Search found 571 matches
- Thu Apr 13, 2023 9:58 am
- Forum: Bug Reports
- Topic: [R'n'D 4.3.4.0/MM 3.1.0] In some cases beam is just janky
- Replies: 6
- Views: 7513
Re: [R'n'D 4.3.4.0/MM 3.1.0] In some cases beam is just janky
Just wanted to note that this weird path for the laser now works until the end; that is, the laser can now not only pass the grid from top to bottom, but also from bottom to top! :-) Well, I mean, it was working upwards anyways, but the problem that was here is probably just too many lines. Doesn't...
- Thu Apr 13, 2023 9:07 am
- Forum: Bug Reports
- Topic: [MM] Hardcoded boundaries
- Replies: 2
- Views: 4642
Re: [MM] Hardcoded boundaries
Weirdly, only later I revisited the levelset I executed that in, and the issue is not relevant anymore, although I still don't know the exact reason why it suddenly stopped such behavior despite lack of my inputs in that. And it wasn't just a one-time issue, I had it after reloading the game, reente...
- Thu Apr 13, 2023 8:49 am
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 836068
Re: What if Deflektor had some elements from Mindbender
Just using upper and lower case letters of an extended font definition would not only be easier to edit, but would keep help text files to be readable. Let me know if you should need any help with this. :) Oh neat, so it is a possibility in current versions? I mean, like, vanilla-style? If so, then...
- Mon Apr 10, 2023 12:17 pm
- Forum: New Ideas
- Topic: Music info sort priority
- Replies: 5
- Views: 5825
Music info sort priority
I feel like there should be a way to manually order the songs in music info, because it seems to be strangely unpredictable. And I mean it, because it's not even being in alphabetical order, nor the musicinfo.conf kind of info. Perhaps, we could add 'sort_priority' line into each song txt?
- Sun Apr 09, 2023 6:14 am
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 836068
[RF] Slopes... or Fixed mirrors?
Did I remember correctly that you created yellow and green text by using upper and lower case characters? Nah, not really, I just used most of other characters from exclam to underscore for the yellow font really. ... just the light blue text at the bottom is a little bit too prominent now, I think...
- Thu Apr 06, 2023 7:33 am
- Forum: Bug Reports
- Topic: [MM] Not all gray ball settings are being saved
- Replies: 1
- Views: 4575
[MM] Not all gray ball settings are being saved
Only today I found out that the game actually doesn't save "Randomly rotate created content" and "Content choice type" settings and only keeps as long as you don't leave the editor. Once you leave it, the game just resets these settings to defaults and mess up a level that once h...
- Wed Apr 05, 2023 6:16 pm
- Forum: Bug Reports
- Topic: Reference elements not working in CE explosion content
- Replies: 5
- Views: 6329
Re: Reference elements not working in CE explosion content
It is intentional, since these elements aren't specifically made for usage in levels themselves, it's even told in their descriptions. As their names say, they're referring to specific groups of elements or CE change page. Here's an example: Create a custom element with these CE change settings. kas...
- Wed Apr 05, 2023 8:24 am
- Forum: Bug Reports
- Topic: [MM] Hardcoded boundaries
- Replies: 2
- Views: 4642
[MM] Hardcoded boundaries
For now the beam and pretty much the entire MM engine playfield seems to be hardcoded to not go beyond R'n'D vanilla window boundaries and just pretty much doesn't exist for the game. editor.png game.png That might also mean that, for example, Android viewport for MM/DF will probably look broken in ...
- Wed Apr 05, 2023 8:13 am
- Forum: Bug Reports
- Topic: [MM] Key locks aren't opening through DF grids
- Replies: 1
- Views: 4645
[MM] Key locks aren't opening through DF grids
Build such scenario and use specifically MM grid. a.png Try playing it. As you will see, it will work as intended. b.png Now replace MM grid with the DF grid and try it again. c.png As you will see, it doesn't work anymore. Is that intentional? I'll assume it's just some of the few unintentional so...
- Tue Apr 04, 2023 7:20 pm
- Forum: New Ideas
- Topic: RGB based beam coloring + overload color
- Replies: 0
- Views: 14201
RGB based beam coloring + overload color
Just a little idea if we could customize the beam color in our levels in full RGB specter, whether it's 8-bit or 16-bit, or maybe even more, unlike the 8 color variations we have now. Also what could be pretty neat if we could customize the overloading beam color as well, because for now it only fad...
- Tue Apr 04, 2023 1:13 pm
- Forum: Bug Reports
- Topic: [MM] Multiple Mcduffins...
- Replies: 3
- Views: 4849
Re: [MM] Multiple Mcduffins...
You still can trick it by using the "brush" draw mode, copying and pasting McDuffin (or the R'n'D players) to add multiple players, which will not be checked when saving the level. Yeah, this one isn't that much of a problem, or even if it is, it is shared both for players and McDuffin. T...
- Tue Apr 04, 2023 12:52 pm
- Forum: Bug Reports
- Topic: Some font variations might be missing
- Replies: 2
- Views: 6513
Re: Some font variations might be missing
Perhaps it might not be that necessary? I mean, you can just apply all remaining variations of each font that can appear in several screens manually and that might work out as well anyways?
- Tue Apr 04, 2023 12:49 pm
- Forum: Bug Reports
- Topic: [MM 3.1.0] Idling on rotating grids makes the beam cut off into nothingness and overload
- Replies: 4
- Views: 7472
Re: [MM 3.1.0] Idling on rotating grids makes the beam cut off into nothingness and overload
Yeah, it seems to be handling beam better now, although some tiny problems are still sorta present with the beam. But man, it is better now! The problem I mentioned here is also mostly fixed, although I still managed to make it overload couple of times somehow. The level with tape is seen below the ...
- Mon Apr 03, 2023 6:21 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 836068
[RF] Element info update
Alright, just as the most recent update came out, I immediately started changing the elements info screen here. I think that works out pretty well. Again, doing some tricks, but that's what I usually like to do - sorta exploiting some of the capabilities in some unintentional ways to make it a bit m...
- Mon Apr 03, 2023 6:15 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 836068
Re: What if Deflektor had some elements from Mindbender
I can't exactly capture the phone for now, and screenshots won't help much, but what I encounter is global anims slowly fading out. And, by the way, it's not just after playing, but also after almost all of the requests (aside from the player request one). Pretty much after sequence that involves so...