Search found 361 matches
- Thu Apr 03, 2008 7:02 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 1162088
Is there no implicit value for this available? e.g Framerate? For documentation this should be set to the value the author intended. A clone should have values to adjust timers by a multipikator. A cycle exact clone is very difficult, and new levels should be designed without needed cycle exact timi...
- Sat Mar 29, 2008 5:46 pm
- Forum: General Discussion
- Topic: TAS runs?
- Replies: 17
- Views: 46835
- Sat Mar 29, 2008 5:37 pm
- Forum: Level and Artwork Design
- Topic: veysiorak.Turkey new levels update
- Replies: 2
- Views: 8901
- Wed Feb 27, 2008 11:46 am
- Forum: New Ideas
- Topic: Profile parameter
- Replies: 11
- Views: 24164
- Wed Feb 20, 2008 9:32 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 1162088
- Sun Feb 17, 2008 9:41 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 1162088
- Sun Feb 17, 2008 4:53 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 1162088
If an autor wants random placements there, he can still do this with the RandomFill cave object. - The random placement of existing C64 caves is always compatible as the engine always proceeds all 40 colums. - The defaults of 40 22 0 0 19 11 are compatible to PLCK caves. Though if the map is smalle...
- Sat Feb 16, 2008 9:21 pm
- Forum: New Ideas
- Topic: Profile parameter
- Replies: 11
- Views: 24164
- Sat Feb 16, 2008 9:19 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 65
- Views: 227922
- Mon Feb 04, 2008 8:28 pm
- Forum: Level and Artwork Design
- Topic: Maze Elements?
- Replies: 5
- Views: 11188
Some ideas most likely: - pushable walls (or rows) so new ways are created or destroyed and others: - trap doors (rescue with collected paracute) - stairs or ladders (teleporter) to have like a 3D maze - energie pills - energie unloader - dynamite or bombs - switches (wall disapear, aso.) - new maze...
- Sat Feb 02, 2008 4:42 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 1162088
- Thu Jan 31, 2008 6:06 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 1162088
Code: Select all
&<>[];,=" '´`
All chars in ASCII - checked.
- Wed Jan 30, 2008 8:39 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 1162088
- Wed Jan 30, 2008 8:35 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 1162088
- Wed Jan 30, 2008 11:31 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 1162088
Also, I think element codes like _[, _], _> and >_ aren't exactly a good idea, as they include key characters which sure makes the parser unnecessarily complex. That's true. But we should not use the ampersand too, because it's introduce a special char sequence. We should not use: semicolon - becau...