Search found 2813 matches

by Holger
Tue Dec 15, 2020 10:39 am
Forum: Programmer's Corner
Topic: Level playfield size limit of 128x128 tiles
Replies: 2
Views: 400

Re: Level playfield size limit of 128x128 tiles

Is it possible to significantly increase this limit, like at least double or quadruple it? Or would it require additional work and recompilation? It's technically possible, and it is really very quick and easy to do it: Just increase the numbers in the following two lines of code ... src/libgame/sy...
by Holger
Tue Dec 15, 2020 10:16 am
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.0.0 released!
Replies: 15
Views: 2203

Re: Emerald Mine Club level collection updated!

There are many things which could be displayed (at least, if it's technically possible with the skin controls), but might be overkill -- like timers for the 'see invisible' and 'shield' things, magic walls (in fact timers for these things would really be cheats...) Didn't think of these at all, but...
by Holger
Mon Dec 14, 2020 2:39 pm
Forum: Programmer's Corner
Topic: Rocks'n'diamonds in a browser!
Replies: 19
Views: 2464

Re: Rocks'n'diamonds in a browser!

R'n'D running in a web browser is now officially "announced" as a preview option for the latest R'n'D version just released! :)

Thanks again, armanelgtron, for this great contribution! :)
by Holger
Mon Dec 14, 2020 2:27 pm
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.0.0 released!
Replies: 15
Views: 2203

Re: Emerald Mine Club level collection updated!

Hi filbo, thank you for collecting all issues with the new EMC collection here. I hope I will be able to address a number of them in the next update soon! I often see identical levels which are not identical, Yep, right. There are, for example, many identical levels that were simply saved with a mor...
by Holger
Mon Dec 14, 2020 8:56 am
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.2.1.0 released!
Replies: 3
Views: 629

Re: Rocks'n'Diamonds 4.2.1.0 released!

First of all: Thanks again, armanelgtron, for that great Emscripten support! I really love to start R'n'D in a browser (and will hopefully find some time to add support for persisting game data (like setup changes) locally in the browser data store)! :D XSN :) Hey, looking at the commits is cheating...
by Holger
Mon Dec 14, 2020 2:30 am
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.2.1.0 released!
Replies: 3
Views: 629

Rocks'n'Diamonds 4.2.1.0 released!

A new feature release is available which contains the following additions: added highlighting of drawing element to level editor when pressing “Alt” key added support for using and switching between multiple players or teams added player/team selection screen when clicking on player name in main men...
by Holger
Wed Dec 09, 2020 4:37 pm
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.0.0 released!
Replies: 15
Views: 2203

Re: Emerald Mine Club level collection updated!

Note: many of the 258 'levelset solutions' are incomplete: some only have a few levels attempted; some have many, but a few levels are skipped or have tapes which don't actually solve the level. Yes, I know. But I have only included tapes that are guaranteed to solve the corresponding level (proven...
by Holger
Tue Dec 08, 2020 8:32 am
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.0.0 released!
Replies: 15
Views: 2203

Emerald Mine Club level collection 3.0.0 released!

After many years of work, a major update of the Emerald Mine Club level collection is finally available! The updated level collection contains 28 new level sets for the following Emerald Mine Club disks that were still missing before: Bond Mine 19 - Xmas Mine III Classic DenMine 1 Classic Green Stuf...
by Holger
Sat Dec 05, 2020 11:19 am
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.2.0.5 released!
Replies: 3
Views: 536

Rocks'n'Diamonds 4.2.0.5 released!

Here’s another bugfix release that fixes and adds the following: fixed handling of player at fake acid for EM engine fixed wrap-around with entering EM style doors for EM engine fixed activating robot wheel at wrap-around position for EM engine fixed some elements and properties when reading native ...
by Holger
Sat Dec 05, 2020 9:40 am
Forum: Bug Reports
Topic: regression (or tape compatibility issue)
Replies: 1
Views: 301

Re: regression (or tape compatibility issue)

In the old engine, the emerald is fine; in the new, it falls into the acid. This was caused by an incorrect implementation of the "fake acid" element (again) in the old EM engine. Emeralds do slip off from normal steel wall in the original EM engine (as strange as this may seem), and fake...
by Holger
Sat Dec 05, 2020 9:16 am
Forum: Bug Reports
Topic: Two small DC2 bugs
Replies: 5
Views: 588

Re: Two small DC2 bugs

Added all mentioned DC/DC2 fixes to the latest code base. Thanks again for your help! :) The next inadequacy: you put deadly shields into DC2 levels but a duration of them is assigned to normal shields, not the first ones. I've now set the duration as stored in the level file to both normal and dead...
by Holger
Wed Dec 02, 2020 10:52 am
Forum: Bug Reports
Topic: wraparound bug: EM doors kill
Replies: 7
Views: 657

Re: wraparound bug: EM doors kill

Hah, it never even occurred to me that old Amiga EMC levelsets would each come with an executable EMC game to play them with! Didn't people just run the game and download levelsets from the Internet with its internal levelset downloader? :) :D Yeah... As far as I know, Forgotten Mine 2 was never fi...
by Holger
Tue Dec 01, 2020 10:36 pm
Forum: Bug Reports
Topic: wraparound bug: EM doors kill
Replies: 7
Views: 657

Re: wraparound bug: EM doors kill

Does something about the bomb-drops-on-expanding-wall sequence work differently in the original EM / EMC engines? Good question. Just found out that this level set only consists of the plain level files (packaged as LHA archive), without an engine to play them, so I cannot immediately test how it w...
by Holger
Tue Dec 01, 2020 10:23 pm
Forum: Bug Reports
Topic: wraparound bug: EM doors kill
Replies: 7
Views: 657

Re: wraparound bug: EM doors kill

Regarding the wrap-around bug where EM style doors are involved as described: Indeed there's a bug in the wrap-around code when doing two steps at once and teleporting to the other side of the level. I have just fixed this bug, so this works now as expected. While at it, I found a second situation w...
by Holger
Fri Nov 27, 2020 3:48 pm
Forum: Programmer's Corner
Topic: Rocks'n'Diamonds on OS/2 revisited
Replies: 3
Views: 435

Re: Rocks'n'Diamonds on OS/2 revisited

Hi dryeo, welcome to the R'n'D forum! :) Hi, had an urge to play Rocks'n'Diamonds on OS/2 (actually ArcaOS), so downloaded the 4.2.0.4 source and with this patch, That's cool! It is a long time ago that I had a package of an OS/2 port of R'n'D on my web site (which was created by somebody else)! (I ...