Search found 2813 matches

by Holger
Tue Feb 23, 2021 10:08 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.2.3.0 released!
Replies: 0
Views: 744

Rocks'n'Diamonds 4.2.3.0 released!

A new minor release is available with the following additions and changes: added “last played level sets” sub-menu to level set selection screen added step delay option to custom element movement configuration added support for left, middle or right mouse button for CE change events added setup opti...
by Holger
Tue Feb 23, 2021 8:21 pm
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.1.2 released!
Replies: 0
Views: 729

Emerald Mine Club level collection 3.1.2 released!

This is just a small update of the Emerald Mine Club level collection that fixes (improves) the names of the level artwork sets – before, there could be three graphics sets with the same name (one with ECS style artwork, one with AGA style artwork, and a third one that contains the title screens, al...
by Holger
Tue Feb 23, 2021 11:28 am
Forum: New Ideas
Topic: Several new item config ideas
Replies: 3
Views: 993

Re: Several new item config ideas

Hello IceFir3, welcome to the forum! :-) Most of your suggestions seem to be reasonable to me. Let's have a look at them: Configurable amount of time in which the amoeba (BD style and amoeba with content) turns into boulders This one absolutely makes sense, and shouldn't be hard to add. Bombs that c...
by Holger
Mon Feb 22, 2021 7:22 pm
Forum: Bug Reports
Topic: Scrolling Hall of fame on Android is impossible
Replies: 4
Views: 539

Re: Scrolling Hall of fame on Android is impossible

This reminds me of a high score issue I've been meaning to ask about for a while: when I play a level more than once, it only ever records one high score for me -- retaining the higher one, of course. That means that you are using a global (system-wide) scores directory for R'n'D that exists in the...
by Holger
Sun Feb 21, 2021 8:32 pm
Forum: Bug Reports
Topic: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engines
Replies: 5
Views: 532

Re: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engine

Sometimes I kill a player because of the snap... Yes, this happened to me quiet some times, too, when playing Emerald Mine back then (and also when playing it in R'n'D now). :? Will it be possible to add an option to disable a drop with the snap? Yes, I think there's no reason not to add an option ...
by Holger
Sun Feb 21, 2021 11:01 am
Forum: Bug Reports
Topic: Scrolling Hall of fame on Android is impossible
Replies: 4
Views: 539

Re: Scrolling Hall of fame on Android is impossible

Yes, that's right -- scrolling the high score entries only works with the keyboard (as it was built that way a long time before touch screens even existed). I'm not very happy with the high score screen for a different reason: It is not immediately obvious that you can scroll more entries at all, as...
by Holger
Sun Feb 21, 2021 10:38 am
Forum: Bug Reports
Topic: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engines
Replies: 5
Views: 532

Re: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engine

That's right, the observed behaviour is by intention -- this is exactly how the original Emerald Mine and Supaplex games worked! The reason is that both engines were designed a long time ago on the Amiga, where joysticks only had one single button at that time (well, most had two, but they created t...
by Holger
Mon Feb 08, 2021 7:04 pm
Forum: Testing Area
Topic: Test level preview
Replies: 1
Views: 1379

Test level preview

`080`001`001`001`001`001`001`001`001`620`001`001`001`001`001`001`001`001`001`001`001 `175`157`164`155`167`165`157`120`172`167`001`001`001`001`001`001`001`001`001`001`001 `170`167`155`163`171`120`127`166`127`013`001`006`001`001`001`006`001`001`006`001`001 `156`161`153`165`167`166`156`171`121`013`001`...
by Holger
Thu Feb 04, 2021 12:11 am
Forum: Bug Reports
Topic: excessive cache writing
Replies: 1
Views: 2005

Re: excessive cache writing

Thanks for pointing me towards this issue. (And sorry for the late reply.) There were two reasons for this behaviour: 1. It was not checked at all if the cache had to be updated or not, it was just always written after initializing artwork info. 2. There was an additional issue with non-existing art...
by Holger
Mon Jan 25, 2021 10:29 pm
Forum: New Ideas
Topic: 4.2.2.1: Additional way to retry level with "Ask On Game Over" feature enabled
Replies: 2
Views: 969

Re: 4.2.2.1: Additional way to retry level with "Ask On Game Over" feature enabled

Hi RAP, nice to see you here again! :D including new levelsets recovered from the Emerald Mine Club to play too Yes, and including a huge amount of solution tapes you have created years ago (which still work just fine)! :) I mean, pressing the Escape key while on that prompt would let you go back to...
by Holger
Mon Jan 18, 2021 10:44 pm
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.1.1 released!
Replies: 1
Views: 1106

Re: Emerald Mine Club level collection 3.1.1 released!

Just fixed the corresponding download links that still pointed to the old version.

Thanks a lot for letting me know, mat! :)
by Holger
Sun Jan 17, 2021 10:15 pm
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.1.1 released!
Replies: 1
Views: 1106

Emerald Mine Club level collection 3.1.1 released!

This is a minor update of the Emerald Mine Club level collection that contains the following changes: level set “Freak Mine Super Pro” removed (duplicate of “Super Freak Mine Prof”) level 3 of level set “Crystal Caverns 3” fixed team mode tapes fixed for level set “Boulder Dash Professional” more so...
by Holger
Fri Jan 15, 2021 4:54 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.2.2.1 released!
Replies: 0
Views: 1477

Rocks'n'Diamonds 4.2.2.1 released!

A new bugfix release is available with the following fixes and additions: fixed bug with playing team mode tapes with changed visible playfield size added patch mode to patch tapes to force visible playfield size of 34 x 34 added patch mode to automatically fix tapes for visible playfield size fixed...
by Holger
Tue Jan 12, 2021 5:51 pm
Forum: Level and Artwork Design
Topic: Unsolvable levels
Replies: 60
Views: 50102

Re: Unsolvable levels

Having had my attention drawn to this thread, I notice a couple of mentioned levelsets in the 'Contributions 1995-whenever' collection, which I don't seem to have: Martin Hermann, and Holger Schemel himself! Where might I find those? The first one is here: "Contributions_1996/rnd_martin_herrma...
by Holger
Tue Jan 12, 2021 9:41 am
Forum: General Discussion
Topic: Contributions 1995-2006
Replies: 7
Views: 4376

Re: Contributions 1995-2006

Sorry, forgot to answer this post over the x-mas holidays! Happy new year! :-) Mine After Earthquake took a lot of trial and error but was really satisfying to finally get right. Though I am a little disappointed that none of the other levels in the set are anywhere near as challenging. Sounds inter...