Search found 321 matches

by HerzAusGold
Mon Jan 21, 2008 11:41 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 131242

Search filter on name is added (handy indeed) Sorting on 2-char-code is now case sensitive Sorting on ID is now a genuine sort on ID very usefull! Thanks. I changed the names of DOOR_1 etc of the RnD elements to RnD_DOOR_1 etc, to clarify that RnD doors have different behaviour then EM doors. For a...
by HerzAusGold
Sun Jan 20, 2008 3:15 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 131242

Update a couple of RND elements. up to SP_SPACE . There are lot of elements outstanding... maybe next weekend. Remove BD_AMOEBA and define EM_AMOEBA, EM_WALL, EM_EXPANDABLEWALL because this is extra selectable in RND editor and have an different behaviour. Update BD elements to the more fitting RND-...
by HerzAusGold
Sun Jan 20, 2008 1:27 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 131242

No need for a batch update, I think. No need for a "remove element", this should always only done by admin. But one thing you can add, a filter for search all names with "WALL" or other (user input) included. sorting over 2-byte-code should be case sensitive (or switchable) sorting over ID should so...
by HerzAusGold
Sun Jan 20, 2008 9:59 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 131242

Insert some RnD elements to proposal

..to insert a element, how can I fill up the form automatically
I tried it but it dont work, maybe use the wrong post codes.
Can you give a example for filling up the form with post codes or
"GET" fields.
by HerzAusGold
Sun Jan 20, 2008 8:04 am
Forum: Bug Reports
Topic: Weird Crashes
Replies: 11
Views: 8645

No, it was an invalid memory access in src/game.c in function UpdateGameControlValues() (in the very last "for" loop), where "gpc->value" could have been -1. Interpreting this as an element number, used as an array index, caused an invalid memory access in rare conditions (when there was no own mem...
by HerzAusGold
Sat Jan 19, 2008 11:47 pm
Forum: Bug Reports
Topic: Weird Crashes
Replies: 11
Views: 8645

Hi,Holger
Hm may be it have something to do with the "request" (SDL) bug
I mentioned in my mail?
In RNDTEST it don't crash!
by HerzAusGold
Sat Jan 19, 2008 11:37 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 131242

update and insert some RND elements in proposal. Add only to "RND engine". From Id 402 to ... Last element I add is RND_EXPANDINGWALL This is selectable in editor (but maybe with same behaviour as EXPANDINGWALL) dont check it. But to be with BDCFF it's allowed to add it, isn't it? *edit: For insert ...
by HerzAusGold
Thu Jan 17, 2008 12:34 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 131242

Hi, I can check the list at the weekend, want to update some RND elements. LogicDeLuxe wrote: For DummyProperties, I suggest diamondcollector, penalty, destructible as more readable alternatives for true and no_diamondcollector, no_penalty, indestructible as readable alternatives for false. For Inte...
by HerzAusGold
Mon Jan 14, 2008 8:28 pm
Forum: Bug Reports
Topic: Weird Crashes
Replies: 11
Views: 8645

Hm, don't crash in rndTest325.
Don't know what the problem caused in normal RnD.
The memory leaks I removed are not in the game.

If you copy rndTest_jue0.exe to rndTest.exe
it should work with normal environment (graphic, sound) too.
by HerzAusGold
Sun Jan 13, 2008 5:59 pm
Forum: Level and Artwork Design
Topic: All Dangerous Caves
Replies: 2
Views: 4692

Oh yeah, very dangerous caves.
Well done.
by HerzAusGold
Thu Jan 10, 2008 8:28 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 131242

Oh, it depends on how many elements are inthe level.
Reason is that each element needs time in "code" to move, isn't it?

What have the "delay" to do with the leveltime?
by HerzAusGold
Thu Jan 10, 2008 12:23 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 131242

Steffest wrote: I've been playing around with the last Amiga Emerald Mine editor and I think I'm going to stick with all the EM elements that you can use in that editor. Yep. All available and selectable EM element in editor should be in BDCFF table. For graphic variations or other quirks, I agree ...
by HerzAusGold
Wed Jan 09, 2008 8:20 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 131242

Dave wrote: Cameuba_1,Cameuba_2,Cameuba_3,Cameuba_4,Cameuba_5,Cameuba_6,Cameuba_7,Cameuba_8 these are not animations. they are equivalent to decor or the 4 different steel/wall/etc images. these occur in caves from the beginning. Hm, can you give an example? Dave wrote: the copyright letter also. s...
by HerzAusGold
Mon Jan 07, 2008 8:48 pm
Forum: Off Topic
Topic: It's my birthday!
Replies: 2
Views: 5322

Happy birthday!
by HerzAusGold
Mon Jan 07, 2008 5:16 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 131242

LogicDeLuxe wrote: At least for altering the effect table, all BD elements should be available, also those not useful to be used in a map. Keep in mind that in BD, those animation sequences are not just animation steps, but every single stage of them may be altered with an effect command. Maybe EM ...