 00 63 00 00 63 00 you would end up with 00 128 00 00 128 00 00 128 00 00 128 00 00 128 00 00 101 00 00 63 00 so with vertically stacked elements, the top ones would b...
- Mon Dec 10, 2007 10:05 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 394184
Hey! If we could start with the boulderdash en Emerald mines upto V7 objects, then we would have allready a pretty big common ground. the CE objects in RnD are indeed something else. Clearly RnD is the most advanced boulderdash-like engine around at this moment. It has grown to a game-platform/engin...
- Mon Dec 10, 2007 11:31 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 394184
Hey LogicDeLuxe! Thanks for the Link! Indeed - looks like a usable format for me. As I remember correctly, Paul Williams (from BD4) has a new textbased levelformat in use with double byte ascii indications of each Emerald Mine object, so I'll probalby use the same object-codes. HerzAusGold: you're r...
- Fri Dec 07, 2007 8:23 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 394184
Hey! Thanks for your input. in fact - proposals for a common BD format go back a long way. its commonly called the BDCFF : BoulderDash Common File Format. The last proposal to my knowledge is e.g. at http://www.boulder-dash.nl/bdcff_doc.html The problem is: this is solely a proposal for the BoulderD...
- Fri Dec 07, 2007 2:00 pm
- Forum: General Discussion
- Topic: Emerald Mine Club shutting down.
- Replies: 0
- Views: 6261
Emerald Mine Club shutting down.
A message on the Emerald Mine Club homepage http://emc.a-biz.nl/ reads as follows: "In October 2007 the EMC Holland has stopped and with them their mailing list. There will also be no new editor or game and this website will stop somewhere in 2008." Anyone knows the why and how for this? S...
- Fri Dec 07, 2007 7:49 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 394184
Current state of text based levelformats
Hey Guys! Recently my interest in Boulderdash spiked again, just like it happens once every few years :-) I picked up my online flash based boulder again and took it some steps further to the point where it should be loading actual levelmaps instead of creating random ones. instead of reinventing th...
- Thu Dec 06, 2007 9:30 pm
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 46196
Hey,
years and years and years ago I wrote a cave-editor that could extract en export to BD4 levels.
I wrote down some specs on
http://www.steffest.com/dxboulder/EMLevelformat.htm
Maybe it can be usefull.
See you
Steffest
years and years and years ago I wrote a cave-editor that could extract en export to BD4 levels.
I wrote down some specs on
http://www.steffest.com/dxboulder/EMLevelformat.htm
Maybe it can be usefull.
See you
Steffest