Search found 321 matches

by HerzAusGold
Fri Dec 28, 2007 7:33 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 134197

LogicDeLuxe wrote:
No, it's not. Take a look here: http://www.gratissaugen.de/erbsen/bdcff.html
I'm actually rewrite the BDCFF stuff, and want to integrate the mentioned proposal for RnD. If I have any deeper questions, I think it better I send you a email
by HerzAusGold
Wed Dec 26, 2007 10:27 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 30
Views: 36052

Hi, I just upload "rndTest325-tc6" (Christmas-Edition) This edition can download from Zomis-Filearchiv within the normal menue. Start it with (or make a shortcut): > rndTest_jue0 -urlbase=rndfalist: (Don't forget the doublepoint at the end) A new main group "rndfa" is added, where now you can browse...
by HerzAusGold
Fri Dec 21, 2007 8:06 pm
Forum: Off Topic
Topic: Happy Xmas!
Replies: 6
Views: 8210

Happy Xmas!

Happy Christmas.
Frohe Weihnachten.
Noël heureux.
Feliz Navidad.
Felice Natale.
....

Keep cool!
HerzAusGold
by HerzAusGold
Thu Dec 20, 2007 11:41 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 134197

Not for DX Boulderdash, but for RnD, it's quite a bit of work. Hm, so I see... the pascal conversion is not the problem.. it's the integration in RnD... where I doubt that I'm able to do it, because I'm not familiar with the game engine code in RnD. And have always problems with the technique which...
by HerzAusGold
Thu Dec 20, 2007 11:34 am
Forum: Programmer's Corner
Topic: bd conversion
Replies: 10
Views: 12536

It will use BDCFF natively. That engine will be GPL'd once the final version is released.
This are sound good...
by HerzAusGold
Wed Dec 19, 2007 8:20 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 30
Views: 36052

Hi,
anyone out which try out the BD, BDCFF or BD4 native loader?

.....
by HerzAusGold
Wed Dec 19, 2007 7:58 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 134197

Thanks for your answers LogicDeLuxe.
Maybe I wait for Steffens release...
/*edit*/ Pascal source should be no problem...
by HerzAusGold
Wed Dec 19, 2007 7:54 pm
Forum: Programmer's Corner
Topic: bd conversion
Replies: 10
Views: 12536

Holger has the code already and permission to convert it under GPL. My old engine was written in Pascal. Besides this, After finishing the Crazy Light Tools on the C64, I plan to write a new engine from scratch, probably using SDL, so it can be easily ported. ...Holger is very occupied at the momen...
by HerzAusGold
Tue Dec 18, 2007 7:42 pm
Forum: Programmer's Corner
Topic: bd conversion
Replies: 10
Views: 12536

Hi LogicDeLuxe,
as far as I know, you wrote a BD engine for RnD (or a part of)
If you send me the code (with related stuff) I can try to integrate it in RnD.
by HerzAusGold
Tue Dec 18, 2007 7:38 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 134197

Hi LogicDeLuxe, for the BDCFF format you mentioned here No, it's not. Take a look here: http://www.gratissaugen.de/erbsen/bdcff.html are there any levels out? Are all elements possible in RnD? One question to BDCFF Is a falling element have any difference to a normal element placed on this position?...
by HerzAusGold
Tue Dec 11, 2007 8:31 pm
Forum: Programmer's Corner
Topic: bd conversion
Replies: 10
Views: 12536

bd conversion

Hi, need your help. I convert the original BD levels in this way: (in RndTest) (bd description in comment) el = EL_BD_ROCK; /* boulder */ el = EL_BD_DIAMOND; /* diamond */ el = EL_BD_MAGIC_WALL; /* magic wall */ el = EL_BD_WALL; /* brick wall */ el = EL_STEELWALL; /* steel wall */ el = EL_BD_EXPANDA...
by HerzAusGold
Tue Dec 11, 2007 7:59 pm
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 19235

Indeed! :shock:
Where are my eyes.
My only excuse is that I don't know that a EM-Cave have a width of 64.
Very good example what a linear loop can do.
Sorry for my mistake.
by HerzAusGold
Tue Dec 11, 2007 11:43 am
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 19235

Only again to mentioned:
In the array the 128 is not set! (or only set for a short time)
It is always overwritten with 101.
Because the second loop do the replacement again.
by HerzAusGold
Mon Dec 10, 2007 8:49 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 134197

- new objects would include a description of their behaviour, or a link to more info, so an editor wouldn't have to actually trace down a compatible player that knows the new object to get an understanding of what the object does. HerzAusGold: you're right that a common levelformat is not entirely ...
by HerzAusGold
Sun Dec 09, 2007 9:01 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 30
Views: 36052

Hi, I'm in good mood, so I just upload rndTest325-tc5.

Now with native BD4 loader

Demo levels included.

Special thanks to Dave for his help.

Have fun. 8)