Search found 571 matches

by Eizzoux
Sat May 13, 2023 6:16 am
Forum: Bug Reports
Topic: [RESOLVED] Tile cursor renders over global animations
Replies: 14
Views: 42960

Re: Tile cursor renders over global animations

I'm sorry but I even after reading your message ten times I don't understand what you mean. Could you explain, somehow?
by Eizzoux
Thu May 11, 2023 1:12 pm
Forum: Bug Reports
Topic: [RESOLVED] Tile cursor renders over global animations
Replies: 14
Views: 42960

[RESOLVED] Tile cursor renders over global animations

Intentional or not, but the 'global.tile_cursor' graphic seems to be drawn over even the pointer global anims.

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asdkasbdjasd.png (37.97 KiB) Viewed 42960 times

by Eizzoux
Mon May 08, 2023 5:49 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 846954

[RF] New element tokens + Active states

Just out of curiosity, what will be tokens for the fixed DF mirrors and slopes? I'm asking just because I'm in progress of expanding canvas and reorganizing game sprites to fit in the new elements. Pretty much getting it ready for the update whenever it comes out. dsfkdnsfndsnfkls.png Also, I might ...
by Eizzoux
Sun May 07, 2023 11:58 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 846954

Maybe limit slopes in some cases

But I'm afraid it will still take some more time, as there are far more edge cases than I first expected (especially after testing around with some of your examples where the beam is reflected by a single "steel wall" block edge, which really adds even more weird cases :shock:). Also craz...
by Eizzoux
Sat May 06, 2023 4:43 am
Forum: Bug Reports
Topic: CE change page "player collects element" option is kinda weird
Replies: 12
Views: 12494

Re: CE change page "player collects element" option is kinda weird

Looking back at this, I think this issue could be resolved instead by adding "Player collects" condition which reacts to only collecting, but not snapping, and renaming the old one as "Player collects/snaps". That would keep both options together without any conflicts and also ke...
by Eizzoux
Sat May 06, 2023 4:17 am
Forum: Bug Reports
Topic: Dripper revealing problem + Visible Invisible Sand connection issue
Replies: 3
Views: 11892

Dripper revealing problem

Can confirm that the dripper one here is still happening. Because the game does not update dripper to it's active state after activating lightswitch or collecting lenses unlike other invisible elements, the newly created dripper elements are still invisible.
by Eizzoux
Thu May 04, 2023 7:37 am
Forum: Bug Reports
Topic: Strange animation problem thet didn't happen earlier...
Replies: 6
Views: 9745

Loop animations vs CE animations

Yeah, revisiting this topic nowadays, I can understand Holger's confusion, my English at that time was amateurish at best. In brief, in CC2 in R'n'D levelset, there was an item called "Super Jewel", which is basically a trophy cup and behaves almost like normal jewels but `can't fall`. The...
by Eizzoux
Sat Apr 29, 2023 8:17 am
Forum: Bug Reports
Topic: Centering of credits screen is quite strange
Replies: 1
Views: 4641

Centering of credits screen is quite strange

I think the game reads width of, let's say, "font.text_2" character (which is 10px in my case), counts the amount of spaces to step from the left edge to the middle and defaults that amount for every other font whether it's wide or not, which results bigger fonts shifting to the right side...
by Eizzoux
Fri Apr 28, 2023 4:07 pm
Forum: Bug Reports
Topic: Empty space in EM engine... + something else
Replies: 16
Views: 37633

Empty space in EM engine... + something else

Since the time we got the ability to apply custom artwork for empty space, there's one engine which was possibly missed out in terms of limiting that - Emerald Mine engine. If we apply a custom artwork for empty space and then try it on Supaplex or Mirror Magic - it actually doesn't work, which is, ...
by Eizzoux
Fri Apr 28, 2023 2:24 pm
Forum: New Ideas
Topic: Cursor tile customizability
Replies: 0
Views: 14382

Cursor tile customizability

For now the 'global.tile_cursor' of MM engine can only be animated or resized to be bigger than the game tile, even though it also only stretches to +x and +y and you can't really move it up and left to correct it's alignment (I tried with draw_xoffset and draw_yoffset, that obviously doesn't work)....
by Eizzoux
Wed Apr 26, 2023 6:20 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 846954

[RF] Mirror sprite upgrade

For a while I felt uncanny from the way DF mirrors were done for MM. For pretty much all of the angles other than the vertical and horizontal ones the sprites were rotated in sort of lazily rotated fashion, making them look kind of... jagged. Especially their outlines are really strange. gsdhfsdhgdf...
by Eizzoux
Wed Apr 26, 2023 9:13 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 846954

Oh god, the slopes...

Speaking of, there's also quite a lot of weird cases that could possibly be accounted for the beam reacting to the block corners...
heckomg.png
heckomg.png (98.52 KiB) Viewed 286659 times
heck2.png
heck2.png (33.7 KiB) Viewed 286659 times
This one especially can complicate things quite a lot.
heck1.png
heck1.png (31.43 KiB) Viewed 286659 times
by Eizzoux
Sat Apr 22, 2023 2:34 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 846954

Re: What if Deflektor had some elements from Mindbender

Yeah, I was expecting it would be weird for you to work around with, but pretty cool to see me giving you encouragement to actually replicate new elements with their unique behaviors. And I guess if it was actually fun to make, then good to hear as well! I imagine you'd expand MM just as much as R'n...
by Eizzoux
Fri Apr 14, 2023 3:50 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 846954

Re: What if Deflektor had some elements from Mindbender

Pretty much that, yeah. Just a possibility of that, in theory?
by Eizzoux
Fri Apr 14, 2023 8:16 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 846954

Re: What if Deflektor had some elements from Mindbender

I'm afraid that it is only an ordinary, fixed mirror (that works from both sides, as usual), but which would only be graphically modified to look like a solid block that was cut diagonally into half. No special mechanics here. :-) Well, I didn't mean replacing the original mirrors, of course, I jus...