Search found 357 matches

by HerzAusGold
Sun Jan 13, 2008 5:59 pm
Forum: Level and Artwork Design
Topic: All Dangerous Caves
Replies: 2
Views: 6096

Oh yeah, very dangerous caves.
Well done.
by HerzAusGold
Thu Jan 10, 2008 8:28 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371750

Oh, it depends on how many elements are inthe level.
Reason is that each element needs time in "code" to move, isn't it?

What have the "delay" to do with the leveltime?
by HerzAusGold
Thu Jan 10, 2008 12:23 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371750

Steffest wrote: I've been playing around with the last Amiga Emerald Mine editor and I think I'm going to stick with all the EM elements that you can use in that editor. Yep. All available and selectable EM element in editor should be in BDCFF table. For graphic variations or other quirks, I agree ...
by HerzAusGold
Wed Jan 09, 2008 8:20 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371750

Dave wrote: Cameuba_1,Cameuba_2,Cameuba_3,Cameuba_4,Cameuba_5,Cameuba_6,Cameuba_7,Cameuba_8 these are not animations. they are equivalent to decor or the 4 different steel/wall/etc images. these occur in caves from the beginning. Hm, can you give an example? Dave wrote: the copyright letter also. s...
by HerzAusGold
Mon Jan 07, 2008 8:48 pm
Forum: Off Topic
Topic: It's my birthday!
Replies: 2
Views: 6773

Happy birthday!
by HerzAusGold
Mon Jan 07, 2008 5:16 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371750

LogicDeLuxe wrote: At least for altering the effect table, all BD elements should be available, also those not useful to be used in a map. Keep in mind that in BD, those animation sequences are not just animation steps, but every single stage of them may be altered with an effect command. Maybe EM ...
by HerzAusGold
Mon Jan 07, 2008 11:50 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371750

Those are just different animation steps of Acid and Amoeba, right? If they are only animation steps, they should not added to any element list, because this handles each engine different. Eg. even the "falling" elements in LogicDeLuxe proposal are handled from most tools/engine as normal...
by HerzAusGold
Mon Jan 07, 2008 11:32 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371750

Maybe for clarity all elements that e.g. EM adds should be named EM_... , not just the overlapping ones.
Yes, this is the best way.
Except BD elements like "DIAMOND" as LogicDeLuxe said.

Please post it when you are ready with renaming,
so we can edit or add elements.
by HerzAusGold
Sun Jan 06, 2008 9:06 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371750

Hm, the RND_ID can change at any time, so we should take the "element_name"!!! Like as for Dave's engine or for other. I think Dave mean this in his last post. For the (old) engines its may be usefull to have the internal id, when it is sure that nobody delelop on it. Ok the internal id is...
by HerzAusGold
Sat Jan 05, 2008 11:16 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 64
Views: 111598

Hi, I just upload "rndTest325-tc8" This edition can download from Zomis-Filearchiv within the normal menue. Special thanks to Zomis , who made some special php-scripts for easy select "all" or "levels" or "group". Load "all" entries: > rndTest_jue0 -...
by HerzAusGold
Sat Jan 05, 2008 6:57 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371750

Hi,
because they exists in RnD, some properties are usefull:
GraphicSet=
MusicSet=
SoundSet=

eg. GraphicSet=BD2K3
if not given default is used.
by HerzAusGold
Fri Jan 04, 2008 5:53 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371750

Steffest wrote: If memory serves me well, there are some EM caves that use the explosion object in designtime. E.g. it can be used to delay a falling boulder for 1 frame. But that would be an execption offcourse ... For the delay the elements have a delayed property, like "BOULDERfd" Whic...
by HerzAusGold
Thu Jan 03, 2008 9:02 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 64
Views: 111598

Hi, I just upload "rndTest325-tc7" (NewYear-Edition) Develop on this is in progress! This edition have a BDCFF configurable native loader. File "bdcff.conf". So RND have a common readable fileformat, because you can set each RND element as item! Some levels of DX-Boulderdash01 in...
by HerzAusGold
Thu Jan 03, 2008 8:54 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371750

Maybe with some small changes? like "key_red" maybe is more relevant then "key_1" ? (Allthough it also would make sense that a key_1 is needed to open door_1 and that the color doesn't really matter much.) Yes, this renaming makes more readable. Ok. Hmm, this process seems to sc...
by HerzAusGold
Thu Jan 03, 2008 12:42 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371750

Hi, Hm you add some elements which not exists in EM! Can we use the RND element names instead? For all (new) elements? Than we have a BDCFF proposal which cover the RND needs. ;) This makes things and tools easier! To save compatibility we should use the old names ( maybe additional ) which already ...