Search found 677 matches
- Wed Feb 28, 2018 1:49 am
- Forum: Bug Reports
- Topic: AmoebeAbleger(): This should never happen!
- Replies: 19
- Views: 17227
Re: AmoebeAbleger(): This should never happen!
I get this output (which you'll also have seen): $ file 039.tape 039.tape: Rocks'n'Diamonds data, tape file, version 3.2.6-1, engine 1.4.0-0, date 20110111, level set "rnd_yamyam_palace", level 39 -- which ought to be new enough, if you're right. The levelset 'rnd_yamyam_palace' uses the R...
- Tue Feb 27, 2018 8:58 am
- Forum: Bug Reports
- Topic: AmoebeAbleger(): This should never happen!
- Replies: 19
- Views: 17227
Re: AmoebeAbleger(): This should never happen!
I re-ran it and it spewed tons of output, but nothing interesting ended up in ~/.rocksndiamonds/std{out,err}.
So I reran with > /tmp/out 2>/tmp/err, and all the interesting stuff ended up in stdout, which is attached.
So I reran with > /tmp/out 2>/tmp/err, and all the interesting stuff ended up in stdout, which is attached.
- Tue Feb 27, 2018 8:49 am
- Forum: Bug Reports
- Topic: AmoebeAbleger(): This should never happen!
- Replies: 19
- Views: 17227
AmoebeAbleger(): This should never happen!
I'm running a massive autotest of all my saved tapes [and boy, a huge fraction aren't working :( ] Noticed some error messages flowing by -- a whole bunch similar to: AmoebeAbleger(): newax = 38, neway = 22 AmoebeAbleger(): This should never happen! regarding level 39 of 'rnd_yamyam_palace'. Attachi...
- Tue Feb 27, 2018 7:45 am
- Forum: Bug Reports
- Topic: 'play until shortly before death' isn't quite that
- Replies: 5
- Views: 5246
'play until shortly before death' isn't quite that
Well, actually that probably isn't the intended definition of the action that I get by typing '51555' or similar. It's more like 'play until shortly before end of tape'. Where this particularly becomes important is if an old tape no longer works with the current engine. Suppose I have a saved soluti...
- Sun Feb 25, 2018 10:35 pm
- Forum: Off Topic
- Topic: the forum is spamming me
- Replies: 14
- Views: 46075
the forum is spamming me
I seem to be getting a set of 10 emails about spam posts by exterminated accounts 'GalenPi' and 'Ridgecopy', from Jan 14th, over and over. The emails actually claim to be dated Jan 14th (internal Date: header), but issue from artsoft.org last night. Ohhh... hmmm, they're from staging dot whatever. W...
- Sun Feb 25, 2018 8:19 am
- Forum: Bug Reports
- Topic: 4.0.1.2 screen not updating completely
- Replies: 6
- Views: 5018
Re: 4.0.1.2 screen not updating completely
Just playing a level or two, it is clearly behaving way better. I'd say it's fixed. Thanks!
- Sat Feb 24, 2018 8:57 am
- Forum: Bug Reports
- Topic: 4.0.1.2 screen not updating completely
- Replies: 6
- Views: 5018
Re: 4.0.1.2 screen not updating completely
... and being scrolled far away from the starting point. e.g. play a level where you start out in the middle, play until you're all the way left or right. Then 'warp forward' from zero to there.
- Sat Feb 24, 2018 8:50 am
- Forum: Bug Reports
- Topic: 4.0.1.2 screen not updating completely
- Replies: 6
- Views: 5018
Re: 4.0.1.2 screen not updating completely
It really seems to be about not scrolling the view frame to keep up with the player.
Attached: setup.conf(.zip), though I doubt you'll need it. (After setup.conf.xz was rejected for 'bad extension'...)
Attached: setup.conf(.zip), though I doubt you'll need it. (After setup.conf.xz was rejected for 'bad extension'...)
- Sat Feb 24, 2018 2:17 am
- Forum: Bug Reports
- Topic: 4.0.1.2 screen not updating completely
- Replies: 6
- Views: 5018
4.0.1.2 screen not updating completely
I'm playing an EMC level, play until I die, then '51555' (warp forward until before death), game resumes with the displayed frame not centered on the player; I can't see myself and die. More details later if this is insufficient... family leaving this minute to potluck!
- Sat Feb 24, 2018 1:18 am
- Forum: Bug Reports
- Topic: Broken tapes due to changes in the EM/EMC engine since 3.3.1.0 and 4.0.1.0
- Replies: 9
- Views: 9276
Re: Broken tapes due to changes in the EM/EMC engine since 3.3.1.0 and 4.0.1.0
(and have not retested older ones against recent RnD releases, don't know what their current state of breakage or happiness might be...)
- Sat Feb 24, 2018 1:17 am
- Forum: Bug Reports
- Topic: Broken tapes due to changes in the EM/EMC engine since 3.3.1.0 and 4.0.1.0
- Replies: 9
- Views: 9276
Re: Broken tapes due to changes in the EM/EMC engine since 3.3.1.0 and 4.0.1.0
I have solution tapes for almost all of the EMC level collection alphabetically up to eagle_mine_07 or so, can submit at some point.
Mind you, these are generally played in ultra-cheat mode (pause, single-step, replay up to point of death, etc.) -- I can't play any of this stuff in realtime :)
Mind you, these are generally played in ultra-cheat mode (pause, single-step, replay up to point of death, etc.) -- I can't play any of this stuff in realtime :)
- Sat Feb 10, 2018 11:23 pm
- Forum: Programmer's Corner
- Topic: startup speed
- Replies: 1
- Views: 16165
startup speed
Did you change something in how level metadata is cached, or something like that? Since building the most recent update (I guess that was the 4.0.1.1 official release), startup is many times faster than before. (Not complaining! :)
- Wed Feb 07, 2018 12:43 am
- Forum: Bug Reports
- Topic: 4.0.1.1: Emerald Mine engine: Spaceship movement not mirroring bug movement?
- Replies: 1
- Views: 3634
Re: 4.0.1.1: Emerald Mine engine: Spaceship movement not mirroring bug movement?
Only guessing, from past observations: I think their individual behavior algorithms are mirror-identical, but perhaps the order in which their actions are considered are not. I think each one's move may be considered in sort of a raster order, so if the move of object-to-the-left is going to occupy ...
- Mon Feb 05, 2018 2:19 am
- Forum: Help
- Topic: difference in wall growth rate?
- Replies: 29
- Views: 72006
Re: difference in wall growth rate?
When recording a tape in which two buttons' actions are conflated, the button whose action was actually executed should be written to the tape. Then there is no playback ambiguity.
- Mon Feb 05, 2018 12:02 am
- Forum: Help
- Topic: difference in wall growth rate?
- Replies: 29
- Views: 72006
Re: difference in wall growth rate?
Make it a tri-state all-engines setup option:
( ) off for all
(*) on for EMC engine, off for others (like the respective originals) (default)
( ) on for all
( ) off for all
(*) on for EMC engine, off for others (like the respective originals) (default)
( ) on for all