Search found 641 matches

by TheOnyxGuy
Sat Jun 08, 2024 10:52 am
Forum: Bug Reports
Topic: Rockford looks really weird sideways
Replies: 28
Views: 32646

Rockford is walking relatively normally now

Alrighty, here's how he looks for now. I think it works pretty well.
rcfd.gif
rcfd.gif (41.83 KiB) Viewed 21589 times
by TheOnyxGuy
Thu Jun 06, 2024 9:48 am
Forum: Bug Reports
Topic: Rockford looks really weird sideways
Replies: 28
Views: 32646

All four players + more weirdness in OG sprites

I honestly think about replacing the classic player graphics with your improved version -- is this only a "design study" using one single frame, or do you already have a complete set available? ;-) Not a complete set yet, I'll do that in the meantime. One thing I want to point out that no...
by TheOnyxGuy
Wed Jun 05, 2024 4:33 pm
Forum: Bug Reports
Topic: Rockford looks really weird sideways
Replies: 28
Views: 32646

Rockford looks really weird sideways

I'm not sure if it fits this topic, but... Remember I drew a sort of my own interpretation of player with a bit more clean style a while ago? Well, now for some reason I decided to try instead to modify the original despite to see just how much can I "fix" it. And by "fixing" I m...
by TheOnyxGuy
Mon Jun 03, 2024 4:34 pm
Forum: Off Topic
Topic: Off-topic (Was: last line of envelope in an old level no longer displays ingame)
Replies: 5
Views: 9674

Off-topic

Thanks for the helping hand, Holger!
by TheOnyxGuy
Sat Jun 01, 2024 4:09 pm
Forum: Bug Reports
Topic: last line of envelope in an old level no longer displays ingame
Replies: 5
Views: 10852

Re: last line of envelope in an old level no longer displays ingame

they don't make power shields like they used to! Yeah, it's probably just a result of some envelope fixes that were done, like, several years ago, because, if I recall correctly, before that the envelopes were used to not skip to the next line if it reaches the end of the first one, so you just had...
by TheOnyxGuy
Sat Jun 01, 2024 4:39 am
Forum: Off Topic
Topic: i did it!
Replies: 1
Views: 6823

Re: i did it!

Did you really have to create a separate topic for that?
I'm pretty sure that topic was where you were asking to help you fix that exact thing, so it would be wiser just to reply there to end the topic.
by TheOnyxGuy
Thu May 30, 2024 6:51 pm
Forum: Off Topic
Topic: Is this just off-topic or utter rubbish?
Replies: 5
Views: 9356

Re: Random Placement Mine (but off-topic)

amirnatsheh7 wrote: Thu May 30, 2024 6:34 pm is rocks and diamonds 4.4.0.0 is finish?
Dude, like... come on...
If Holger didn't announce that 4.4 is finished, then 4.4 is probably not finished? And also, yet again, a little bit off-topic.
by TheOnyxGuy
Mon May 27, 2024 1:56 pm
Forum: Help
Topic: rocks'n'diamonds Documents cannot work
Replies: 14
Views: 18247

Re: rocks'n'diamonds Documents cannot work

What documents? Can you at least specify what documents are you talking about? If you mean the ones you do for levelset info and levelset credits, then you may be messing up their file locations. (docs\credits\credits_X.txt for credits and docs\levelset\levelset_x.txt for levelset info) Please next ...
by TheOnyxGuy
Sun May 26, 2024 2:49 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 55
Views: 55953

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

This feature is not developed yet, these options will possibly be done in the actual release. There's a possibility these options may go away completely. Not sure...

But if it will, I hope the RGB coloring feature will also get applied to MM/DF laser some time soon though.
by TheOnyxGuy
Mon Apr 29, 2024 7:21 pm
Forum: Level and Artwork Design
Topic: RocksSP.png changed to make disk types easier to distinguish.
Replies: 3
Views: 8982

Re: RocksSP.png changed to make disk types easier to distinguish.

I think a nicer decision would be rather recoloring the blue body of the disk or just have a bit more distinguishable tops, because recoloring the white parts make it look a bit... bad... Not trying to criticize or anything, I can understand your frustration, but I feel like just coloring their enti...
by TheOnyxGuy
Fri Apr 12, 2024 7:06 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 1148792

Reflektor Demo 6: I was a little late

Alright, obviously, that wasn't real demo and everything, that was just a really late April 1st joke... on April 7th... Oops... Anyways, I committed to that just because I wanted to try to simulate "that" kind of style with just 8 available colors (black, white, red, green, blue, yellow, c...
by TheOnyxGuy
Sun Apr 07, 2024 7:12 pm
Forum: New Ideas
Topic: Settings in request window
Replies: 1
Views: 8908

Settings in request window

This one may be a bit complicated, but can there potentially be request-based setup for most options with more than two choices as a toggle for custom levelsets in the future? Here's few mockups* of what it would possibly look like. * (in other words, fake screenshots, just a reminder for... some pe...
by TheOnyxGuy
Sun Apr 07, 2024 2:02 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 1148792

Reflektor Demo 6: Optimized Edition


Small cool late update that fixes some issues and adds some optimizations to run it better.

98741283__tog_refrector_demo6__12789153.zip
(49.4 KiB) Downloaded 2003 times

by TheOnyxGuy
Sun Mar 31, 2024 6:11 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 1148792

[RF] Some potential changes to the game panel

dfs.png I was thinking of actually changing the game panel, because after adding restart button, I thought both the buttons for sounds and stop/pause/restart were unnecessarily occupying a little bit too much space. The playtime buttons were a bit too elongated in height, the music buttons overall ...
by TheOnyxGuy
Sun Mar 03, 2024 4:25 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 1148792

Re: Re: [RF] Cyrillic

No way for now, the way I did that is just replacing latin chars in a different font.