Search found 321 matches

by HerzAusGold
Sat Nov 05, 2005 11:41 pm
Forum: New Ideas
Topic: Sokoban
Replies: 8
Views: 9382

Sokoban

Hi,
after i have played MagicSokoban, I want to implement it in Rnd.
The algorithm is easy, but moving the player and drawing some extra elements is up to now a mystery.
I code it and send the source to Holger this night.
by HerzAusGold
Thu Nov 03, 2005 10:05 pm
Forum: Programmer's Corner
Topic: Game at work
Replies: 4
Views: 7042

No problem, may be a new idea

So... if you've modified the source to play it at work, but it skips the menu... shouldn't you know for yourself what causes the problem? I don't really understand your problem... But anyways, I moved your post from "New ideas" to the Programmer's corner, since this sounds more programming related....
by HerzAusGold
Thu Nov 03, 2005 9:47 pm
Forum: Bug Reports
Topic: BugReport: SnakeBite in Win98
Replies: 10
Views: 8373

Sorry

Sorry for the new "Guest" Entry.
But my WLAN lost the connection.
At it seems that i have to login again, even though i see my name .
And sorry for wrong quoting, i am use it rarely.
by HerzAusGold
Wed Nov 02, 2005 7:35 pm
Forum: Bug Reports
Topic: BugReport: SnakeBite in Win98
Replies: 10
Views: 8373

Using SnagIt for convert

Hi,
After I edit a PCX with SnagIt the game crashes with the described error.
Loading the image in SnagIt convert it to BMP, edit with MS-Paint and convert back with SnagIt functions perfect.
No error is produced and game dont crash.
by HerzAusGold
Wed Nov 02, 2005 7:19 pm
Forum: Programmer's Corner
Topic: Game at work
Replies: 4
Views: 7042

Game at work

Hi, I have modified the source a little bit. Now I can play the game at work. :P "Return" is now a "Boss" key, not return to menu, just leaving the game. So the "Boss" dont see playing. :oops: Change description: Run RnD starts the game immediatly, without a menu. Pressing Escape,Return,Tab or Space...
by HerzAusGold
Sun Oct 23, 2005 7:50 pm
Forum: Programmer's Corner
Topic: Compile errors
Replies: 7
Views: 9661

sdl.h

Yes, this also works. But you have luck... you write in "sdl.h" #DEFINE SDL_H in "SDL.H" there is written: #DEFINE _SDL_H ...or is that always like that? (is this a unix naming convention?) btw: I forced the makefile to use PLATFORM=cross-win32 and I have to change posix_mkdir to call mkdir with two...