Search found 77 matches

by BryanFRitt
Thu Jan 02, 2020 5:20 pm
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 1843

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

I'm using no custom graphics at all. Perhaps it is different in EMC levels -- basically every levelset has (or potentially has) its own custom graphics. Currently in levelset 'Emerald Mine Club' -> 'Emerald Mine 10'. aka "$RO_GAME_DIR/levels/Emerald Mine Club/emc_emerald_mine_10" Here's my screensh...
by BryanFRitt
Thu Jan 02, 2020 5:04 pm
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 25
Views: 4667

Re: Crashes, most often when starting or finishing levels?

(I don't mean to offer underclocking as a solution , just a diagnostic. If it's stable underclocked, it proves some hardware stability problem in the system, and you should feel 100% confident returning it under warranty.) I ran `sudo cpupower frequency-set -u 3000MHz`* and it seams to fix the rand...
by BryanFRitt
Tue Dec 31, 2019 11:26 pm
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 25
Views: 4667

Re: Crashes, most often when starting or finishing levels?

No overclocking ever done on this system. Everything should be at default speed. It's a laptop with "Intel(R) Core(TM) i7-8750H CPU".
by BryanFRitt
Tue Dec 31, 2019 8:24 pm
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 1843

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

I was unaware of this, because for me, all levels are always shown in green. I see a menu with items like: ... 023: LEVEL 23 024: LEVEL 24 ... Levels completed will be in all green. Levels started started but never completed will be in all yellow. and Levels never started will be in all red. [at le...
by BryanFRitt
Sun Dec 22, 2019 4:18 am
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 1843

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

This same levelset reset the level completion coloring back to red again for all it's levels. Not sure what caused/when it happened this time, just started RocksNDiamonds and saw that they were all red again for this levelset.
by BryanFRitt
Sat Dec 21, 2019 2:38 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 25
Views: 4667

Re: Crashes, most often when starting or finishing levels?

Do you also get these crashes when using the pre-compiled binary from the tar.gz package? Just tried it, and after awhile of playing it froze like before [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". [New Thread 0x7fffe566d7...
by BryanFRitt
Fri Dec 20, 2019 2:13 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 25
Views: 4667

Re: Crashes, most often when starting or finishing levels?

Could it be that rocksndiamonds is failing when my cpu clock gets throttled? `dmesg` shows that cpu thorottled at about the same time that rocksndiamonds froze sudo dmesg -T Package temperature above threshold, cpu clock throttled double free or corruption (out) Thread 1 "rocksndiamonds" received si...
by BryanFRitt
Thu Dec 19, 2019 9:57 pm
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 25
Views: 4667

Re: Crashes, most often when starting or finishing levels?

On the last one I noticed that the time went from 109 right to 130 when fast forwarding playback where it kills the character. Could this jump be used to determine where the tape gets messed up?

Note: Using 1920x1080 artwork theme for rocksndiamonds on a 3840x2160 display.
by BryanFRitt
Thu Dec 19, 2019 7:05 pm
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 25
Views: 4667

Re: Crashes, most often when starting or finishing levels?

I tried running `rocksndiamonds --debug` from gdb this time it froze after playing for a while. ALT+F4, and `kill -15 XXXXX`* didn't end the process, but `kill -9 XXXXX`* ended it. * from CTRL+ALT+F2 terminal, CTRL+ALT+F7 to get back, XXXXX represents the PID of the rocksndiamonds process [ops ... d...
by BryanFRitt
Thu Dec 19, 2019 4:24 pm
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 1843

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

This had happened when I was doing a level in the 'CONTRIBUTIONS' > 'CONTRIBUTIONS 2005' > 'MARTIJN MODIJ - EMERALD HUNTER'.
It might have been level 20?
by BryanFRitt
Tue Dec 17, 2019 9:09 pm
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 1843

Level completion coloring for finished levels gets reset for a levelset after finishing a level

If you click on the levelset set numbers a list will pop up for levels to choose. Completed levels are in green, attempted but not completed in yellow, and unattempted levels in red. Occasionally when I finish a level all the levels for the level set will turn red like I never even completed a level...
by BryanFRitt
Tue Dec 17, 2019 9:01 pm
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 25
Views: 4667

Crashes, most often when starting or finishing levels?

I'm often get crashes when playing Rocks and Diamonds. Most of the times it seams to be when finishing or starting a level? rocksndiamonds --debug crashes with free(): double free detected in tcache 2 Aborted OR Segmentation fault OR corrupted double-linked list Aborted rocksndiamonds-4.1.3.0 compil...
by BryanFRitt
Wed Jan 23, 2019 12:26 am
Forum: Bug Reports
Topic: Snapping (or is it just TAS snapping?) at falling gems may not save correctly in tapes
Replies: 10
Views: 1990

Re: Snapping (or is it just TAS snapping?) at falling gems may not save correctly in tapes

if [ tape does not complete successfully ] { ... create 'fixed 'tape ... if [ fixed tape does complete successfully ] { ...... replace original with fixed tape ... } } I'm a little worried that a fix for this may cause some previously working tapes to stop working. ?Instead of just 'replace' do a b...
by BryanFRitt
Tue Jan 22, 2019 11:15 pm
Forum: Bug Reports
Topic: Maximum Emerald Mine Compatibility (MEMC)
Replies: 4
Views: 6057

Re: Maximum Emerald Mine Compatibility (MEMC)

Level I've tried, and either couldn't, didn't, or haven't finished as of this post: "Emerald Mine Club" > "Expert Mine 2" > Levels 49, 52; "Emerald Mine Club" > "Expert Mine 3" > Levels 19, 21, 44, 51, 54, 56, 67, 69, 72, 73, 78, 79, 80; A lot of those looked like a doors next to fake acid problem. ...
by BryanFRitt
Thu Dec 20, 2018 8:23 pm
Forum: New Ideas
Topic: Ideas from trying out 4.1.1.0, slow motion button, vsysnc, descriptions, etc...
Replies: 10
Views: 2676

Re: Ideas from trying out 4.1.1.0, slow motion button, vsysnc, descriptions, etc...

if there's enough space in the 'EXTENDED LIST', the non-extended labels could be added. 'VERY SLOW', 'SLOW', 'NORMAL', 'FAST', 'VERY FAST'. Also, if there's enough space in the non-'EXTENDED LIST', the extended labels could be added. VERY SLOW, 35 FPS (ORIGINAL SUPAPLEX) SLOW, 40 FPS NORMAL, 50 FPS...