Search found 3568 matches

by Holger
Wed Feb 19, 2025 5:01 pm
Forum: Bug Reports
Topic: Exit isn't opening up
Replies: 6
Views: 6723

Re: Exit isn't opening up

Thank you for your feedback! I'm happy that it works for you now. :)
by Holger
Mon Feb 17, 2025 4:21 pm
Forum: Level and Artwork Design
Topic: Better Game Elements menu for Boulder Dash
Replies: 8
Views: 19615

Re: Better Game Elements menu for Boulder Dash

Argh, I wanted to add this in version 4.4.0.4 yet, but haven't. Mainly because I wanted to change all those empty space elements to be really empty on the INFO screens, so it is easier to use them for empty lines, or lines with header texts, without having to find out which engine-specific, effectiv...
by Holger
Mon Feb 17, 2025 4:18 pm
Forum: Bug Reports
Topic: "Every collect" game engine snapshot mode doesn't work in BD engine
Replies: 2
Views: 4928

Re: "Every collect" game engine snapshot mode doesn't work in BD engine

Sorry, I haven't fixed this in version 4.4.0.4 yet, will hopefully then go to 4.4.0.5.
by Holger
Mon Feb 17, 2025 4:17 pm
Forum: New Ideas
Topic: track more variables for game panel in BD engine (e.g. for custom artwork)
Replies: 7
Views: 12045

Re: track more variables for game panel in BD engine (e.g. for custom artwork)

This feature is now available in version 4.4.0.4, together with the updated GDash level collection. :)
by Holger
Sun Feb 16, 2025 8:40 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.4.0.4 released!
Replies: 2
Views: 7629

Rocks'n'Diamonds 4.4.0.4 released!

This release mainly adds support for the second game panel for the BD game engine, but also fixes a few bugs related to playing BD games with multiple lives: added support for game panel values for native BD game engine added support for toggling extra game panel items by left Shift key added setup ...
by Holger
Fri Feb 14, 2025 12:24 pm
Forum: Programmer's Corner
Topic: Confedit not working with latest Rocks'n'Diamonds anymore
Replies: 2
Views: 9857

Re: Confedit not working with latest Rocks'n'Diamonds anymore

I was trying to use Confedit from the Tools & Utilities section of the website. And got it working in Windows 10 64 bit with help of Winevdm (a compatibility layer to run 16 bit apps in 64 bit windows). First of all, it is very cool that you were able to get this old tool running in modern Wind...
by Holger
Thu Feb 06, 2025 12:44 am
Forum: Level and Artwork Design
Topic: Better Game Elements menu for Boulder Dash
Replies: 8
Views: 19615

Re: Better Game Elements menu for Boulder Dash

Haven't tried it out, but looks very good! (Will still check it and most probably use it for the BD level collection.) Regarding the use of various, engine specific empty space elements for the "game elements" screen: Maybe I should configure the "custom empty space element" grap...
by Holger
Thu Feb 06, 2025 12:40 am
Forum: R'n'D Announcements
Topic: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 38
Views: 33228

Re: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!

Well, there's no point in that now, because But yes, I think this info is really useful, as directly shown here: Apparently the bug occurs only on one of two PCs that have the same OS, same video and same render driver. So yes, you might be right that this could be a "hardware problem" (i...
by Holger
Thu Feb 06, 2025 12:35 am
Forum: New Ideas
Topic: Add toggle for RnD-like controls in BD engine
Replies: 2
Views: 5728

Re: Add toggle for RnD-like controls in BD engine

Definitely a good idea! (Indeed I was also already thinking about it when playing around with the native BD engine.) This is in fact a feature that is also still missing from the native Supaplex engine, while I have already added it to the native Emerald Mine engine. (The reason being mainly the fac...
by Holger
Thu Feb 06, 2025 12:19 am
Forum: New Ideas
Topic: track more variables for game panel in BD engine (e.g. for custom artwork)
Replies: 7
Views: 12045

Re: track more variables for game panel in BD engine (e.g. for custom artwork)

OK, support for the second BD game panel added, plus support for displaying all internal BD engine values as requested. :) I think it's solved in a very flexible way now. There's no "second game panel", but a way to show "extra game panel items" (just as before, to add some value...
by Holger
Tue Feb 04, 2025 11:20 am
Forum: General Discussion
Topic: empty spaces & memories of RnD
Replies: 2
Views: 8494

Re: empty spaces & memories of RnD

[...] Basically, there were indeed different kinds of empty spaces, the most prominent of which was SP's empty space. If you put at least one empty space which is not of Supaplex's own, it's not Supaplex: Murphy gets replaced by Rockford, all explosions are default R'n'D explosions and etc. Basical...
by Holger
Tue Feb 04, 2025 11:15 am
Forum: General Discussion
Topic: empty spaces & memories of RnD
Replies: 2
Views: 8494

Re: empty spaces & memories of RnD

All those separate empty space elements (for Mirror Magic levels or for Deflektor levels, which indeed run in the same engine, or Supaplex levels etc.) were introduced mainly to allow an 1:1 mapping of game elements in native levels and R'n'D internal levels (when converting from / to those native l...
by Holger
Mon Feb 03, 2025 3:15 pm
Forum: R'n'D Announcements
Topic: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 38
Views: 33228

Re: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!

*argh* ... this is really nasty, especially as I thought that this was caused by the same (now fixed) problem that caused "window-sized snowflakes". Apparently this is a different bug. :( From what I understand, this issue also seems to be possibly hardware related, because it was happeni...
by Holger
Tue Jan 28, 2025 9:43 am
Forum: New Ideas
Topic: track more variables for game panel in BD engine (e.g. for custom artwork)
Replies: 7
Views: 12045

Re: track more variables for game panel in BD engine (e.g. for custom artwork)

Good point! In fact, I just forgot about panel values (and icons) for the MM engine as I did for the BD engine, while having lots of values available for the R'n'D engine. I had the impression that all these values are probably never used (besides in all those great R'n'D jue level sets, which are m...