Search found 321 matches

by HerzAusGold
Sat Feb 02, 2008 4:42 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 128911

I changed the name for RnD element 68 from LAMPsocket to SOKOBANFIELD.Please check, if this is all correct now!
Yep, it's correct now.
by HerzAusGold
Thu Jan 31, 2008 6:06 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 128911

Code: Select all

 &<>[];,=" '´` 
All this chars now removed from BDCFF list (2-byte-code).
All chars in ASCII - checked.
by HerzAusGold
Wed Jan 30, 2008 8:39 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 128911

About the properties, there should be separate cave and game properties.
If some property exists in both then it should listed in both.
Cheers
HerzAusGold
by HerzAusGold
Wed Jan 30, 2008 8:35 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 128911

map section should be without indent.
For compatibilty reason (older bdcff files)!
by HerzAusGold
Wed Jan 30, 2008 11:31 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 128911

Also, I think element codes like _[, _], _> and >_ aren't exactly a good idea, as they include key characters which sure makes the parser unnecessarily complex. That's true. But we should not use the ampersand too, because it's introduce a special char sequence. We should not use: semicolon - becau...
by HerzAusGold
Tue Jan 29, 2008 9:12 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 128911

If we also support unicode like in HTML, so we can use all characters including [] and <>, we should be fine with this solution, I think.
I don't like unicode, because some editors dont like it.
Use the ampersand prefix should be enought, like "<" for "<"
(without the quote's)
by HerzAusGold
Tue Jan 29, 2008 4:55 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 128911

Hm I like more this: [note1] Hi, this is game <b>SuperGau</b> With the new element piggy. And you should <u>collect bullets</u> [/note1] So a multiline note with bold and underline is possible. Ok we dont need bold and underline? But I think multiline is usefull. See you HerzAusGold[/b] Edit: So I s...
by HerzAusGold
Mon Jan 28, 2008 10:41 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 128911

@LogicDeLuxe: Is a exit in BD destroyable? If I remember correctly a EM exit is destroyable. @Steffest: To avoid any confusion, I can rename all defined EM_xxx elements for RND engine to RND_xxx (e.g. RND_EXITOPENemstyle). But please can you check if no one is missed in the already defined EM elemen...
by HerzAusGold
Mon Jan 28, 2008 10:19 pm
Forum: New Ideas
Topic: Profile parameter
Replies: 11
Views: 11937

The $DOCUMENTS variable, is a environment variable, right? So the application can read this and translate it to a directory. If failed the app can use the normal way. Hm, maybe in the next release I can include this in rndTest. Btw: rndTest have transparent .zip/.7z support, so there is no need to e...
by HerzAusGold
Mon Jan 28, 2008 10:05 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 30
Views: 35249

Hi, I upload "rndTest325-tc9.zip" here: http://www.zomis.net/rnd/download.php?id=421 No new features! Only tidy up the source. (Ok, the newest "bdcff.conf" is included too.) And I upload the source with a "ready for use" workspace, (just set one new drive subst) - for VISUAL-C 6.0 here: http://www.z...
by HerzAusGold
Mon Jan 28, 2008 11:40 am
Forum: New Ideas
Topic: Profile parameter
Replies: 11
Views: 11937

Hm, in RndTest I use "-home=<HomeDir>" for this.
by HerzAusGold
Sun Jan 27, 2008 9:19 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 128911

I think you added some duplicate elements now now? e.g. the EM_EXIT_CLOSED and the EM_EXIT_OPEN are the same as OUTBOX and OUTBOXopen, no ? if the exit in RnD behaves differently then in EM, then there should be an RnD_OUTBOX, but not an EM_EXIT_CLOSED. (because the EM exit is allready defined) OUT...
by HerzAusGold
Sun Jan 27, 2008 9:03 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 128911

I'm now ready with RND element insert, so far. There should be now all elements selectable in editor available. The internal codes are actually not inserted. Need a "RNDin" selectable. ;) Some problems to define the char's and steelchar's for Ä,Ö,Ü maybe, because not all charsets (or countries) have...
by HerzAusGold
Sun Jan 27, 2008 12:28 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 128911

Update and insert some elements (more or less automatically). Duplicates removed. We should rename all Supaplex elements to SP_xxx and all DiamondCaves elements to DC_xxx. I have to check the elements against the Rnd list again, but this takes a little (maybe tonight). Please delete the "-delete-" e...
by HerzAusGold
Mon Jan 21, 2008 6:03 pm
Forum: General Discussion
Topic: Porting RnD to DS/PSP
Replies: 25
Views: 32200

@Steffest
What a awesome rar file.
Are all games included which are on your emerald web site?
if some not, which one?