Sure, why not.
Search found 571 matches
- Fri Jan 18, 2019 7:16 am
- Forum: Level and Artwork Design
- Topic: The "Too much stuff on the panel"
- Replies: 3
- Views: 6994
- Fri Jan 18, 2019 7:08 am
- Forum: New Ideas
- Topic: Level setting: force invisible level border
- Replies: 1
- Views: 3367
Re: Level setting: force invisible level border
You can use custom elements just for that. Just use them for different destructible elements, set artwork of needed element, set invulnerability for them (✓ Indestructible) and set in Change section "✓ Element changes to: [intended element] when/after: ✓ CE delay 0 +random 0", nothing real...
- Thu Jan 17, 2019 1:15 pm
- Forum: Bug Reports
- Topic: Alternating between TAS snap keys lets you move
- Replies: 4
- Views: 3201
Re: Alternating between TAS snap keys lets you move
There already exists topic just about that
- Thu Jan 17, 2019 1:12 pm
- Forum: Bug Reports
- Topic: Switching switches has too much delay in single-step mode
- Replies: 3
- Views: 2612
Re: Switching switches has too much delay in single-step mode
Well, if you started the topic about "Switches", I have something else interesting I found, like, four years ago. There's actually another problem with these specific switches: If you put two "custom elements" with switching functions (Switched by player) located diagonally so yo...
- Sun Jan 13, 2019 12:05 pm
- Forum: Bug Reports
- Topic: Change of custom element costs 1 frame, so 1sec.=51fr.
- Replies: 0
- Views: 8007
Change of custom element costs 1 frame, so 1sec.=51fr.
I tried to make a simple and typical time stopper which was supposed to add one second to the time counter every second. And I encountered a problem: That time stopper was slower than normal time counter, so first time it added a second just in time, second one (second second, haha) was added a fram...
- Thu Jan 10, 2019 5:18 pm
- Forum: Bug Reports
- Topic: Dripper can grow amoeba under itself when in midair in RnD engine
- Replies: 2
- Views: 2750
Re: Dripper can grow amoeba under itself when in midair in RnD engine
This can be explained. Unlike dripper, normal wet amoeba doesn't drop just immediately. You can even see on your gif that drop comes out of wet amoeba, what gives some time for lower drop to clean up the space, but drippers are just spawning the drops right away, and that's why higher drops are land...
- Fri Dec 28, 2018 4:44 pm
- Forum: Bug Reports
- Topic: Recording info overlays menu doors when transitioning between levels
- Replies: 3
- Views: 2976
Re: Recording info overlays menu doors when transitioning between levels
Maybe that's because they're updating on transition from SCORESNEW to PLAYING, so they're rendering over the door graphics. How about updating the door graphics right after updating tape labels and texts?
- Fri Dec 28, 2018 9:32 am
- Forum: Level and Artwork Design
- Topic: Questionable Android Viewport test
- Replies: 7
- Views: 14278
Questionable Android Viewport test
av1.png Once I made a topic with the elements from the game panel being rendered over the game playfield, then later on Holger gave the idea of making some kind of special viewport for the Android version of the game. https://pp.userapi.com/c848620/v848620876/eca3c/5LxRip0tUuk.jpg https://pp.userap...
- Wed Dec 26, 2018 1:15 pm
- Forum: Bug Reports
- Topic: Play as any of four player alone... or maybe not?
- Replies: 2
- Views: 2159
- Mon Dec 24, 2018 5:02 am
- Forum: General Discussion
- Topic: Where did the elements in the "RND" section of the editor originate?
- Replies: 6
- Views: 14119
Re: Where did the elements in the "RND" section of the editor originate?
The FUEL orb They pretty much originate from Mindbender. Just check the elements of Mirror Magic engine (or any MM level) and you'll see those FUEL orbs in the game which does the exact thing - adds some energy (time) to your laser (that's actually why it says FUEL, but not TIME or anything). The P...
- Sat Dec 22, 2018 6:49 am
- Forum: Bug Reports
- Topic: Play as any of four player alone... or maybe not?
- Replies: 2
- Views: 2159
Play as any of four player alone... or maybe not?
After seeing this topic I found an interesting bug that occurs differently on R'n'D and EM engines. The point is that you can play as any other player than first alone on any level if with at least two players. For example, complete Helge Hafting's "Avalanche" by only playing as red player...
- Sat Dec 22, 2018 5:24 am
- Forum: New Ideas
- Topic: Multiplayer vs Singleplayer
- Replies: 3
- Views: 4213
Re: Multiplayer vs Singleplayer
Actually, this level is completable in singleplayer mode. That's what you need to do in settings before starting the level: 1. Choose the preferred player as player 4 (blue guy) 2. Turn on the teamwork mode if you haven't 3. Turn on the network game mode 4. Visit the level just to check if you can c...
- Sat Dec 22, 2018 5:02 am
- Forum: Bug Reports
- Topic: Amoeba doesn't behave as it should
- Replies: 2
- Views: 2029
Re: Amoeba doesn't behave as it should
Because it's not THAT amoeba you need. This amoeba tile behaves differently: it doesn't die nearby the player, it doesn't turn into rocks when growing way too long and also it changes by slowly exploding all amoebas from the last amoeba tile died. The amoeba you need for that is "AMOEBA (BD STY...
- Wed Nov 21, 2018 2:10 pm
- Forum: Bug Reports
- Topic: Dying player doesn't trigger CEs
- Replies: 1
- Views: 1814
Dying player doesn't trigger CEs
ashido.png As you can see on this screenshot, I made this CE to trigger "Exit player" on explosion of player. And it works fine... partially. The problem is that this only triggers when player is idling, but when player dies in between two tiles he's walking from one to another, trigger i...
- Fri Nov 09, 2018 4:23 pm
- Forum: Level and Artwork Design
- Topic: Testing some stuff once again...
- Replies: 4
- Views: 5322
Re: Testing some stuff once again...
And yeah, sorry for not mentioning that these are just made for testing some tricks with R'n'D's customization and so they can look very glitchy (especially the tape being totally covered by the game playfield and panel being black blank while the doors are opening and closing) and also the water is...