Search found 339 matches
- Thu Dec 15, 2005 5:01 pm
- Forum: Off Topic
- Topic: wrong borders on site
- Replies: 129
- Views: 107300
- Tue Dec 06, 2005 5:38 pm
- Forum: New Ideas
- Topic: Delete element
- Replies: 5
- Views: 8227
- Fri Dec 02, 2005 5:39 pm
- Forum: Programmer's Corner
- Topic: One little program
- Replies: 7
- Views: 21673
That one is nice too... however, I had other goal when creating the one above - to make a program which would have just main() with one return, contain no string and be protected against debugging. (Seriously! It contains a *long* idle loop, called several times!) This one (not by me) is definitely ...
- Fri Dec 02, 2005 2:47 pm
- Forum: Programmer's Corner
- Topic: One little program
- Replies: 7
- Views: 21673
One little program
I know this isn't related to RnD, so it should belong to Off Topic, but there's no "Off Topic Programmer's Corner" :) and I think Programmer's Corner suits this better than Off Topic. Well, this is it - my newest piece of programming art: #include <stdio.h> main(a,b) {return b==982?main(12...
- Wed Nov 30, 2005 3:51 pm
- Forum: Bug Reports
- Topic: Placing empty space in editor with mouse wheel
- Replies: 3
- Views: 5249
> ...it srcolls 5 levels at a time, depending where did you go level to level... > So Tomi, why did you post the bug? The problem isn't when you *press* the wheel (which works as middle button just as expected), but when you *scroll* it - it places empty space to the square you're pointing on. btw: ...
- Wed Nov 30, 2005 3:31 pm
- Forum: New Ideas
- Topic: "Download new levels" in game menu?
- Replies: 18
- Views: 21322
- Tue Nov 22, 2005 4:39 pm
- Forum: Level and Artwork Design
- Topic: Maze solver
- Replies: 18
- Views: 21531
Yes, it's great in its simplicity. As you've already found out, it's suited only to basic mazes (no multiple exits etc.), but it shouldn't be too hard to fix. (I'm working on other things currently though.) As for your question, let me try to describe how does the solver work. The trick is that each...
I've already tried to make KAtomic (very similar KDE game) in R'n'D, and I didn't succeed. However, the differences (e.g. only 4 different symbols, max 15x14 playfield etc.) make it easier to create this one, so (maybe) coming soon. *EDIT* of course, it's harder than I thought... but still should be...
- Sun Nov 20, 2005 5:23 pm
- Forum: Programmer's Corner
- Topic: Generating CEs
- Replies: 8
- Views: 12609
- Sat Nov 19, 2005 8:36 am
- Forum: Programmer's Corner
- Topic: Generating CEs
- Replies: 8
- Views: 12609
- Sat Nov 19, 2005 8:23 am
- Forum: Level and Artwork Design
- Topic: Maze solver
- Replies: 18
- Views: 21531
No, I created the algorithm myself :) I knew the way that for each field you remember number of steps from the beginning and when you find an exit you'll go back when the number decreases, but that's just impossible in R'n'D... so I modified it to remember one of 3 states and it worked. > I'm sure y...
- Fri Nov 18, 2005 7:02 pm
- Forum: New Ideas
- Topic: contiuous input
- Replies: 16
- Views: 27446
Ok, here it is... http://www.zomis.net/rnd/download.php?id=388
Unfortunately, it's very buggy and not very usable in regular level at all
Unfortunately, it's very buggy and not very usable in regular level at all
- Fri Nov 18, 2005 4:07 pm
- Forum: Programmer's Corner
- Topic: Generating CEs
- Replies: 8
- Views: 12609
- Fri Nov 18, 2005 1:23 pm
- Forum: Programmer's Corner
- Topic: Generating CEs
- Replies: 8
- Views: 12609
(note: I think this is getting a bit off topic, could you split it to new thread, probably in Programmers Corner?) Well, actually, my tool is a bit more complicated... It will read some text file containing precisely defined CEs, and the file is generated with bash script, but that's multi-platform ...