Search found 236 matches

by Darkon
Fri Jan 06, 2006 10:46 pm
Forum: New Ideas
Topic: contiuous input
Replies: 16
Views: 27443

Well its the same as what good is gravity good for? ;-)

Its basically just for different style levels.
Some people may want the player to be more careful, since they cant directally stop themselves moving without a solid block they would need to be extra careful.
by Darkon
Fri Jan 06, 2006 10:37 pm
Forum: New Ideas
Topic: Change Delay + other
Replies: 4
Views: 7179

Ah! i just had an idea! rather than what i originally mentioned why not a *go to page* So if the action on the page is met, it goes to a different page and checks to see if that is possible. Of course... this would need some kind of tick box that makes the page only check if its triggered from anoth...
by Darkon
Thu Jan 05, 2006 5:07 pm
Forum: New Ideas
Topic: Delayed snapping
Replies: 6
Views: 7880

For compatability sake it should be off by default, but its a great feature and should remain in the engine ;-) Also notice that some elements arnt dug correctally when snapped (mainly ones that arnt supposed to be snapped) Try it with the Diamond caves 2 landmine graphic when applied to a CE, it re...
by Darkon
Thu Jan 05, 2006 5:01 pm
Forum: Bug Reports
Topic: Team-mode on EM engine
Replies: 2
Views: 4380

I dont think Holger is finished implimenting teamplay on the classic Emerald Mines engine yet, theres still a few things needed such as the ability to change between different view modes (so player 1 and player 2 can go separate directions).
by Darkon
Wed Jan 04, 2006 3:53 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-6
Replies: 18
Views: 27516

A bug im amazed noones ever noticed before, and extremely suprized I never noticed myself until now. If you have music disabled ingame, yet a levelset you open has music playing on the main menu that music will continue to play when you start a level even though in level music is supposed to be off,...
by Darkon
Sat Dec 31, 2005 11:24 pm
Forum: New Ideas
Topic: Importing Sprites from Emerald Mines
Replies: 3
Views: 5608

I think Holger mentioned something a while ago about being able to use lower resolution graphics for the elements for use in the Emerald Mines engine. So if this is made possible it should be easy enough to change the graphics to a format usable by RnD. Of course I could be completely wrong... confi...
by Darkon
Thu Dec 29, 2005 10:29 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-5
Replies: 18
Views: 30328

Small problem with the automover If one player is traveling one direction and another traveling another due to automovers, it can cause one of the players to go off screen, isnt really a problem since both players can still move but thought id mention it. *edit* it causes the screen to move over, ye...
by Darkon
Wed Dec 28, 2005 8:11 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-5
Replies: 18
Views: 30328

Well, its still not 100% possible unless everytime a hammer was collected the walls, the chests and the nuts gain 1 variable but even then it wouldnt be 100% accurate since if a nut was spawned it wouldnt have the correct value. The hammer makes so whenever a wall, a nut or a chest is snapped, it ca...
by Darkon
Wed Dec 28, 2005 7:33 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-5
Replies: 18
Views: 30328

Ah, your quite right, it would be completely un-neccesary, id never noticed the *ce value* under the config 1 page, this means I should be able to do what i was wanting to do without any problems.
by Darkon
Wed Dec 28, 2005 6:13 pm
Forum: New Ideas
Topic: Change when- on initialize
Replies: 4
Views: 6993

Just tried what you suggested, didnt seem to do a thing.

And surely that would also trigger whenever that element is changed?
What im suggesting would only happen once, which would be when that element is first created, so even if it changes it wont do it again.
by Darkon
Wed Dec 28, 2005 4:23 pm
Forum: New Ideas
Topic: Change when- on initialize
Replies: 4
Views: 6993

Change when- on initialize

This would make so whenever an element is first created it would trigger an action.

This would be really useful for CE's that you want to have a starting variable, or create something upon first being created.
by Darkon
Wed Dec 28, 2005 3:54 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-5
Replies: 18
Views: 30328

One that comes to mind immediately isnt quite a bug but seems more of a feature. It seems that on the previous version, if a variable is 0 and you minus a value from it, it would act like it became 0 again however on the latest release it seems that this isnt the case, so it see's that the value is ...
by Darkon
Wed Dec 21, 2005 9:44 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-4
Replies: 6
Views: 11233

Slight graphical error here, on the DC 3 level I made simply push the nut into the proximitry mine and watch as the nut mysteriously changes into a ? then explodes.
by Darkon
Wed Dec 21, 2005 9:38 pm
Forum: Off Topic
Topic: Spammers...
Replies: 7
Views: 11515

Actually a simple question which can be only answered by simply running the game would probably be good. That way they would actually need the game in order to answer the questions, and i cant imagine anyone on these forums who DOESNT have R&D on their machine. Something along the lines of *What...
by Darkon
Tue Dec 20, 2005 5:17 pm
Forum: Off Topic
Topic: Happy xmas
Replies: 7
Views: 10324

Actually you just reminded me of something...

And Happy Christmas everyone!