Search found 339 matches
- Tue Nov 08, 2005 7:34 pm
- Forum: Level and Artwork Design
- Topic: Help with CE automatic generation
- Replies: 4
- Views: 5723
Help with CE automatic generation
In one of my levelsets, I've encountered a problem when implementing Improved Inventory . To solve it, I need a level that would do the following: (I'll convert it to my concrete needs when I'll see it.) I have a list of elements numbered 0-40, let's say it's: 0-9 = leter 0-9 10-35 = letter A-Z 36 =...
- Tue Nov 08, 2005 7:14 pm
- Forum: New Ideas
- Topic: Level backgrounds
- Replies: 18
- Views: 26651
> Yeah we talked about this already. You should check out the old forum... Huh? Is it still accessible? How? > But then I'd have to stop antialiasing all my 3D output for graphics Gee, you're right, background would look very strange in BD2K3... :( But most levelsets that I've tried to create until ...
- Wed Nov 02, 2005 12:22 pm
- Forum: Level and Artwork Design
- Topic: Might of Elementals
- Replies: 4
- Views: 5856
- Wed Nov 02, 2005 11:08 am
- Forum: New Ideas
- Topic: Level backgrounds
- Replies: 18
- Views: 26651
Level backgrounds
Level backgrounds are a thing that can't be done very good with CEs but could look very cool. For examples, see some boulderdash clones at http://www.firststarsoftware.com/boulderdash.htm .
- Wed Oct 26, 2005 9:26 am
- Forum: Help
- Topic: Alan's Random Levels v2 : level 7
- Replies: 6
- Views: 7387
Yes the random generator could be done easier with them, I've meant that your mazes are better than, for example, this one.algorithms using only group elements aren't very good
- Tue Oct 25, 2005 1:40 pm
- Forum: Help
- Topic: Alan's Random Levels v2 : level 7
- Replies: 6
- Views: 7387
- Sat Oct 22, 2005 8:30 pm
- Forum: Help
- Topic: Alan's Random Levels v2 : level 7
- Replies: 6
- Views: 7387
Alan's Random Levels v2 : level 7
http://www.zomis.net/rnd/download.php?id=22
Although an interesting algorithm, there doesn't seem to be any exit, is this ok?
(And also there isn't any envelope describing the algorithm features as in previous levels.)
Although an interesting algorithm, there doesn't seem to be any exit, is this ok?
(And also there isn't any envelope describing the algorithm features as in previous levels.)
- Thu Oct 20, 2005 7:58 pm
- Forum: General Discussion
- Topic: Favorite levelset(s) / level styles
- Replies: 2
- Views: 5296
Favorite levelset(s) / level styles
(Note: not adding real "poll" because it's a nonsense to add every one levelset ever created. To vote, post a text instead.) I think most of all I've liked Richard's "The Invasion of the Spaceships" levelset (there was a download link somewhere in the forum). There are both puzzl...
- Tue Oct 04, 2005 12:48 pm
- Forum: New Ideas
- Topic: Editable custom element descriptions
- Replies: 8
- Views: 11311
Im pretty sure hes referring to the element info page under a CE's settings, whereas it gives the standard propertys of an element and the element description. Yep, that's what I've meant - to be able to comment CE techniques that you use in your levels. That can't be done just in name (although it...
- Fri Sep 23, 2005 1:00 pm
- Forum: New Ideas
- Topic: Editable custom element descriptions
- Replies: 8
- Views: 11311
Editable custom element descriptions
What about making custom element descriptions editable? With that, the level author could explain what CE techniques he uses, what does each element do and generally add comments to the element.
- Fri Sep 23, 2005 12:46 pm
- Forum: Bug Reports
- Topic: Side door still broken!
- Replies: 7
- Views: 7914
Btw: another bug with side door (in v3.1.0): Sometimes when you load a levelset with different graphics, the door background remains there (if it wasn't redefined in the another graphics?) I've encountered that when switching from rnd_jue to BD2K3. Oh well maybe I had to create a new thread for that...
- Wed Sep 14, 2005 5:56 pm
- Forum: Level and Artwork Design
- Topic: "NEGUNDO WORLD 2" AVAILABLE!!!
- Replies: 4
- Views: 5560
- Fri Sep 02, 2005 6:48 pm
- Forum: Bug Reports
- Topic: Walkable over element changes
- Replies: 1
- Views: 3213
Oh... after some tests I've realised I've described the situation incorrectly. The bug is: I've created a custom element A with these settings: - walkable over (unprotected) from all directions - element changes to [yellow player] after delay 10 frames Then I've created a small (15x15) level with ye...
- Fri Sep 02, 2005 6:19 pm
- Forum: Bug Reports
- Topic: Walkable over element changes
- Replies: 1
- Views: 3213
Walkable over element changes
When player stands on an element, and the element changes to other element, the player gets killed. That's OK, but it's not OK when the element it changes to is walkable over too. Example: I have elements A and B thare walkable over (unprotected) from all directions. A changes to yellow player after...