Search found 534 matches

by Daniel H.
Wed Dec 02, 2009 9:37 pm
Forum: Help
Topic: Emerald Mine Club - no such thing as wrap-around movement?
Replies: 27
Views: 27123

Which levelset are you referring to?
by Daniel H.
Tue Jun 16, 2009 7:58 pm
Forum: Puzzles
Topic: Season 5! - Supaplex puzzle 21,22,23,24,25
Replies: 3
Views: 6786

now available for download
by Daniel H.
Tue Jun 16, 2009 7:31 pm
Forum: Bug Reports
Topic: [Fixed in 3.3.0.0] Crash only under Windows Vista (3.2.6.1)
Replies: 1
Views: 2718

[Fixed in 3.3.0.0] Crash only under Windows Vista (3.2.6.1)

Rocks'n'Diamonds 3.2.6.1 crashes frequently for me on the Windows Vista PC here, leaving nothing in stderr and nothing special in stdout. Here is an example level made in 3.2.6.1. It seems to work fine under both Windows XP and Windows 7. (The CE moves the player up. The crash happens for me right w...
by Daniel H.
Tue Jun 16, 2009 1:06 pm
Forum: Puzzles
Topic: Season 4 - Supaplex Puzzle 16,17,18,19,20
Replies: 7
Views: 8375

You're right. :oops: Thank you for telling me. I fixed it. :)
by Daniel H.
Tue Jun 16, 2009 12:58 pm
Forum: Puzzles
Topic: Season 4 - Supaplex Puzzle 16,17,18,19,20
Replies: 7
Views: 8375

now available for download
by Daniel H.
Tue Jun 16, 2009 12:34 pm
Forum: Bug Reports
Topic: Tube disappears after entering and dying in acid.
Replies: 3
Views: 3571

I guess that the pipe kinda irritates the element so that it doesn't recognize the player as running into it. All ¸344's are "protected." You can only walk into the sides or bottom of ¸022 from any unprotected element. Here is a bug: When ¸080 stands on a protected element and tries to walk into ¸0...
by Daniel H.
Tue Jun 16, 2009 12:09 pm
Forum: Bug Reports
Topic: Tube disappears after entering and dying in acid.
Replies: 3
Views: 3571

I like your well-illustrated post :D Thank you for reporting this bug. (Which level were you in when this happened? I don't remember any levels in that set with both ¸022 and a ¸081.) I have also (very recently, so that I hadn't reported it yet) experienced (in 3.2.4) entering ¸022 from the top resu...
by Daniel H.
Mon Jun 15, 2009 9:25 pm
Forum: Puzzles
Topic: [Season 3] Supaplex puzzle 11,12,13,14,15!
Replies: 5
Views: 6928

now available for download
by Daniel H.
Mon Jun 15, 2009 1:52 pm
Forum: Off Topic
Topic: Forum database fixed
Replies: 9
Views: 10453

(You're welcome.)
by Daniel H.
Mon Jun 15, 2009 1:50 pm
Forum: New Ideas
Topic: Change Condition: "Gravity Changes" (also Wind)
Replies: 0
Views: 6069

Change Condition: "Gravity Changes" (also Wind)

Two CE change conditions are suggested here: [Change when] gravity changes [Change when] wind direction changes Both of these can already be implemented by using custom elements with several change pages: Gravity changes when: Player enters any gravity port Change by page of [all change pages that c...
by Daniel H.
Mon Jun 15, 2009 1:42 pm
Forum: New Ideas
Topic: CE Action: "Set scroll delay"
Replies: 0
Views: 5792

CE Action: "Set scroll delay"

This CE action would allow a custom element to set a player's scroll delay. This would override the scroll delay set both in user settings and in the levelset graphics. The value would not be saved when the level is exited; the scroll delay would return its original value (set by either user setting...
by Daniel H.
Mon Jun 15, 2009 1:39 pm
Forum: New Ideas
Topic: Option: "Use last graphic after change"
Replies: 0
Views: 5745

Option: "Use last graphic after change"

Like "Use last CE value after change," this option "Use last graphic after change" would allow a CE to change to another CE while keeping the same graphic.

This would add to the helpfulness of the "Set CE artwork" action in decreasing the number of custom elements it takes to do certain things.
by Daniel H.
Mon Jun 15, 2009 1:28 pm
Forum: Puzzles
Topic: [Last from season 2] Supaplex puzzle 10!
Replies: 5
Views: 7342

RockWord's Supaplex Puzzles are now available for download as a levelset:

RockWord's Supaplex Puzzles

*EDIT* If you downloaded the levelset before this message was here, please download it again. A mistake has been fixed.
by Daniel H.
Sat Jun 13, 2009 6:22 pm
Forum: Off Topic
Topic: Forum database fixed
Replies: 9
Views: 10453

by Daniel H.
Fri Jun 12, 2009 5:22 pm
Forum: Bug Reports
Topic: CE touching moving conveyor belt doesn't work
Replies: 5
Views: 7316

It seems as though number 3 has been the chosen option :wink: (not intentionally, of course) There is also a related conveyor belt bug: When a CE creates a conveyor belt, the conveyor belt will be stopped regardless of the conveyor belt switch position. There was a similar problem in 3.1.x with invi...