Search found 339 matches

by Tomi
Tue Jan 03, 2006 9:04 am
Forum: New Ideas
Topic: Counter Animation
Replies: 14
Views: 16650

The disadvantage is that you can't animate those. When you have ce 255 with value 1, it always look the same until you change the value.
by Tomi
Tue Jan 03, 2006 9:01 am
Forum: New Ideas
Topic: CE change actions
Replies: 71
Views: 80462

> Sub-pages of change pages for conditions and actions? Yes, it's confusing, and that's a big disadvantage, but I consider it also powerful and screen space saving. But I don't know the source enough to know if it's effective, feel free to not use it. (Another advantage: currently there's just one c...
by Tomi
Mon Jan 02, 2006 7:56 pm
Forum: Bug Reports
Topic: create-player-on-its-die not work in 3.1.1 and 3.2.0
Replies: 8
Views: 8101

A bit off topic, but Netwars can be downloaded at RnD Files Archive ( www.zomis.net/rnd ) - for example, look at all files by Alan in members list. Unfortunately, as I know, RnDFA is down for few days currently. (How will you know: It will be working again when Zomis' avatar will work.)
by Tomi
Mon Jan 02, 2006 7:52 pm
Forum: New Ideas
Topic: Pullable / Chainable elements
Replies: 17
Views: 21192

I know... the "touching" condition doesn't actually mean "touching". Conditions are events, not states. So the "touching" means just "starts touching". And the "engine ready" doesn't react, because it starts touching it in the same frame it's being c...
by Tomi
Mon Jan 02, 2006 7:24 pm
Forum: New Ideas
Topic: CE change actions
Replies: 71
Views: 80462

It's beginning to be clear that we need dynamic widgets (aka gadgets) in the editor. E.g. when you select "restart level", all other selectboxes disappear - instead of just being empty. The same may apply for change conditions (not just change actions): if you select delay, the game shows ...
by Tomi
Wed Dec 28, 2005 10:56 am
Forum: Off Topic
Topic: wrong borders on site
Replies: 129
Views: 107305

:idea: maybe those borders are only in IE? (exploring source code) Yes, that's it - some weird attribute "bordercolor". Please post a screenshot that shows how should it be. About the background color: finally noticed it! Really, the game has other background than normal. Well, enclose who...
by Tomi
Tue Dec 27, 2005 6:01 pm
Forum: Off Topic
Topic: wrong borders on site
Replies: 129
Views: 107305

Ah, I see (hopefully). This could work: set class="gamedesc" to every screenshot+description table and add the following into CSS:

Code: Select all

.gamedesc {
  width: 100%;
  border-bottom: solid 10px #665735
}
Not tested yet though.
by Tomi
Tue Dec 27, 2005 12:23 pm
Forum: Off Topic
Topic: wrong borders on site
Replies: 129
Views: 107305

> I don't see any lines or background colour Eh... I don't understand completely what do you need. Do you want a separator between the games? (If I guessed correctly, just insert <hr> - horizontal ruler - between them.) > and the description would look better if it appeared next to the screenshot St...
by Tomi
Mon Dec 26, 2005 3:49 pm
Forum: Off Topic
Topic: wrong borders on site
Replies: 129
Views: 107305

First I'd like to make one thing clear. CSS doesn't want you to not use tables, but to not use tables where they don't belong (like page layout). So if you want to, you don't need to change game lists into CSS. But I've invented an alternative solution (which uses tables too, but in a place where th...
by Tomi
Mon Dec 26, 2005 2:32 pm
Forum: Bug Reports
Topic: create-player-on-its-die not work in 3.1.1 and 3.2.0
Replies: 8
Views: 8101

Strange... Netwars seems to work normally in 3.1.1. Maybe this is 3.2.0-only bug?
by Tomi
Mon Dec 26, 2005 2:27 pm
Forum: Level and Artwork Design
Topic: Thought: Saving progress using CEs
Replies: 4
Views: 5259

First I clone the element (with my text teleporter technique) to some special saving area and then I'll create a "msg:get my number"* element which touches it. The inventory element notices it and changes to corresponding number, which will then be teleported somewhere where the player can...
by Tomi
Sat Dec 24, 2005 11:24 am
Forum: Level and Artwork Design
Topic: Thought: Saving progress using CEs
Replies: 4
Views: 5259

Heh, guess why I needed that generator by indexes... yeees, exactly, for restoring inventory items from mission to mission in my advanced RPG levelset. Unfortunately, the project is suspended currently due to lack of other needed technologies.
by Tomi
Fri Dec 23, 2005 3:05 pm
Forum: Off Topic
Topic: wrong borders on site
Replies: 129
Views: 107305

Unfortunately, I didn't use a quick way, and I don't know about any. I've just added layout things (<link> in head, style="..." in body, div-s) and changed all nasty tags into simple h2,h3,p,table,... tags. IMO it's worth it anyway, if you don't have *too* big TODO-list. About colors: make...
by Tomi
Fri Dec 23, 2005 2:28 pm
Forum: Programmer's Corner
Topic: zip support
Replies: 18
Views: 33274

KDE (under Unix) has also a fully wrapped file access, but it's really bad idea to make RnD dependant on KDE libs. The best solution should be single multiplatform code not depending on any system/external libs. The problem is - I don't know about any... :|
by Tomi
Fri Dec 23, 2005 2:17 pm
Forum: Off Topic
Topic: Spammers...
Replies: 7
Views: 11526

Hmmm... is that a phpBB bug or you've just clicked "Submit" button twice?
and btw I know PHP enough to be able to look at it... so I'll do if I'll have time.