Search found 339 matches

by Tomi
Fri Nov 18, 2005 1:04 pm
Forum: New Ideas
Topic: contiuous input
Replies: 16
Views: 27452

See Roadblocks by Zomis in New Ideas -> Roadblocks - this may be the thing you need, but it isn't the right solution in all cases.
by Tomi
Fri Nov 18, 2005 8:19 am
Forum: Level and Artwork Design
Topic: Maze solver
Replies: 18
Views: 21869

Well as I already said in some other thread (don't remember its name though), there isn't a very big chance that I'll finish it... and it looks like that I'll need some very advanced tool for more comfortable CE editing, so I have to learn some multiplatform GUI lib, so I... etc etc etc... Btw HerzA...
by Tomi
Thu Nov 17, 2005 10:33 am
Forum: Level and Artwork Design
Topic: Maze solver
Replies: 18
Views: 21869

> Where are all the tools you use? ConfEdit, aso. I don't use ConfEdit, nor RNDTool, nor any other tool, but just R'n'D itself and some normal text editor for conf files. However, as I know, ConfEdit wasn't released for public yet and I'll surely test it when it will. > I am als searching for the to...
by Tomi
Wed Nov 16, 2005 7:21 pm
Forum: Level and Artwork Design
Topic: Maze solver
Replies: 18
Views: 21869

The bugs I've mentioned are hidden but can happen. bug 1 - exit: sometimes you can't enter the exit. That's because the exit CE looks like: changes to self after 5 frames changes to real exit when touched by player When you touch it just at the moment it changes to self, you won't be able to enter i...
by Tomi
Tue Nov 15, 2005 6:11 pm
Forum: Level and Artwork Design
Topic: Maze solver
Replies: 18
Views: 21869

Well, unfortunately there are some bugs, for example sometimes it highlights more paths (as I already mentioned before) and sometimes you can't enter the exit, but it's still great in its simplicity. (Hope the bugs will get fixed in next version.)
by Tomi
Mon Nov 14, 2005 6:32 pm
Forum: Level and Artwork Design
Topic: Maze solver
Replies: 18
Views: 21869

Maze solver

This simple level solves any maze containing only empty space, wall, player and exit and highlights the path. Uses 10 CEs. Maybe finds shortest path, but I'm not sure about it. If there are two equally long paths, it highlights both. Oh, I almost forgot, here is it: http://www.zomis.net/rnd/download...
by Tomi
Mon Nov 14, 2005 5:31 pm
Forum: New Ideas
Topic: CE change actions
Replies: 71
Views: 80688

Uh... are you sure you need all actions you wrote?! I'm curious what do you need for? Some of those (e.g. emeralds count, removing keys - can be implemented with CEs, but I think you'll have to find alternate solutions for some other (e.g. create e at x,y). Often, it's possible. For example, Alan's ...
by Tomi
Sun Nov 13, 2005 10:24 am
Forum: Bug Reports
Topic: Placing empty space in editor with mouse wheel
Replies: 3
Views: 5254

Placing empty space in editor with mouse wheel

(I use SDL.) When you move mouse wheel in editor, it places empty space. I think that placing the middle button element would be more logical. It seems that moving mouse wheel = pressing a button with some weird button code. (editor.c line 2496) #define BUTTON_ELEMENT(button) ((button) == 1 ? new_el...
by Tomi
Sat Nov 12, 2005 7:31 pm
Forum: New Ideas
Topic: CE change actions
Replies: 71
Views: 80688

Don't forget "toggle player gravity in the level", which would allow to create gravity ports (and gravity anything-else-you-want, like gravity tubes, gravity gates, gravity switches etc.). And btw I don't like the name "change action", because "change" is only one of th...
by Tomi
Sat Nov 12, 2005 8:55 am
Forum: General Discussion
Topic: Crazy but fun way to play BD levels
Replies: 2
Views: 4662

...and it got even worse with enemies, but saving tape makes it a bit easier.
btw now I've solved 5 levels...
by Tomi
Fri Nov 11, 2005 6:36 pm
Forum: General Discussion
Topic: Crazy but fun way to play BD levels
Replies: 2
Views: 4662

Crazy but fun way to play BD levels

lol... reverse your controls (up-down, left-right), disable time limit and try to play BD... :) I've just solved first level... well, what can I say, CEs aren't everything :wink:
by Tomi
Fri Nov 11, 2005 5:37 pm
Forum: Level and Artwork Design
Topic: Help with CE automatic generation
Replies: 4
Views: 5724

Ah, those inventory problems sounds difficult... but I think it would be possible... for example, if you drop CE then CE changes to empty space, but another CE is triggered by that change and changes to another CE. Then, when you drop the CE again then the new CE reacts and knows that "Aha! Th...
by Tomi
Wed Nov 09, 2005 6:23 pm
Forum: Level and Artwork Design
Topic: Level in level technique.
Replies: 1
Views: 3539

Looks interesting, but I don't understand how is it related to "Game inside". :?
by Tomi
Wed Nov 09, 2005 6:21 pm
Forum: New Ideas
Topic: Level backgrounds
Replies: 18
Views: 26785

The problem with CE/GE background in R'n'D is that
a) even if it's walkable over, other moving objects have to dig through the background,
b) even if you set empty space graphics or use any other tricks, they have black square around them.
by Tomi
Wed Nov 09, 2005 6:17 pm
Forum: Level and Artwork Design
Topic: Help with CE automatic generation
Replies: 4
Views: 5724

Hmmm... why didn't I think of that? I wanted to make it with some elements table, and it's so easy this way... much less CEs and much quicker... well thanks Zomis! But I still have to solve many other problems with the inventory... (for example: when you press drop key once, you'll get teleported in...