Search found 361 matches
- Sun Nov 26, 2023 12:28 pm
- Forum: Level and Artwork Design
- Topic: Boulderdash conversion
- Replies: 26
- Views: 59391
Re: Boulderdash conversion
Hi How I want to convert the caves with other format: - change cave selection, so each cave is selectable (entry is breakpoint when read from $DC01 - joystick) - set breakpoint at "cave load done" -> --> $8ADC -> CaveLoad done - do special dump -> two areas (cave + para) where dumped. Use ...
- Sat Nov 25, 2023 3:07 pm
- Forum: Programmer's Corner
- Topic: emu64 with some improvements
- Replies: 0
- Views: 41903
emu64 with some improvements
Hi
I made some improvements to emu64.
Source Code avail at http://www.arthurdent.de
Develop and Debug on Linux. Build on Windows. Result in "emu64-MXE".
Improvements:
- Watch Memory area's - eg. from/to: $0850;$0900
- Quick Export ($0000;$FFFF)
- Special Export (depends on export.ini)
I made some improvements to emu64.
Source Code avail at http://www.arthurdent.de
Develop and Debug on Linux. Build on Windows. Result in "emu64-MXE".
Improvements:
- Watch Memory area's - eg. from/to: $0850;$0900
- Quick Export ($0000;$FFFF)
- Special Export (depends on export.ini)
- Sat Nov 25, 2023 11:44 am
- Forum: Level and Artwork Design
- Topic: Boulderdash conversion
- Replies: 26
- Views: 59391
Re: Boulderdash conversion
Hi, Now convert the files with letter "A" to "O" .. the other letters are in process. Result is currently about 25.000 caves or intermissions. About 800 Dump-Files (from 2016 dumped files) have an other structure which is not supported currently. Some Readers avail: BoulderDaeshR...
- Sat Nov 25, 2023 11:37 am
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 65
- Views: 227866
Re: HaG@HaG
Hi, upload version 4.3.7.1 again. Now with source. I have already made some adjustments to the source code (mainly 2006-2008). For example: - transparent Zip support - support to display and download directly from Zomi's Rnd File Archive (unfortunately no longer available) - Mouse support with learn...
- Fri Nov 17, 2023 3:44 pm
- Forum: Level and Artwork Design
- Topic: Boulderdash conversion
- Replies: 26
- Views: 59391
Re: Boulderdash conversion
Hi, Now convert the files with letter "D" to "F" .. the other letters are in process. "A" to "C" is already done. Result is currently about 18.000 caves or intermissions. About the time needed to convert. Example: Final Boulder II have 50 different games insid...
- Fri Nov 17, 2023 3:28 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 65
- Views: 227866
Re: HaG@HaG
Hi, update version to 4.3.7.1 and upload the new version. Tested with Windows 10, Windows 11, Bash on Windows WSL, Ubuntu WSL, MSYS (MinGw). Don't have a Linux machine. In "rndTest-4.3.7.1-rc12" included: rndTest.exe -> build on Windows. rndTest-mingw.exe -> build on MinGW. rocksndiamonds....
- Mon Oct 30, 2023 6:28 pm
- Forum: Level and Artwork Design
- Topic: Boulderdash conversion
- Replies: 26
- Views: 59391
Boulderdash conversion
Hi, I'm about to convert all Boulderdash games from Tosec. There are about 2.241 files in ".d64" format (C64 floppy disk). I convert the files with letter "A" to "C" .. the other letters are in process. Result is currently about 10.000 caves or intermissions. You can fi...
- Mon Oct 30, 2023 6:02 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 65
- Views: 227866
Re: HaG@HaG
Hi, update version to 4.3.6.0 and upload the new version. Tested with Windows 10, Windows 11, Bash on Windows WSL, Ubuntu WSL, MSYS (MinGw). Don't have a Linux machine. In "rndTest-4.3.6.0-rc11" included: rndTest.exe -> build on Windows. rndTest-mingw.exe -> build on MinGW. rocksndiamonds....
- Wed Mar 22, 2023 7:49 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 65
- Views: 227866
Re: HaG@HaG
Upload a text file with all levels from Boulderdäsh. Here you can see the settings and the level in ascii. Like this: ~~~~~~~~~~~~~~~~ Cave: Intermission I -- BlunderDash_I_Level1 == cave maxx: 20 maxy: 12 cavelen: 64 #################### ## *# # .# # # # # # P # # # # # # # # # #* !# ##############...
- Wed Mar 15, 2023 9:28 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 65
- Views: 227866
Re: HaG@HaG
Hi, update version to 4.3.5.1 and upload the new version. Tested with Windows 10, Windows 11, Bash on Windows WSL, Ubuntu WSL, MSYS (MinGw). Don't have a Linux machine. In "rndTest-4.3.5.1-rc10" included: rndTest.exe -> build on Windows. rndTest-mingw.exe -> build on MinGW. rocksndiamonds....
- Tue Mar 14, 2023 7:42 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 65
- Views: 227866
Re: HaG@HaG
Hi upload new viewer exe in release version (dont need debug dll's) Yes only .CAV and .INT (C64 level file format) and .GAMEBD files (this files are converted from .game - no information lost) But the .GAMEBD Files contains elements which not exists in RnD. And I don't know what element replacement ...
- Tue Mar 14, 2023 7:13 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 65
- Views: 227866
Re: HaG@HaG
Hi,

The viewer -> here you are right. Have to build them in release mode. Just a moment...
only unzip it and start "rndTest.exe" -> not rockndiamonds.exe - that's allDid I miss anything? How do I enable loading the new file formats?

The viewer -> here you are right. Have to build them in release mode. Just a moment...
- Sun Mar 12, 2023 11:16 am
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 65
- Views: 227866
Re: HaG@HaG
Hi forgot to mention the "gamebdview.exe" which view the levels and settings. > gamebdview "<filename>" <levelNo> levelno -> can be -1 to show all levels. example below. I don't know where in RND put all the settings values... some don't exists. @Holger: Can you take a look. C:\u...
- Sat Mar 11, 2023 6:07 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 65
- Views: 227866
Re: HaG@HaG
Hi, Now I have unpacked the ".game" files to a more readable format (no information lost). Add GAMEBD loader and the games to RndTest. This means: About 1800 playable levels in C64 BD FileFormat (.CAV + .INT) -> LevelSet "BoulderDosh" Over 8200 new levels in GAMEBD FileFormat (wi...
- Sat Jan 07, 2023 4:34 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 65
- Views: 227866
Re: HaG@HaG
Question: Are you able to manually construct such a CE that has these additional features and works as it should? I doubt that I am able to do this. I think the EarthQuake is not often used, because the BoulderDäsh-Author described it as not fully functional. All levels that I included from "B...