Search found 77 matches

by BryanFRitt
Thu May 03, 2018 10:29 am
Forum: Bug Reports
Topic: Saving/loading with F1/F2 may result in broken tapes
Replies: 12
Views: 3670

Re: Saving/loading with F1/F2 may result in broken tapes

Murphy in transition state not saved on or recalled from tape? Pause in the middle of moving Murphy to new a position, save tape state, exit level, reload tape, Murphy will be paused at the new position instead of paused in transition to the new position. You can also do this without pausing too, if...
by BryanFRitt
Wed May 02, 2018 8:11 pm
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 8
Views: 8740

Re: Widescreen Mode 1920x1080 (zip)

I was able to the preview back by editing the graphicsinfo.conf file's viewport.playfield.height line... # 0,0 is top left viewport.playfield.x: 685 # was 600 # x value of leftmost of main menu # 1920/2-550/2=685 viewport.playfield.y: 265 # was 200 # y value of topmost of main menu # 1080/2-550/2=26...
by BryanFRitt
Mon Apr 30, 2018 9:19 pm
Forum: Bug Reports
Topic: Contributions 2004 - Negundo - The Planet Adenture - loading error
Replies: 3
Views: 1542

Re: Contributions 2004 - Negundo - The Planet Adenture - loading error

I get the same error message from this level set followed by Rocks'n'Dimonds closing, and this level set isn't remembered as the last level set played. cat ./.rocksndiamonds/stderr.txt ------------------------------------------------------------------------------- rocksndiamonds: warning: unknown to...
by BryanFRitt
Sun Apr 29, 2018 8:09 pm
Forum: Bug Reports
Topic: Saving/loading with F1/F2 may result in broken tapes
Replies: 12
Views: 3670

Re: Saving/loading with F1/F2 may result in broken tapes

I wonder if 'pausing' the game has something to do with the broken tapes. Like quickly doing something like pause/unpause/pause/save/unpause/pause/save messing up the tape.
by BryanFRitt
Sun Apr 29, 2018 6:08 pm
Forum: Bug Reports
Topic: [SOLVED] "NO TAPE THAT CAN BE SAVED!"
Replies: 1
Views: 1130

Re: [SOLVED] "NO TAPE THAT CAN BE SAVED!"

Is there an advantage to having this OFF? (besides, OFF just for less computer processing, and an added challenge?)
SETUP -> GAME & MENU -> AUTO-RECORD TAPES: ___

If I have it OFF and then press record, the level starts over. It's not possible to start recording in the middle of a game play.
by BryanFRitt
Sat Apr 28, 2018 11:39 pm
Forum: Bug Reports
Topic: [SOLVED] "NO TAPE THAT CAN BE SAVED!"
Replies: 1
Views: 1130

[SOLVED] "NO TAPE THAT CAN BE SAVED!"

UPDATE: SOLVED! SETUP -> GAME & MENU -> AUTO-RECORD TAPES: ON <-- This needs to be set to ON . don't know how mine got set to off --- Original description below -- When I try to save tapes I'm now getting this error message: "NO TAPE THAT CAN BE SAVED!" At first I thought maybe it was a 'feature' o...
by BryanFRitt
Sat Apr 28, 2018 4:37 pm
Forum: Bug Reports
Topic: Segmentation fault after 2nd reload from tape
Replies: 4
Views: 1655

Re: Segmentation fault on pressing 3 after reload

Not sure if this is the same bug or not: I was playing a level that requires more precise timing of input than I could easily do. Besides setting the 'GAME SPEED' to 'VERY SLOW', I found that the game will go even slower after I press '3'. So I did this for this level. From this tape after restoring...
by BryanFRitt
Wed Apr 18, 2018 11:18 pm
Forum: Bug Reports
Topic: Segmentation fault after 2nd reload from tape
Replies: 4
Views: 1655

Re: Segmentation fault after 2nd reload from tape

[in case just one sample isn't good enough] Found another tape that causes 'Segmentation fault' the same way. ~/.rocksndiamonds/tapes/sp_infotron/048.tape This time started with the 4.1.0.0. version of Rocks'n'Diamonds. I also finished the rest of the level continuing from this tape. (after backing ...
by BryanFRitt
Sun Apr 15, 2018 2:58 am
Forum: Bug Reports
Topic: Segmentation fault after 2nd reload from tape
Replies: 4
Views: 1655

Segmentation fault after 2nd reload from tape

I found a tape ~/.rocksndiamonds/tapes/sp_infotron/043.tape that gives a 'Segmentation fault' after the 2nd F2 reload(sometimes more). It also appears that sometimes there's an extra 'Murphy'(, if a death occurs in-between?). Originally created(and 'Segmentation fault's) with version 4.0.1.4. 'Segme...
by BryanFRitt
Thu Mar 15, 2018 2:21 pm
Forum: Bug Reports
Topic: Frozen Snik Snak Ghosts with 'QUICK LOAD GAME FROM TAPE'
Replies: 3
Views: 1265

Frozen Snik Snak Ghosts with 'QUICK LOAD GAME FROM TAPE'

Frozen Ghosts with 'QUICK LOAD GAME FROM TAPE', (F2 default) Sometimes when 'QUICK LOAD GAME FROM TAPE' is used there are extra unmoving 'Snik Snak images, The game can still be played like they're not there. They disappear whenever something goes over them. Didn't notice this until I started playin...
by BryanFRitt
Mon Feb 26, 2018 2:26 am
Forum: Bug Reports
Topic: F2 at menu before restart of game issues
Replies: 3
Views: 1362

Re: F2 at menu before restart of game issues

Start up Rocks'N'Diamods, and select a level that has a tape that takes a while to get to it's point saved point. Press F2 for it to start going to the tape save position, but before it gets to the tape position press pause. Until exiting Rocks'N'Diamods all future attempts to get back to the saved ...
by BryanFRitt
Tue Feb 06, 2018 8:49 pm
Forum: Bug Reports
Topic: Saving/loading with F1/F2 may result in broken tapes
Replies: 12
Views: 3670

Re: Saving/loading with F1/F2 may result in broken tapes

[[literal humour on]]
Saving/loading with F1/F2 may result in broken tapes
I changed these shortcut keys, but I think I may still have these problems.
[[literal humour off]]

Note: I haven't really tested this out to see if this actually fixes the problem.
by BryanFRitt
Tue Feb 06, 2018 3:23 am
Forum: Bug Reports
Topic: Saving/loading with F1/F2 may result in broken tapes
Replies: 12
Views: 3670

Re: Saving/loading with F1/F2 may result in broken tapes

I found around 33 Supaplex bad tape saves, 1 Emerald Mine bad tape saves, and 1 Zelda bad tape saves. Most of these at some point the character starts acting like it's playing somewhere else, then dies. Grouping * Level, Approximate time on clock before death -> Time on clock after death Emerald Min...
by BryanFRitt
Fri Feb 02, 2018 12:50 am
Forum: Bug Reports
Topic: Saving/loading with F1/F2 may result in broken tapes
Replies: 12
Views: 3670

Re: Saving/loading with F1/F2 may result in broken tapes

Where you (and anybody else) could help me here: Which are the most simple levels where you encountered this bug? Zelda / Zelda II are just too heavyweight for debugging, but I know that this problem also occurs on "standard" R'n'D levels (that do not feature lots of complex custom elements). I als...