Search found 361 matches

by HerzAusGold
Sat Jan 19, 2008 11:47 pm
Forum: Bug Reports
Topic: Weird Crashes
Replies: 11
Views: 20128

Hi,Holger
Hm may be it have something to do with the "request" (SDL) bug
I mentioned in my mail?
In RNDTEST it don't crash!
by HerzAusGold
Sat Jan 19, 2008 11:37 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162222

update and insert some RND elements in proposal. Add only to "RND engine". From Id 402 to ... Last element I add is RND_EXPANDINGWALL This is selectable in editor (but maybe with same behaviour as EXPANDINGWALL) dont check it. But to be with BDCFF it's allowed to add it, isn't it? *edit: F...
by HerzAusGold
Thu Jan 17, 2008 12:34 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162222

Hi, I can check the list at the weekend, want to update some RND elements. LogicDeLuxe wrote: For DummyProperties, I suggest diamondcollector, penalty, destructible as more readable alternatives for true and no_diamondcollector, no_penalty, indestructible as readable alternatives for false. For Inte...
by HerzAusGold
Mon Jan 14, 2008 8:28 pm
Forum: Bug Reports
Topic: Weird Crashes
Replies: 11
Views: 20128

Hm, don't crash in rndTest325.
Don't know what the problem caused in normal RnD.
The memory leaks I removed are not in the game.

If you copy rndTest_jue0.exe to rndTest.exe
it should work with normal environment (graphic, sound) too.
by HerzAusGold
Sun Jan 13, 2008 5:59 pm
Forum: Level and Artwork Design
Topic: All Dangerous Caves
Replies: 2
Views: 7337

Oh yeah, very dangerous caves.
Well done.
by HerzAusGold
Thu Jan 10, 2008 8:28 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162222

Oh, it depends on how many elements are inthe level.
Reason is that each element needs time in "code" to move, isn't it?

What have the "delay" to do with the leveltime?
by HerzAusGold
Thu Jan 10, 2008 12:23 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162222

Steffest wrote: I've been playing around with the last Amiga Emerald Mine editor and I think I'm going to stick with all the EM elements that you can use in that editor. Yep. All available and selectable EM element in editor should be in BDCFF table. For graphic variations or other quirks, I agree ...
by HerzAusGold
Wed Jan 09, 2008 8:20 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162222

Dave wrote: Cameuba_1,Cameuba_2,Cameuba_3,Cameuba_4,Cameuba_5,Cameuba_6,Cameuba_7,Cameuba_8 these are not animations. they are equivalent to decor or the 4 different steel/wall/etc images. these occur in caves from the beginning. Hm, can you give an example? Dave wrote: the copyright letter also. s...
by HerzAusGold
Mon Jan 07, 2008 8:48 pm
Forum: Off Topic
Topic: It's my birthday!
Replies: 2
Views: 8827

Happy birthday!
by HerzAusGold
Mon Jan 07, 2008 5:16 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162222

LogicDeLuxe wrote: At least for altering the effect table, all BD elements should be available, also those not useful to be used in a map. Keep in mind that in BD, those animation sequences are not just animation steps, but every single stage of them may be altered with an effect command. Maybe EM ...
by HerzAusGold
Mon Jan 07, 2008 11:50 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162222

Those are just different animation steps of Acid and Amoeba, right? If they are only animation steps, they should not added to any element list, because this handles each engine different. Eg. even the "falling" elements in LogicDeLuxe proposal are handled from most tools/engine as normal...
by HerzAusGold
Mon Jan 07, 2008 11:32 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162222

Maybe for clarity all elements that e.g. EM adds should be named EM_... , not just the overlapping ones.
Yes, this is the best way.
Except BD elements like "DIAMOND" as LogicDeLuxe said.

Please post it when you are ready with renaming,
so we can edit or add elements.
by HerzAusGold
Sun Jan 06, 2008 9:06 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162222

Hm, the RND_ID can change at any time, so we should take the "element_name"!!! Like as for Dave's engine or for other. I think Dave mean this in his last post. For the (old) engines its may be usefull to have the internal id, when it is sure that nobody delelop on it. Ok the internal id is...
by HerzAusGold
Sat Jan 05, 2008 11:16 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 65
Views: 228033

Hi, I just upload "rndTest325-tc8" This edition can download from Zomis-Filearchiv within the normal menue. Special thanks to Zomis , who made some special php-scripts for easy select "all" or "levels" or "group". Load "all" entries: > rndTest_jue0 -...
by HerzAusGold
Sat Jan 05, 2008 6:57 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162222

Hi,
because they exists in RnD, some properties are usefull:
GraphicSet=
MusicSet=
SoundSet=

eg. GraphicSet=BD2K3
if not given default is used.