Search found 256 matches
- Fri Aug 09, 2024 7:34 pm
- Forum: R'n'D Announcements
- Topic: Pre-release 3 of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 26
- Views: 34754
Re: Pre-release 3 of Rocks'n'Diamonds 4.4.0.0 available!
That's strange ... in which level set and level have you encountered a player that cannot be moved (although it should be)? Then I could check this. It's seems to happen for all the one's in the 'BOULDER DASH' folder/subfolders. I just noticed this non-movement happens only when in 'NAME' mode, but...
- Fri Aug 09, 2024 3:34 pm
- Forum: R'n'D Announcements
- Topic: Pre-release 3 of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 26
- Views: 34754
Re: Pre-release 3 of Rocks'n'Diamonds 4.4.0.0 available!
If I see this correctly, the first screenshot was taken either when you pressed the "pause" button, then started the game, or if you have set the setup option "Start game in pause mode" to "on" (which effectively does exactly the same). That said, everything works as e...
- Fri Aug 09, 2024 2:41 pm
- Forum: Bug Reports
- Topic: Moving windows around causes [essentially] blank display when R'n'D is running. [KZones script addon issue?]
- Replies: 2
- Views: 10459
Moving windows around causes [essentially] blank display when R'n'D is running. [KZones script addon issue?]
Whenever R'n'D is running moving windows around will cause the display to go blank while the window is getting moved. Issue seems to only happen when the KZones KWin Script is enabled. Disable that (and/or quit R'n'D) and then windows move normally again. So maybe this isn't a pure R'n'D issue. KDE ...
- Fri Aug 09, 2024 2:02 pm
- Forum: R'n'D Announcements
- Topic: Pre-release 3 of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 26
- Views: 34754
Re: Pre-release 3 of Rocks'n'Diamonds 4.4.0.0 available!
[Debian Linux Stable] For all levels in the 'BOULDER DASH' folder I'm now getting all dots when I click on 'START GAME'. Level Creator Boulder Dash Levels - RnD 4.4.0.0 Test 3.png The 'LEVEL CREATOR' still shows the level. Don't remember if it was working before or not, but last thing I remember was...
- Tue Apr 30, 2024 2:17 am
- Forum: Level and Artwork Design
- Topic: RocksSP.png changed to make disk types easier to distinguish.
- Replies: 3
- Views: 8989
Re: RocksSP.png changed to make disk types easier to distinguish.
I think a nicer decision would be rather recoloring the blue body of the disk or just have a bit more distinguishable tops, because recoloring the white parts make it look a bit... bad... Not trying to criticize or anything, I can understand your frustration, but I feel like just coloring their ent...
- Mon Apr 29, 2024 10:46 am
- Forum: Level and Artwork Design
- Topic: RocksSP.png changed to make disk types easier to distinguish.
- Replies: 3
- Views: 8989
RocksSP.png changed to make disk types easier to distinguish.
This change makes the disk type color also take up what was the white area, instead of a smaller strip at the top. To use this change, replace(, or backup then replace) the ${rocksndiamonds_directory}/graphics/gfx_classic/RocksSP.png file with the file attached to this post. (May have to have R'n'D ...
- Sun Apr 28, 2024 4:35 pm
- Forum: Bug Reports
- Topic: 'Microban' best scores not saved on server?
- Replies: 1
- Views: 7766
'Microban' best scores not saved on server?
A while back I had done 'SOKOBAN'>'MICROBAN' levels but most aren't showing up in the https://api.artsoft.org/levelsets/view/382 scores. Even went back and did/redid a few of them. The one's I looked at didn't show up in the online scoreboard, even though they run to completion when played back loca...
- Tue Jan 16, 2024 5:03 am
- Forum: New Ideas
- Topic: Pause LET IT SNOW! When Pausing Game...
- Replies: 3
- Views: 12158
Re: Pause LET IT SNOW! When Pausing Game...
Was this option recently removed from R'n'D? Can't seem to find it anymore. Note: This could also go with other YES NO AUTO options... The idea behind the current order (which wasn't randomly chosen) is that it is in fact "YES -> AUTO -> NO", as "AUTO" leads to a behavior somehow...
- Mon Jan 01, 2024 6:18 pm
- Forum: New Ideas
- Topic: Pause LET IT SNOW! When Pausing Game...
- Replies: 3
- Views: 12158
Re: Pause LET IT SNOW! When Pausing Game...
More possible options
Code: Select all
[] show snow when R'n'D is minimized
[] pause snow when R'n'D is minimized
[] show snow when R'n'D window is not active
[] pause snow when R'n'D window is not active
- Mon Dec 25, 2023 10:56 am
- Forum: New Ideas
- Topic: Pause LET IT SNOW! When Pausing Game...
- Replies: 3
- Views: 12158
Pause LET IT SNOW! When Pausing Game...
When it's snowing and the game gets paused, the snow currently keeps going. This can lead to feeling like the game isn't paused. The game would feel more paused if the snow would pause too while the game is paused. There could also be an option to only have snow only appear when the game is not acti...
- Sat Feb 11, 2023 8:18 pm
- Forum: Bug Reports
- Topic: Segmentation fault on Rüdiger Schäfer Level 89
- Replies: 13
- Views: 25162
Re: Segmentation fault on Rüdiger Schäfer Level 89
Tried again, this time from scratch, no using the tape prior posted, this was a new one. Same Segmentation fault message, bt, and list as before. Also the character was a roughly the same spot as all the other times, on the left part of the screen. 12:46(766) Cropped the sides of the full screen ima...
- Fri Feb 10, 2023 11:28 pm
- Forum: Bug Reports
- Topic: View jumps when play starts after doing a quick restore
- Replies: 9
- Views: 11623
Re: View jumps when play starts after doing a quick restore
This time this showed up WITHOUT changing themes. This was from me starting level 89 of Rüdiger Schäfer from scratch, with a roughly new ~/.rocksndiamonds folder. Haven't restarted R'n'D yet since making this quick save. When I quick restore the game view goes to picture 1, but after moving down awa...
- Fri Feb 10, 2023 6:35 pm
- Forum: Bug Reports
- Topic: Segmentation fault on Rüdiger Schäfer Level 89
- Replies: 13
- Views: 25162
Re: Segmentation fault on Rüdiger Schäfer Level 89
From a default ~/.rocksndiamonds and R'n'D debug complied on Debian Stable. /usr/bin/gdb --args "/media/Environ/Compile/rocksndiamonds-4.3.4.0/rocksndiamonds" "--debug" Installed this levelset(dragged Contributions-1.2.0.zip over R'n'D), and copied the tapes for this levelset. (~...
- Wed Feb 08, 2023 3:32 am
- Forum: Bug Reports
- Topic: Segmentation fault on Rüdiger Schäfer Level 89
- Replies: 13
- Views: 25162
Re: Segmentation fault on Rüdiger Schäfer Level 89
Thread 1 "rocksndiamonds" received signal SIGSEGV, Segmentation fault. 0x0000555555664a0a in DrawPlayerExt (player=0x555555a1d420 <stored_player>, drawing_stage=6) at tools.c:4369 4369 if (IS_ACCESSIBLE_INSIDE(last_element)) This time I used 'CLASSIC GRAPHICS' to play the game full screen...
- Wed Feb 08, 2023 3:18 am
- Forum: Bug Reports
- Topic: Segmentation fault on Rüdiger Schäfer Level 89
- Replies: 13
- Views: 25162
Re: Segmentation fault on Rüdiger Schäfer Level 89
/usr/bin/gdb --args "/media/Environ/Compile/rocksndiamonds-4.3.4.0/rocksndiamonds" "--debug" then 'r' and 'enter' to start R'n'D, ... [DEBUG] [event:key:debug] frame delay == 8 ms (max. 125 fps / 250 %) [DEBUG] [event:key:debug] frame delay == 20 ms (max. 50 fps / 100 %) Thread ...