Search found 326 matches

by Eizzoux
Wed Dec 18, 2019 7:50 am
Forum: Help
Topic: I can't find a broken image in a levelset's graphics.
Replies: 6
Views: 3162

Re: I can't find a broken image in a levelset's graphics.

I remember actually having the same problems from 3.3.0.1. The first thing I tried to do to is just convert all ".pcx" files to ".png" and then replace all game sprite definitions correspondingly from ABToons.pcx to ABToons.png, Generic1.pcx to Generic1.png, etc. And that worked out pretty well! At ...
by Eizzoux
Wed Dec 11, 2019 4:14 am
Forum: Bug Reports
Topic: CE's Set Custom Artwork doesn't know an element
Replies: 2
Views: 1814

Re: CE's Set Custom Artwork doesn't know an element

Holger wrote:
Tue Dec 10, 2019 9:51 pm
Do you have a simple example level to reproduce/demonstrate the behaviour shown in your video clip?
Oh, yeah, here
028.level
(1.5 KiB) Downloaded 252 times
It also doesn't react to changes of some elements, which, I guess, is normal, like, expandable walls growing nearby, conveyor belts activating nearby.
by Eizzoux
Thu Dec 05, 2019 12:19 pm
Forum: Bug Reports
Topic: CE's Set Custom Artwork doesn't know an element
Replies: 2
Views: 1814

CE's Set Custom Artwork doesn't know an element

Well, actually, if to be specific, they don't know some actions of an element. You see, the point is that I just created a level with one "spy" element which copies the artwork of any element which touches it from any side. But it's a little bit complicated for androids. While these guys are moving ...
by Eizzoux
Wed Nov 20, 2019 9:56 am
Forum: Bug Reports
Topic: Only first player is being drawn once in "Draw Single Items" mode
Replies: 4
Views: 2119

Re: Only first player is being drawn once in "Draw Single Items" mode

I have a bad message for you, Holger... It has been fixed only for 'Draw single items' tool. If you choose the other, the bug will appear again (it affects the yellow player as well - both normal and sokoban). Checked on Android "The bug" in this bug report was the different treatment of the yellow...
by Eizzoux
Fri Nov 01, 2019 5:30 am
Forum: Level and Artwork Design
Topic: Questionable Android Viewport test
Replies: 7
Views: 4678

Android viewport on Android R'n'D

I realized just now I only sent the resource set itself instead of .APK app with built-in package, so here it is now. Sorry.
Here
by Eizzoux
Fri Nov 01, 2019 5:17 am
Forum: Bug Reports
Topic: [Android] Screen rotation forces the game to close
Replies: 1
Views: 1353

[Android] Screen rotation forces the game to close

For some reason when the screen Auto-rotate is ON (and it's usually ON), and I rotate the phone, it forces the game (most recent version 4.1.3.0) to just kind of... crash, but not fully. If I rotate it while preloading the game, it then continues after I return after crashing instead of restarting, ...
by Eizzoux
Wed Sep 04, 2019 3:11 pm
Forum: Level and Artwork Design
Topic: Questionable Android Viewport test
Replies: 7
Views: 4678

Android Viewport test 0.1 version

Well, I guess, here it goes, not full version for now :D (download link is down below screenshots) https://sun9-53.userapi.com/c857624/v857624967/66551/i3sIUIt5BFc.jpg https://sun9-11.userapi.com/c857624/v857624967/66512/1hOwcnGF7Vc.jpg https://sun9-19.userapi.com/c857624/v857624967/6651b/KQmFM80bFW...
by Eizzoux
Sat Aug 17, 2019 9:28 am
Forum: Bug Reports
Topic: Not all actions are present for the Global Anim actions
Replies: 0
Views: 5153

Not all actions are present for the Global Anim actions

The problem is that I want to force the anims to click on specific menu elements just like what 'anim_event_action' is ought to do. So here's the anims: global.anim_1.part_1.MAINONLY.anim_event: end:anim_2.part_1 global.anim_1.part_1.MAINONLY.anim_event_action: main.button.first_level global.anim_2....
by Eizzoux
Thu Aug 15, 2019 11:19 am
Forum: Level and Artwork Design
Topic: Questionable Android Viewport test
Replies: 7
Views: 4678

Android Viewport narrow screen

Also here are screenshots with the very narrow screen https://pp.userapi.com/c850324/v850324754/1c6369/9D8u0u0xWAs.jpg https://sun9-22.userapi.com/c850324/v850324754/1c6373/5OeA3XiUN9U.jpg https://sun9-8.userapi.com/c850324/v850324754/1c637d/motC3h23w50.jpg Yeah, as you can see, for now PLAYING scre...
by Eizzoux
Thu Aug 15, 2019 5:59 am
Forum: Bug Reports
Topic: Configuring virtual buttons is impossible on certain Android devices
Replies: 2
Views: 1895

Configuring virtual buttons is impossible on certain Android devices

So, remember you can configure shapes of the virtual buttons? First moving left, the moving right and etc. And to advance between in-game actions you had to press on three dots button which usually appears for phones and tablets with virtual on-screen buttons instead of the ones just drawn outside u...
by Eizzoux
Wed Aug 14, 2019 3:16 pm
Forum: Level and Artwork Design
Topic: Questionable Android Viewport test
Replies: 7
Views: 4678

Android Viewport preview video

So, here's a preview video:
[youtube.video.link]
by Eizzoux
Tue Jul 30, 2019 8:15 pm
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 6931

Re: the forum is spamming me

Yep, got 3 same message from same darn bot. I think forum should probably have some kind of "blocking" option to prohibit any messages from blocked user... maybe from foe, I dunno
by Eizzoux
Sat Jun 15, 2019 7:06 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 10
Views: 5186

Reflektor and... Reflektor in style of Amiga Deflektor?

So yeah, there's a little comparison screenshot what one of Reflektor levels would look like in two different styles: Deflektor in Mirror Magic and Deflektor for Commodore Amiga. So I'm planning to make two different styles for this levelset to be chosen. Elements are pretty much done, I only need t...
by Eizzoux
Tue Apr 23, 2019 12:33 pm
Forum: Bug Reports
Topic: Editor toolbox visual glitch
Replies: 0
Views: 4733

Editor toolbox visual glitch

If you'll test your level while properties of custom element is open, you'll have all standard toolbox buttons instead of special CE buttons (copy to, copy from, swap, copy and paste). Then click on Draw single items button, you'll get visual replacement of three top buttons with CE buttons, but onl...
by Eizzoux
Tue Apr 23, 2019 12:19 pm
Forum: Level and Artwork Design
Topic: Missions test
Replies: 1
Views: 1481

Missions test

Yet another graphics trick test. This time, you'll have different objects on the right to "collect". Only 5 levels, then it just ends on the null one. It's just a test, so not sure about finishing, rather just using this trick on another levelset. sksdf.png tog_missions.zip (also, some gameplay bugs...