Search found 328 matches
- Fri Dec 20, 2019 1:11 pm
- Forum: Level and Artwork Design
- Topic: Mirror Magic early
- Replies: 0
- Views: 6614
Mirror Magic early
http://hol.abime.net/pic_full/dbs/3801-3900/3889_dbs1.png This is a very early development version that was never officially released (of course). I have no freaking idea when, how or from where it came from! You can see that this version still has the very old "Amiga theme" artwork set (including ...
- Wed Dec 18, 2019 5:59 pm
- Forum: New Ideas
- Topic: Proper looping of modular tracks
- Replies: 1
- Views: 2397
Proper looping of modular tracks
Some of MOD/IT/XM/S3M music actually have a little bit different looping principles. To be specific, some tracks are first playing few samples once and then loops only remaining ones and never plays first ones again, and you can see that in (almost) any tracker like Fast Tracker, Impulse Tracker, Sc...
- Wed Dec 18, 2019 7:50 am
- Forum: Help
- Topic: I can't find a broken image in a levelset's graphics.
- Replies: 6
- Views: 3405
Re: I can't find a broken image in a levelset's graphics.
I remember actually having the same problems from 3.3.0.1. The first thing I tried to do to is just convert all ".pcx" files to ".png" and then replace all game sprite definitions correspondingly from ABToons.pcx to ABToons.png, Generic1.pcx to Generic1.png, etc. And that worked out pretty well! At ...
- Wed Dec 11, 2019 4:14 am
- Forum: Bug Reports
- Topic: CE's Set Custom Artwork doesn't know an element
- Replies: 2
- Views: 1964
Re: CE's Set Custom Artwork doesn't know an element
Oh, yeah, here It also doesn't react to changes of some elements, which, I guess, is normal, like, expandable walls growing nearby, conveyor belts activating nearby.
- Thu Dec 05, 2019 12:19 pm
- Forum: Bug Reports
- Topic: CE's Set Custom Artwork doesn't know an element
- Replies: 2
- Views: 1964
CE's Set Custom Artwork doesn't know an element
Well, actually, if to be specific, they don't know some actions of an element. You see, the point is that I just created a level with one "spy" element which copies the artwork of any element which touches it from any side. But it's a little bit complicated for androids. While these guys are moving ...
- Wed Nov 20, 2019 9:56 am
- Forum: Bug Reports
- Topic: Only first player is being drawn once in "Draw Single Items" mode
- Replies: 4
- Views: 2344
Re: Only first player is being drawn once in "Draw Single Items" mode
I have a bad message for you, Holger... It has been fixed only for 'Draw single items' tool. If you choose the other, the bug will appear again (it affects the yellow player as well - both normal and sokoban). Checked on Android "The bug" in this bug report was the different treatment of the yellow...
- Fri Nov 01, 2019 5:30 am
- Forum: Level and Artwork Design
- Topic: Questionable Android Viewport test
- Replies: 7
- Views: 5037
Android viewport on Android R'n'D
I realized just now I only sent the resource set itself instead of .APK app with built-in package, so here it is now. Sorry.
Here
Here
- Fri Nov 01, 2019 5:17 am
- Forum: Bug Reports
- Topic: [Android] Screen rotation forces the game to close
- Replies: 1
- Views: 1467
[Android] Screen rotation forces the game to close
For some reason when the screen Auto-rotate is ON (and it's usually ON), and I rotate the phone, it forces the game (most recent version 4.1.3.0) to just kind of... crash, but not fully. If I rotate it while preloading the game, it then continues after I return after crashing instead of restarting, ...
- Wed Sep 04, 2019 3:11 pm
- Forum: Level and Artwork Design
- Topic: Questionable Android Viewport test
- Replies: 7
- Views: 5037
Android Viewport test 0.1 version
Well, I guess, here it goes, not full version for now :D (download link is down below screenshots) https://sun9-53.userapi.com/c857624/v857624967/66551/i3sIUIt5BFc.jpg https://sun9-11.userapi.com/c857624/v857624967/66512/1hOwcnGF7Vc.jpg https://sun9-19.userapi.com/c857624/v857624967/6651b/KQmFM80bFW...
- Sat Aug 17, 2019 9:28 am
- Forum: Bug Reports
- Topic: Not all actions are present for the Global Anim actions
- Replies: 0
- Views: 6245
Not all actions are present for the Global Anim actions
The problem is that I want to force the anims to click on specific menu elements just like what 'anim_event_action' is ought to do. So here's the anims: global.anim_1.part_1.MAINONLY.anim_event: end:anim_2.part_1 global.anim_1.part_1.MAINONLY.anim_event_action: main.button.first_level global.anim_2....
- Thu Aug 15, 2019 11:19 am
- Forum: Level and Artwork Design
- Topic: Questionable Android Viewport test
- Replies: 7
- Views: 5037
Android Viewport narrow screen
Also here are screenshots with the very narrow screen https://pp.userapi.com/c850324/v850324754/1c6369/9D8u0u0xWAs.jpg https://sun9-22.userapi.com/c850324/v850324754/1c6373/5OeA3XiUN9U.jpg https://sun9-8.userapi.com/c850324/v850324754/1c637d/motC3h23w50.jpg Yeah, as you can see, for now PLAYING scre...
- Thu Aug 15, 2019 5:59 am
- Forum: Bug Reports
- Topic: Configuring virtual buttons is impossible on certain Android devices
- Replies: 2
- Views: 2032
Configuring virtual buttons is impossible on certain Android devices
So, remember you can configure shapes of the virtual buttons? First moving left, the moving right and etc. And to advance between in-game actions you had to press on three dots button which usually appears for phones and tablets with virtual on-screen buttons instead of the ones just drawn outside u...
- Wed Aug 14, 2019 3:16 pm
- Forum: Level and Artwork Design
- Topic: Questionable Android Viewport test
- Replies: 7
- Views: 5037
Android Viewport preview video
So, here's a preview video:
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- Tue Jul 30, 2019 8:15 pm
- Forum: Off Topic
- Topic: the forum is spamming me
- Replies: 14
- Views: 7517
Re: the forum is spamming me
Yep, got 3 same message from same darn bot. I think forum should probably have some kind of "blocking" option to prohibit any messages from blocked user... maybe from foe, I dunno
- Sat Jun 15, 2019 7:06 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 10
- Views: 5680
Reflektor and... Reflektor in style of Amiga Deflektor?
So yeah, there's a little comparison screenshot what one of Reflektor levels would look like in two different styles: Deflektor in Mirror Magic and Deflektor for Commodore Amiga. So I'm planning to make two different styles for this levelset to be chosen. Elements are pretty much done, I only need t...