Search found 641 matches
- Sat Jun 08, 2024 10:52 am
- Forum: Bug Reports
- Topic: Rockford looks really weird sideways
- Replies: 28
- Views: 32646
Rockford is walking relatively normally now
Alrighty, here's how he looks for now. I think it works pretty well.
- Thu Jun 06, 2024 9:48 am
- Forum: Bug Reports
- Topic: Rockford looks really weird sideways
- Replies: 28
- Views: 32646
All four players + more weirdness in OG sprites
I honestly think about replacing the classic player graphics with your improved version -- is this only a "design study" using one single frame, or do you already have a complete set available? ;-) Not a complete set yet, I'll do that in the meantime. One thing I want to point out that no...
- Wed Jun 05, 2024 4:33 pm
- Forum: Bug Reports
- Topic: Rockford looks really weird sideways
- Replies: 28
- Views: 32646
Rockford looks really weird sideways
I'm not sure if it fits this topic, but... Remember I drew a sort of my own interpretation of player with a bit more clean style a while ago? Well, now for some reason I decided to try instead to modify the original despite to see just how much can I "fix" it. And by "fixing" I m...
- Mon Jun 03, 2024 4:34 pm
- Forum: Off Topic
- Topic: Off-topic (Was: last line of envelope in an old level no longer displays ingame)
- Replies: 5
- Views: 9674
Off-topic
Thanks for the helping hand, Holger!
- Sat Jun 01, 2024 4:09 pm
- Forum: Bug Reports
- Topic: last line of envelope in an old level no longer displays ingame
- Replies: 5
- Views: 10852
Re: last line of envelope in an old level no longer displays ingame
they don't make power shields like they used to! Yeah, it's probably just a result of some envelope fixes that were done, like, several years ago, because, if I recall correctly, before that the envelopes were used to not skip to the next line if it reaches the end of the first one, so you just had...
Re: i did it!
Did you really have to create a separate topic for that?
I'm pretty sure that topic was where you were asking to help you fix that exact thing, so it would be wiser just to reply there to end the topic.
I'm pretty sure that topic was where you were asking to help you fix that exact thing, so it would be wiser just to reply there to end the topic.
- Thu May 30, 2024 6:51 pm
- Forum: Off Topic
- Topic: Is this just off-topic or utter rubbish?
- Replies: 5
- Views: 9356
Re: Random Placement Mine (but off-topic)
Dude, like... come on...
If Holger didn't announce that 4.4 is finished, then 4.4 is probably not finished? And also, yet again, a little bit off-topic.
- Mon May 27, 2024 1:56 pm
- Forum: Help
- Topic: rocks'n'diamonds Documents cannot work
- Replies: 14
- Views: 18247
Re: rocks'n'diamonds Documents cannot work
What documents? Can you at least specify what documents are you talking about? If you mean the ones you do for levelset info and levelset credits, then you may be messing up their file locations. (docs\credits\credits_X.txt for credits and docs\levelset\levelset_x.txt for levelset info) Please next ...
- Sun May 26, 2024 2:49 pm
- Forum: R'n'D Announcements
- Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 55
- Views: 55953
Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
This feature is not developed yet, these options will possibly be done in the actual release. There's a possibility these options may go away completely. Not sure...
But if it will, I hope the RGB coloring feature will also get applied to MM/DF laser some time soon though.
But if it will, I hope the RGB coloring feature will also get applied to MM/DF laser some time soon though.
- Mon Apr 29, 2024 7:21 pm
- Forum: Level and Artwork Design
- Topic: RocksSP.png changed to make disk types easier to distinguish.
- Replies: 3
- Views: 8982
Re: RocksSP.png changed to make disk types easier to distinguish.
I think a nicer decision would be rather recoloring the blue body of the disk or just have a bit more distinguishable tops, because recoloring the white parts make it look a bit... bad... Not trying to criticize or anything, I can understand your frustration, but I feel like just coloring their enti...
- Fri Apr 12, 2024 7:06 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1148792
Reflektor Demo 6: I was a little late
Alright, obviously, that wasn't real demo and everything, that was just a really late April 1st joke... on April 7th... Oops... Anyways, I committed to that just because I wanted to try to simulate "that" kind of style with just 8 available colors (black, white, red, green, blue, yellow, c...
- Sun Apr 07, 2024 7:12 pm
- Forum: New Ideas
- Topic: Settings in request window
- Replies: 1
- Views: 8908
Settings in request window
This one may be a bit complicated, but can there potentially be request-based setup for most options with more than two choices as a toggle for custom levelsets in the future? Here's few mockups* of what it would possibly look like. * (in other words, fake screenshots, just a reminder for... some pe...
- Sun Apr 07, 2024 2:02 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1148792
Reflektor Demo 6: Optimized Edition
Small cool late update that fixes some issues and adds some optimizations to run it better.
- Sun Mar 31, 2024 6:11 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1148792
[RF] Some potential changes to the game panel
dfs.png I was thinking of actually changing the game panel, because after adding restart button, I thought both the buttons for sounds and stop/pause/restart were unnecessarily occupying a little bit too much space. The playtime buttons were a bit too elongated in height, the music buttons overall ...
- Sun Mar 03, 2024 4:25 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1148792
Re: Re: [RF] Cyrillic
No way for now, the way I did that is just replacing latin chars in a different font.