Search found 339 matches
- Fri Nov 18, 2005 1:04 pm
- Forum: New Ideas
- Topic: contiuous input
- Replies: 16
- Views: 27452
- Fri Nov 18, 2005 8:19 am
- Forum: Level and Artwork Design
- Topic: Maze solver
- Replies: 18
- Views: 21869
Well as I already said in some other thread (don't remember its name though), there isn't a very big chance that I'll finish it... and it looks like that I'll need some very advanced tool for more comfortable CE editing, so I have to learn some multiplatform GUI lib, so I... etc etc etc... Btw HerzA...
- Thu Nov 17, 2005 10:33 am
- Forum: Level and Artwork Design
- Topic: Maze solver
- Replies: 18
- Views: 21869
> Where are all the tools you use? ConfEdit, aso. I don't use ConfEdit, nor RNDTool, nor any other tool, but just R'n'D itself and some normal text editor for conf files. However, as I know, ConfEdit wasn't released for public yet and I'll surely test it when it will. > I am als searching for the to...
- Wed Nov 16, 2005 7:21 pm
- Forum: Level and Artwork Design
- Topic: Maze solver
- Replies: 18
- Views: 21869
The bugs I've mentioned are hidden but can happen. bug 1 - exit: sometimes you can't enter the exit. That's because the exit CE looks like: changes to self after 5 frames changes to real exit when touched by player When you touch it just at the moment it changes to self, you won't be able to enter i...
- Tue Nov 15, 2005 6:11 pm
- Forum: Level and Artwork Design
- Topic: Maze solver
- Replies: 18
- Views: 21869
- Mon Nov 14, 2005 6:32 pm
- Forum: Level and Artwork Design
- Topic: Maze solver
- Replies: 18
- Views: 21869
Maze solver
This simple level solves any maze containing only empty space, wall, player and exit and highlights the path. Uses 10 CEs. Maybe finds shortest path, but I'm not sure about it. If there are two equally long paths, it highlights both. Oh, I almost forgot, here is it: http://www.zomis.net/rnd/download...
- Mon Nov 14, 2005 5:31 pm
- Forum: New Ideas
- Topic: CE change actions
- Replies: 71
- Views: 80688
Uh... are you sure you need all actions you wrote?! I'm curious what do you need for? Some of those (e.g. emeralds count, removing keys - can be implemented with CEs, but I think you'll have to find alternate solutions for some other (e.g. create e at x,y). Often, it's possible. For example, Alan's ...
- Sun Nov 13, 2005 10:24 am
- Forum: Bug Reports
- Topic: Placing empty space in editor with mouse wheel
- Replies: 3
- Views: 5254
Placing empty space in editor with mouse wheel
(I use SDL.) When you move mouse wheel in editor, it places empty space. I think that placing the middle button element would be more logical. It seems that moving mouse wheel = pressing a button with some weird button code. (editor.c line 2496) #define BUTTON_ELEMENT(button) ((button) == 1 ? new_el...
- Sat Nov 12, 2005 7:31 pm
- Forum: New Ideas
- Topic: CE change actions
- Replies: 71
- Views: 80688
- Sat Nov 12, 2005 8:55 am
- Forum: General Discussion
- Topic: Crazy but fun way to play BD levels
- Replies: 2
- Views: 4662
- Fri Nov 11, 2005 6:36 pm
- Forum: General Discussion
- Topic: Crazy but fun way to play BD levels
- Replies: 2
- Views: 4662
Crazy but fun way to play BD levels
lol... reverse your controls (up-down, left-right), disable time limit and try to play BD... I've just solved first level... well, what can I say, CEs aren't everything
- Fri Nov 11, 2005 5:37 pm
- Forum: Level and Artwork Design
- Topic: Help with CE automatic generation
- Replies: 4
- Views: 5724
- Wed Nov 09, 2005 6:23 pm
- Forum: Level and Artwork Design
- Topic: Level in level technique.
- Replies: 1
- Views: 3539
- Wed Nov 09, 2005 6:21 pm
- Forum: New Ideas
- Topic: Level backgrounds
- Replies: 18
- Views: 26785
- Wed Nov 09, 2005 6:17 pm
- Forum: Level and Artwork Design
- Topic: Help with CE automatic generation
- Replies: 4
- Views: 5724
Hmmm... why didn't I think of that? I wanted to make it with some elements table, and it's so easy this way... much less CEs and much quicker... well thanks Zomis! But I still have to solve many other problems with the inventory... (for example: when you press drop key once, you'll get teleported in...