Search found 22 matches

by DiPal
Tue Aug 24, 2004 7:24 am
Forum: General Discussion
Topic: Sources and PalmOS3.5 port (Splitted from supaplex scissors)
Replies: 12
Views: 11627

Rockford557

Release date is unknown, because there are some features I'd like to include (tape load/save, envelope text showing, friendly user interface), but absolutely have no time for it...

BTW, current version is greyscale lo-res only.
by DiPal
Mon Aug 23, 2004 10:51 am
Forum: Programmer's Corner
Topic: PalmOS3.5 port of RND: questions and answers
Replies: 6
Views: 10563

PalmOS3.5 port of RND: questions and answers

In this thread we will speak about PalmOS3.5 port of Rocks'n'Diamonds. 1. > P.S. Is it possible to rearrange all IMG_*_EDITOR in conf_gfx.h after standard elements i.e. > IMG_CHAR_CURSOR? It will save some memory for Palm port (because > NUM_IMAGE_FILES for palm port was set to (4*IMG_CHAR_CURSOR+4*...
by DiPal
Mon Aug 09, 2004 7:16 am
Forum: General Discussion
Topic: Sources and PalmOS3.5 port (Splitted from supaplex scissors)
Replies: 12
Views: 11627

BTW: Is this a bug you also encounter in the "full" game (3.1.0 for Windows or Linux), or does it only happen in your stripped-down version?
No, this is only Palm-port bug.
That's *really* stripped down! :-)
See PM:)
by DiPal
Fri Aug 06, 2004 7:34 am
Forum: General Discussion
Topic: Sources and PalmOS3.5 port (Splitted from supaplex scissors)
Replies: 12
Views: 11627

Holger Just noticed that I already have PalmOS version 3.5.0. Well, it is very good! I think that old beast has only 8 megabytes of RAM... :-/ I have Palm M105 with 8Mb, but I can tell that on Palm M100 ROM with 2Mb game works as on my device:) If that would be OK, I would indeed still need the pro...
by DiPal
Thu Aug 05, 2004 2:12 pm
Forum: General Discussion
Topic: Sources and PalmOS3.5 port (Splitted from supaplex scissors)
Replies: 12
Views: 11627

Holger That sounds like a really ambitious project, regarding the usual hardware PalmOS runs on, and regarding the actual system requirements of R'n'D! Of course, there are some big limitations: no CE, only default graphic, no sound and music, not-soft scrolling . But now I can play first 39 levels...
by DiPal
Tue Jun 29, 2004 8:50 am
Forum: General Discussion
Topic: Sources and PalmOS3.5 port (Splitted from supaplex scissors)
Replies: 12
Views: 11627

Forgot to log in :)
Previous post was mine.
by DiPal
Tue Jun 22, 2004 9:02 am
Forum: Bug Reports
Topic: supaplex scissors: don't get killed
Replies: 21
Views: 19044

Hi, People! I can tell where bug is. In init.h we see: #define setMoveIntoAcidProperty(l, e, v) \ (setBitfieldProperty(&(l)->can_move_into_acid_bits, \ EP_CAN_MOVE_INTO_ACID, e, v)) #define getMoveIntoAcidProperty(l, e) \ (getBitfieldProperty(&(l)->can_move_into_acid_bits, \ EP_CAN_MOVE_INTO_ACID, e...