Search found 77 matches

by BryanFRitt
Fri Feb 02, 2018 12:50 am
Forum: Bug Reports
Topic: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch
Replies: 14
Views: 3747

Re: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch

Where you (and anybody else) could help me here: Which are the most simple levels where you encountered this bug? Zelda / Zelda II are just too heavyweight for debugging, but I know that this problem also occurs on "standard" R'n'D levels (that do not feature lots of complex custom elements). I als...
by BryanFRitt
Thu Feb 01, 2018 6:00 am
Forum: Bug Reports
Topic: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch
Replies: 14
Views: 3747

Re: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch

I already have an updated Supaplex level collection available, which I still haven't managed to release as an update to that old download... I will try to release it in January 2018! :-) I have to postpone the release to February, I'm afraid. While I was working on that new level collection, I've f...
by BryanFRitt
Thu Feb 01, 2018 6:00 am
Forum: Bug Reports
Topic: Saving/loading with F1/F2 may result in broken tapes
Replies: 12
Views: 3670

Re: Saving/loading with F1/F2 may result in broken tapes

The tape issues are the main one's that bugged me. e.g. I played the the Zelda game, and the timer had wrapped around twice, but when I went back to play the game(after exiting R'n'D), it had me dying around the 1st 94 minute mark. 100+ minutes of the game gone. From start to that point by Warp Forw...
by BryanFRitt
Sun Jan 28, 2018 2:23 am
Forum: Bug Reports
Topic: F2 at menu before restart of game issues
Replies: 3
Views: 1362

F2 at menu before restart of game issues

From the start game menu (or whatever you call it) If F2 is used to continue from tape save, and then it is stopped in the middle of it's count up to where it's left off at point, that'll be the furthest in the playback it can go[i.e. can't stop and play it back further than that point], even if the...
by BryanFRitt
Sat Jan 13, 2018 4:34 pm
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 8
Views: 8740

Re: Widescreen Mode 1920x1080 (zip)

Also the level preview is missing. It was a the bottom of the menu that had 'start game' in it. Might be neat if the level preview was faded and the background of the menu as well. Although, depending upon how it's done this might negatively effect readability of the text, and might be annoying to s...
by BryanFRitt
Sun Jan 07, 2018 3:15 am
Forum: Bug Reports
Topic: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch
Replies: 14
Views: 3747

Re: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch

Here are the one's I couldn't beat, How to beat them? Is it possible? both CLASSIC ORIGINAL GAMES - SUPAPLEX, and SUPAPLEX 96 100 IQ! - Not enough red disks that are usable? Extra blockage that shouldn't be there? 105 One's Missing - How to unblock exit? (, etc...?) SUPAPLEX - SUPAPLEX 96 (The mirr...
by BryanFRitt
Sun Jan 07, 2018 2:58 am
Forum: Bug Reports
Topic: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch
Replies: 14
Views: 3747

Re: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch

Guessing all the 'empty' levels are ones that would be incompatible? No, I think they simply never existed... If it's not on www.elmerproductions.com (which is a fairly complete Supaplex ressource), it probably never existed. :-) Maybe the levels numbers that were skipped existed at some point at l...
by BryanFRitt
Sat Jan 06, 2018 5:03 am
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 8
Views: 8740

Re: Widescreen Mode 1920x1080 (zip)

I tried it, it works, this definitely could make it more fun playing on higher resolutions screens. [I don't know how the internals of Rocks'n'Diamonds works, and haven't studied the source code] Still some (minor?) issues... The Rocks'n'Diamonds menus are less of an ideal size The "HALL OF FAME" re...
by BryanFRitt
Sat Jan 06, 2018 12:24 am
Forum: Bug Reports
Topic: Notes from playing, feature ideas and bugs
Replies: 14
Views: 3318

Re: Notes from playing, feature ideas and bugs

I'm starting to wonder if tape gets messed up when saves are done quickly and close to another save.
by BryanFRitt
Tue Jan 02, 2018 2:48 am
Forum: Bug Reports
Topic: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch
Replies: 14
Views: 3747

Re: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch

Yes, you're right -- all these problems with the level set "Supaplex 96" (and all other Supaplex level sets from the old Supaplex level colletion download from the "Levels" page) are due to the fact that the levels in these sets are still converted levels in R'n'D format from a time where the nativ...
by BryanFRitt
Sat Dec 30, 2017 6:46 pm
Forum: Bug Reports
Topic: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch
Replies: 14
Views: 3747

Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch

I noticed this with Supaplex 96 but it is possible this could also apply to other levelsets For Supaplex 96 which is supposed to be a mirror of the classic Supaplex levels, the Electrons and the Snik Snaks don't kill Murphy on touch like in the classic ones. For Supaplex 96 gravity doesn't get turne...
by BryanFRitt
Mon Dec 18, 2017 3:54 am
Forum: Bug Reports
Topic: Notes from playing, feature ideas and bugs
Replies: 14
Views: 3318

Re: Notes from playing, feature ideas and bugs

Here's a tape from a level that got messed up. There was a difference between playing back from start and using F2 to load tape at a position. F2 was working, but replay tape from start wasn't. Then I exited and restarted the level, then both F2 and replay tape from start were messed up. By messed u...
by BryanFRitt
Mon Dec 18, 2017 1:04 am
Forum: Bug Reports
Topic: Notes from playing, feature ideas and bugs
Replies: 14
Views: 3318

Re: Notes from playing, feature ideas and bugs

Just thinking about it, the tape bugs seams to have happened more[ or only?] on levels with the 'Electron' in them, Then again maybe not.
by BryanFRitt
Sun Dec 17, 2017 3:29 pm
Forum: Bug Reports
Topic: Notes from playing, feature ideas and bugs
Replies: 14
Views: 3318

Re: Notes from playing, feature ideas and bugs

Can't skip right to a level unless all previous levels have been completed, or manually skipped. Set "handicap" to "off" in the setup menu (game sub-section) to be able to select every level you want! :-) Thanks, that enabled skipping! Curious as to what the actual handicap(s) is(are). Is this the ...
by BryanFRitt
Sun Dec 17, 2017 2:47 pm
Forum: Bug Reports
Topic: Notes from playing, feature ideas and bugs
Replies: 14
Views: 3318

Re: Notes from playing, feature ideas and bugs

Yes -- avoiding F1/F2 and only using the play/record buttons on the tape recorder should always result in tapes without such synchronization problems. That is, stop and replay the recorded tape (with normal or one of the faster speeds, optionally using "pause before end"), enter "pause" mode, switc...