Search found 150 matches

by Rockford4ever
Sat Dec 29, 2007 11:31 am
Forum: General Discussion
Topic: Standalone EMC graphics
Replies: 1
Views: 4585

Standalone EMC graphics

Could anyone make a pack with just the graphics from the EMC games? I really like the new AGA graphics but don't feel like downloading thousands of game packs which takes up too much space! :)
by Rockford4ever
Thu Dec 27, 2007 5:48 pm
Forum: New Ideas
Topic: New reference element: forced empty space
Replies: 3
Views: 7716

It would be nice, but I think some people would be confused by that element, and it's fairly easy to create a "Remove"/"Destroy" CE already. It's not nearly as confusing as the other reference elements are at first though ;) And I even thought it would be a simpler solution for ...
by Rockford4ever
Thu Dec 27, 2007 3:51 pm
Forum: Testing Area
Topic: New signs
Replies: 4
Views: 16549

New signs

`812`813`814`815...

Where are these used in R'n'D?
by Rockford4ever
Thu Dec 27, 2007 1:44 pm
Forum: Off Topic
Topic: Happy Xmas!
Replies: 6
Views: 10974

Sascha wrote:クリスマスおめでとう。
(Kurisumasu o medetō)
Omae mo na!

Or whatever. In Dutch, it's mostly "Vrolijk Kerstfeest".

Merry X-Mas to the RnD forum!
by Rockford4ever
Thu Dec 27, 2007 1:33 pm
Forum: New Ideas
Topic: New reference element: forced empty space
Replies: 3
Views: 7716

New reference element: forced empty space

An idea for a new reference element that forces the CE extended change to become something with empty space, instead of not overwriting at all. Before this, you could use CEs that change into empty space after 0 frames, but I think this would be easier. Example: (C = CE1, e = empty space, R = rock, ...
by Rockford4ever
Mon Jul 02, 2007 7:30 am
Forum: Help
Topic: Original Supaplex - Level 16 - Just do it!
Replies: 3
Views: 7509

Hi,

I just saw bojster's tape, and saw that he continually made bigger ways for the sniksnaks to cross. Also, you have to work from right to left, of course. Thanks! :)
by Rockford4ever
Fri Jun 29, 2007 4:25 pm
Forum: Help
Topic: Original Supaplex - Level 16 - Just do it!
Replies: 3
Views: 7509

Original Supaplex - Level 16 - Just do it!

I kinda get the point that you have to open the small rooms by smashing the Sniksnaks, but somehow it's really hard to get the SnikSnaks to where you want them to be. I lost the url of bojster's tape archive, but actually I want to do it myself anyway. Any help on what can be used as a trick, or is ...
by Rockford4ever
Fri Jun 29, 2007 4:21 pm
Forum: General Discussion
Topic: Where did 'Intellidraw' go? :)
Replies: 5
Views: 8534

Daniel H. wrote:Are you sure that you were using the line tool instead of one of the freeform drawing tools?
I'm sure. Does it work for you?
by Rockford4ever
Wed Jun 27, 2007 5:01 pm
Forum: General Discussion
Topic: Where did 'Intellidraw' go? :)
Replies: 5
Views: 8534

If you mean 3.2.4-1, then I can't get it to work somehow. :/
by Rockford4ever
Sun Jun 24, 2007 4:28 pm
Forum: General Discussion
Topic: Where did 'Intellidraw' go? :)
Replies: 5
Views: 8534

Where did 'Intellidraw' go? :)

http://www.artsoft.org/forum/viewtopic.php?t=1337 (Lol, 1337!) Anyways, Holger said it would be a new function in the prerelease. I checked out the Shift+Click, which works, and is awesome (it even turns base into buggy base! :D), but Intellidraw for conveyor belts etc. isn't there as far as I see. ...
by Rockford4ever
Sun Jun 24, 2007 4:10 pm
Forum: New Ideas
Topic: Test Debugging
Replies: 5
Views: 8817

Test Debugging

Here's the deal: a menu accessable by some key during testing edited levels, that gives you options like 'Give Key 1', 'Teleport' and 'Switch Gravity' so if you want to test a certain part, you don't have to permantently put the player on an other spot and put a key next to him.
by Rockford4ever
Sun Jun 24, 2007 4:03 pm
Forum: General Discussion
Topic: Richard's Site on the Level Download Page
Replies: 4
Views: 8116

You mean unavailable, right?

And indeed, the site is up. I checked a few downloads, and they seem to be O.K.
by Rockford4ever
Sun Jun 24, 2007 2:35 pm
Forum: Bug Reports
Topic: Tricks or bugs, you decide.
Replies: 7
Views: 9817

Tricks or bugs, you decide.

I've found numerous bugs in R'n'D which I actually use in levels sometimes - acting like they're tips and tricks to do. But I actually think it would be fair to report these and see which have to be fixed and which don't have to be. Here's a list of most of them, each with a little explanation and a...
by Rockford4ever
Mon Nov 13, 2006 5:19 pm
Forum: Off Topic
Topic: Back from the deaaaad...
Replies: 3
Views: 5708

Indeed. I dl'ed the newest version of rnd, the puzzle pack, and alan's Zelda.

asie: I'll check it out! :D
by Rockford4ever
Mon Nov 13, 2006 1:57 pm
Forum: Off Topic
Topic: Back from the deaaaad...
Replies: 3
Views: 5708

Back from the deaaaad...

After leaving. I just wanted to let everyone know I'm still playing R'n'D, but I'm in for other stuff actually too! Like GaiaOnline, MegaZeux - A ZZT clone, and some other forums. But to let everyone know, I'm alive after a long time. Hi again!