Search found 141 matches

by Flumminator
Mon Mar 28, 2005 10:25 pm
Forum: General Discussion
Topic: 3.2.0rc1
Replies: 16
Views: 16605

you'll also need a graphics-file from 3.2.0rc0 (or more? heck, copy the whole graphics-folders from 3.2.0-0 and 3.1.0 to 3.2.1-1)
by Flumminator
Tue Mar 22, 2005 1:43 pm
Forum: New Ideas
Topic: comprehensive editor settings
Replies: 12
Views: 9147

Have a look at viewtopic.php?t=264
by Flumminator
Wed Feb 23, 2005 7:27 pm
Forum: Level and Artwork Design
Topic: Checking if an element is before or after another...HOW?
Replies: 8
Views: 6920

just an idea (don't know if it works):

make the CE change into a helper-CE when entered, and have additional change pages "when touching XX at left/right" side
by Flumminator
Tue Feb 22, 2005 9:55 am
Forum: Help
Topic: Wiki = bye bye?
Replies: 5
Views: 6344

The server has been rebooted two times last week. The first time i was supervising it via the serial console, and everything came up fine. The second time though it rebooted automatically after a short power-outage (sorry, no UPS) and the webserver didn't start, because it could not resolve its host...
by Flumminator
Sun Feb 20, 2005 9:27 pm
Forum: Help
Topic: Wiki = bye bye?
Replies: 5
Views: 6344

For some reason (I will search for it tomorrow) the webserver on the machine wasn't running.

according to murphy's law it happend when i was away :?

started it again and seems to run fine
by Flumminator
Thu Feb 17, 2005 10:11 pm
Forum: Puzzles
Topic: Lockout 3
Replies: 4
Views: 9403

uddruurddrurdruul*lruruuuulllll

(* wait until all stones are fallen)
by Flumminator
Thu Feb 17, 2005 10:03 pm
Forum: Puzzles
Topic: Lockout 1
Replies: 11
Views: 13526

actually there is a solution that doesn't require strict timing:

lrduudrlrduuluuu

or as tape: http://semisane.de/rnd/tapes/puzzles/033.tape
by Flumminator
Wed Feb 16, 2005 10:46 am
Forum: Puzzles
Topic: Lockout 1
Replies: 11
Views: 13526

a bit harder:

`013`007`007`007`007`007`013
`007`004`004`004`004`004`007
`004`004`004`004`004`004`004
`004`004`001`001`001`004`004
`004`004`001`080`001`004`004
`004`004`004`001`001`004`004
`004`004`004`004`004`004`004
`004`004`004`004`004`004`004

but still solvable
by Flumminator
Mon Feb 14, 2005 5:15 pm
Forum: Bug Reports
Topic: supaplex gravity
Replies: 9
Views: 6719

It's the purpose of the gravity-ports to toggle gravity, so I can't see anything unusual here.
by Flumminator
Sat Feb 12, 2005 5:24 pm
Forum: Bug Reports
Topic: [Fixed] BD2K3 fonts broken in 3.1.0 and 3.2.0-pre
Replies: 10
Views: 8281

I cannot see anything strange here. (Linux/SDL)
by Flumminator
Fri Feb 11, 2005 1:54 pm
Forum: Off Topic
Topic: Mac mini
Replies: 4
Views: 4414

Rumors are that it will be bundled with the new iMer...

Image

Explanation for non-german speakers: iMer is pronounced like german Eimer, which means "bucket" 8)
by Flumminator
Wed Feb 09, 2005 7:56 pm
Forum: Bug Reports
Topic: pre-3.2.0-rc1
Replies: 68
Views: 45053

i think it was in the 3.2.0-0 thread when Holger said that he expected the EM-tapes to be loaded much faster. EM is a bit less complex than RnD is. Simply think of Custom Elements.
by Flumminator
Mon Feb 07, 2005 12:36 am
Forum: New Ideas
Topic: Teleporters
Replies: 14
Views: 11667

I think someone had somewhen written a step-by-step description how to do a teleporter, but it must have been in the old forum :-/

The key-point is creating a CE that can change to the player.
by Flumminator
Thu Feb 03, 2005 11:23 am
Forum: Help
Topic: Can't start sdl version
Replies: 28
Views: 23461

Obvious errors like this one can (and should) easily be detected during compilation.

Why not set a breakpoint on 'Error'?
by Flumminator
Sat Jan 29, 2005 9:02 pm
Forum: Help
Topic: r n d emerald mine level 39
Replies: 19
Views: 17277

Martijn's tape doesn't work here either. With which version have you recorded it? But the level is solvable, you've got about a minute to collect the 22 emeralds and then run to the exit in the bottom left corner. This tape works (at least for me) in 3.1.0: http://semisane.de/rnd/tapes/classic_emera...