Search found 29 matches
- Fri Nov 20, 2020 10:21 am
- Forum: Programmer's Corner
- Topic: Rocks'n'diamonds in a browser!
- Replies: 20
- Views: 19110
Rocks'n'diamonds in a browser!
Rocks'n'Diamonds was compiled using Emscripten with some modifications (source and diff below, though admittedly not the best work). It actually wasn't as hard to get running as I thought it would be. If you want to build, you must have Emscripten and use `emmake make` Note that the wasm binary itse...
- Sat Oct 24, 2020 7:57 am
- Forum: Testing Area
- Topic: test element_info
- Replies: 4
- Views: 15245
Re: test element_info
I think I wouldn't mind being able to see the number in the editor UI as well, could be useful when writing a script to output a level sketch or something and not sure what an element would be
- Thu Oct 22, 2020 5:16 pm
- Forum: Bug Reports
- Topic: MIDI under Linux w/ QSynth
- Replies: 3
- Views: 2720
Re: MIDI under Linux w/ QSynth
Ah, I didn't even think about trying to research how SDL handles MIDI... based on what you posted, I tried launching RnD with SDL_SOUNDFONTS=/usr/share/soundfonts/FluidR3_GM.sf2 rocksndiamonds ... and it worked! But that means it's launching its own instance of Fluidsynth to use rather than connecti...
- Wed Oct 21, 2020 5:45 am
- Forum: Bug Reports
- Topic: MIDI under Linux w/ QSynth
- Replies: 3
- Views: 2720
Re: MIDI under Linux w/ QSynth
Well, I was playing around some other utilities such as using naconnect to connect "Midi Through Port-0" to "Synth input port"... but after that failed I realized... (including applications running under WINE) So... I tried running RocksnDiamonds under WINE, and that does indeed ...
- Wed Oct 21, 2020 5:13 am
- Forum: Bug Reports
- Topic: MIDI under Linux w/ QSynth
- Replies: 3
- Views: 2720
MIDI under Linux w/ QSynth
When running QSynth, RocksnDiamonds doesn't seem to pick it up and I get no music on the levelsets which include MIDI files. Other applications (including applications running under WINE) seem to pick the presence of QSynth just fine, though some do require changing the MIDI output from "midi t...
- Mon Jul 06, 2020 12:15 am
- Forum: New Ideas
- Topic: IDEA: Slow Pill
- Replies: 2
- Views: 3722
Re: IDEA: Slow Pill
You should be able to create a custom element that does that. I'm not quite sure how to make it collectable without having another custom element somewhere. However, you can make it "walkable over" and change the speed (and the element to empty space) when entered by player.
- Mon Jun 15, 2020 3:36 am
- Forum: Help
- Topic: Emerald Mine engine with all elements
- Replies: 2
- Views: 7419
Re: Emerald Mine engine with all elements
I'm trying to replicate another Emerald Mine -based game which has some of the characteristics and timing of the Emerald Mine engine, but uses elements (well, just enemies IIRC) that are similar but not quite the same as the spaceship and bug (slightly different speeds [which is alright I suppose] a...
- Fri Jun 12, 2020 2:28 am
- Forum: Help
- Topic: Emerald Mine engine with all elements
- Replies: 2
- Views: 7419
Emerald Mine engine with all elements
Apologies if this question has already been asked somewhere, but a quick search on these forums didn't reveal anything. Is it possible to use the Emerald Mine engine (or at least replicate it's behavior like moving latency, 1 element player explosion, and the player always facing down when not movin...
- Thu Aug 06, 2015 1:50 am
- Forum: Bug Reports
- Topic: rnd plays wav 48000 KHz too slowly
- Replies: 3
- Views: 6022
Re: rnd plays wav 48000 KHz too slowly
Debian 7 Wheezy (64 bit)filbo wrote:What OS & version; what version of RnD; built by you, downloaded prebuilt from here, or built by your distro; what version and build pedigree of SDL libraries?
3.3.0.1 SDL (built by debian) I'll leave a thing whatever later.
- Sun Aug 02, 2015 4:55 pm
- Forum: Bug Reports
- Topic: rnd plays wav 48000 KHz too slowly
- Replies: 3
- Views: 6022
rnd plays wav 48000 KHz too slowly
Rocksndiamonds plays WAV 48000 KHz files at the wrong speed and pitch. (sounds like a tape playing at the wrong speed). 44100 KHz WAV files work fine.
- Fri Jul 31, 2015 11:24 pm
- Forum: Bug Reports
- Topic: no docs for elements in debian package
- Replies: 4
- Views: 5025
no docs for elements in debian package
When you install rocksndiamonds from the debian package, it does not include the docs/ folder in /usr/share/games/rocksndiamonds/. I have not tried the Ubuntu deb package.
- Fri Jul 31, 2015 6:44 pm
- Forum: Testing Area
- Topic: Am I allowed to test BBcode here?
- Replies: 6
- Views: 21484
Re: Am I allowed to test BBcode here?
Testing the dump brush (:DB) from rocksndiamonds... `013`000`013`013`013`013`013`013`013`013`013`013`013`000`000`000`000`000`000`000 `000`000`000`000`000`000`000`000`000`000`000`000`013`000`000`000`000`000`000`000 `013`013`013`013`013`013`013`013`013`013`013`000`013`013`013`013`013`013`013`013 `000`...
- Fri Jul 31, 2015 12:23 am
- Forum: Testing Area
- Topic: Am I allowed to test BBcode here?
- Replies: 6
- Views: 21484
Re: Am I allowed to test BBcode here?
I know this isn't BBCode, but ¸161¸000¸158¸167¸173¸166¸156¸000¸153¸164¸153¸166¸000¸154¸167¸166¸156¸127¸171¸000¸164¸157¸174¸157¸164¸171¸163¸157¸172¸155¸160¸000¸153¸168¸168¸164¸161¸155¸153¸172¸161¸167¸166¸000¸153¸166¸156¸000¸175¸153¸166¸172¸157¸156¸000¸172¸167¸000¸172¸170¸177¸000¸161¸172¸000¸167¸173¸1...
- Thu Jul 30, 2015 3:57 am
- Forum: Off Topic
- Topic: Where have all of the R'n'D Fans Gone?
- Replies: 22
- Views: 61544
Re: Where have all of the R'n'D Fans Gone?
How about we think up of a new level set. Spaceship adventures?