Oh yeah, very dangerous caves.
Well done.
Search found 357 matches
- Sun Jan 13, 2008 5:59 pm
- Forum: Level and Artwork Design
- Topic: All Dangerous Caves
- Replies: 2
- Views: 6096
- Thu Jan 10, 2008 8:28 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 371750
- Thu Jan 10, 2008 12:23 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 371750
Steffest wrote: I've been playing around with the last Amiga Emerald Mine editor and I think I'm going to stick with all the EM elements that you can use in that editor. Yep. All available and selectable EM element in editor should be in BDCFF table. For graphic variations or other quirks, I agree ...
- Wed Jan 09, 2008 8:20 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 371750
Dave wrote: Cameuba_1,Cameuba_2,Cameuba_3,Cameuba_4,Cameuba_5,Cameuba_6,Cameuba_7,Cameuba_8 these are not animations. they are equivalent to decor or the 4 different steel/wall/etc images. these occur in caves from the beginning. Hm, can you give an example? Dave wrote: the copyright letter also. s...
- Mon Jan 07, 2008 8:48 pm
- Forum: Off Topic
- Topic: It's my birthday!
- Replies: 2
- Views: 6773
- Mon Jan 07, 2008 5:16 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 371750
LogicDeLuxe wrote: At least for altering the effect table, all BD elements should be available, also those not useful to be used in a map. Keep in mind that in BD, those animation sequences are not just animation steps, but every single stage of them may be altered with an effect command. Maybe EM ...
- Mon Jan 07, 2008 11:50 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 371750
- Mon Jan 07, 2008 11:32 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 371750
- Sun Jan 06, 2008 9:06 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 371750
- Sat Jan 05, 2008 11:16 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 64
- Views: 111598
- Sat Jan 05, 2008 6:57 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 371750
- Fri Jan 04, 2008 5:53 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 371750
- Thu Jan 03, 2008 9:02 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 64
- Views: 111598
- Thu Jan 03, 2008 8:54 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 371750
- Thu Jan 03, 2008 12:42 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 371750
Hi, Hm you add some elements which not exists in EM! Can we use the RND element names instead? For all (new) elements? Than we have a BDCFF proposal which cover the RND needs. ;) This makes things and tools easier! To save compatibility we should use the old names ( maybe additional ) which already ...