Search found 361 matches

by HerzAusGold
Thu Apr 03, 2008 7:02 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162088

Is there no implicit value for this available? e.g Framerate? For documentation this should be set to the value the author intended. A clone should have values to adjust timers by a multipikator. A cycle exact clone is very difficult, and new levels should be designed without needed cycle exact timi...
by HerzAusGold
Sat Mar 29, 2008 5:46 pm
Forum: General Discussion
Topic: TAS runs?
Replies: 17
Views: 46835

A replacement to single step: try the mouse mode in rndtest

> rndTest_jue0 -mousemode=49

Click your way, then press Space to release the player
Point to destination, Left mouse button
Right mouse button for snap
by HerzAusGold
Sat Mar 29, 2008 5:37 pm
Forum: Level and Artwork Design
Topic: veysiorak.Turkey new levels update
Replies: 2
Views: 8901

the levels are good.
but too quick for me.
May be it's better to load it up to zomis site, because the link
lokes not so serious..
by HerzAusGold
Wed Feb 27, 2008 11:46 am
Forum: New Ideas
Topic: Profile parameter
Replies: 11
Views: 24164

It's availabe here: http://www.zomis.net/rnd/download.php?id=421 or at my homepage: http://www.horseandgroome.de/ With the "-profile=home" option it should run from a stick without a launcher. There are no modifications to the source I'm not familiar with the script language - I looked int...
by HerzAusGold
Wed Feb 20, 2008 9:32 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162088

The proposal should have this higher version number, too. ;)
by HerzAusGold
Sun Feb 17, 2008 9:41 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162088

Hm, in a exiting converter the random fill directive fills only the intermission area (20*12) if there is an intermission. In an other converter: After reading the original CAV file a intermission check is done, which checks if the area "behind" the visible area is filled with steelwall - ...
by HerzAusGold
Sun Feb 17, 2008 4:53 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162088

If an autor wants random placements there, he can still do this with the RandomFill cave object. - The random placement of existing C64 caves is always compatible as the engine always proceeds all 40 colums. - The defaults of 40 22 0 0 19 11 are compatible to PLCK caves. Though if the map is smalle...
by HerzAusGold
Sat Feb 16, 2008 9:21 pm
Forum: New Ideas
Topic: Profile parameter
Replies: 11
Views: 24164

Load up "rndTest325-tc10". It's now support the "-profile" switch, with environment variable. *EDIT* I found the PortableApp-Launcher and the RND preRelease-3 on your server. I download it, and the so called "portable source". But this is the original RND source! (only ...
by HerzAusGold
Sat Feb 16, 2008 9:19 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 65
Views: 227922

Load up "rndTest325-tc10".

It's now support the "-profile" switch, with environment variable.
by HerzAusGold
Mon Feb 04, 2008 8:28 pm
Forum: Level and Artwork Design
Topic: Maze Elements?
Replies: 5
Views: 11188

Some ideas most likely: - pushable walls (or rows) so new ways are created or destroyed and others: - trap doors (rescue with collected paracute) - stairs or ladders (teleporter) to have like a 3D maze - energie pills - energie unloader - dynamite or bombs - switches (wall disapear, aso.) - new maze...
by HerzAusGold
Sat Feb 02, 2008 4:42 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162088

I changed the name for RnD element 68 from LAMPsocket to SOKOBANFIELD.Please check, if this is all correct now!
Yep, it's correct now.
by HerzAusGold
Thu Jan 31, 2008 6:06 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162088

Code: Select all

 &<>[];,=" '´` 
All this chars now removed from BDCFF list (2-byte-code).
All chars in ASCII - checked.
by HerzAusGold
Wed Jan 30, 2008 8:39 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162088

About the properties, there should be separate cave and game properties.
If some property exists in both then it should listed in both.
Cheers
HerzAusGold
by HerzAusGold
Wed Jan 30, 2008 8:35 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162088

map section should be without indent.
For compatibilty reason (older bdcff files)!
by HerzAusGold
Wed Jan 30, 2008 11:31 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 1162088

Also, I think element codes like _[, _], _> and >_ aren't exactly a good idea, as they include key characters which sure makes the parser unnecessarily complex. That's true. But we should not use the ampersand too, because it's introduce a special char sequence. We should not use: semicolon - becau...