Search found 339 matches

by Tomi
Mon Nov 20, 2006 8:51 pm
Forum: Bug Reports
Topic: Meaningless loop in LoadLevel_HEAD (3.2.2)
Replies: 1
Views: 3390

Meaningless loop in LoadLevel_HEAD (3.2.2)

In 3.2.2, in files.c, in LoadLevel_HEAD: for (i = 0; i < MAX_PLAYERS; i++) level->initial_player_stepsize[0] = initial_player_stepsize; This doesn't make any sense. You probably meant initial_player_stepsize . (Probably this was already reported and fixed in 3.2.3-0, but I'm using the last stable ve...
by Tomi
Mon Nov 20, 2006 7:54 pm
Forum: Level and Artwork Design
Topic: The World Making Challenge
Replies: 49
Views: 55004

So, I finally got the time to stop working on... RnD related projects and look at your solution, Zomis. Well, what can I say? It's great, and works perfectly. I hope someone soon makes levelsets using it. (Even I may, if I'll have the time...) Actually, to create (or at least, to help create or to s...
by Tomi
Mon Nov 20, 2006 7:15 pm
Forum: New Ideas
Topic: Editor: Pressing button to change current change page
Replies: 11
Views: 10406

Clarification: In the quoted post I meant them separately - one key for New, another one for Paste. In the newer one I proposed a key that creates a new page and immediately inserts content of clipboard in it.
by Tomi
Mon Nov 20, 2006 3:56 pm
Forum: New Ideas
Topic: Editor: Pressing button to change current change page
Replies: 11
Views: 10406

And NEW+PASTE! (Both actions triggered by one key.) How is it possible I haven't already mentioned that?
by Tomi
Sun Nov 19, 2006 2:21 pm
Forum: Programmer's Corner
Topic: Designtime and runtime variables types...
Replies: 8
Views: 14338

> But then the question is, why does Holger have all this code if xx_num_contents is always 1? The answer is - he doesn't. He has to use some variable (because if he used NULL in the LevelFileConfigInfo, it would produce errors when the program tried to write to num_entities), so lines 128, 942 and ...
by Tomi
Sun Nov 19, 2006 10:49 am
Forum: Programmer's Corner
Topic: Designtime and runtime variables types...
Replies: 8
Views: 14338

Ruby is an interpreted language, so there isn't any compiler that could complain. Here are my reasons why I believe that reading xx_num_contents always returns 1. I can't find a flaw in them, so if you can, please tell me. I'd like it confirmed by another person, because if I can assume that xx_num_...
by Tomi
Sat Nov 18, 2006 3:20 pm
Forum: General Discussion
Topic: Things for a CE Scripter
Replies: 16
Views: 17310

By the way, could you please answer my question posted in Programmer's Corner? (It seems that Holger is currently away from the forum for a while.) It's critical for my design and while I'm not sure, I can't continue on my MicroChunks implementation. Is xx_num_contents always 1? (Or I'll ask more sp...
by Tomi
Sat Nov 18, 2006 3:17 pm
Forum: Level and Artwork Design
Topic: The World Making Challenge
Replies: 49
Views: 55004

I didn't have enough time to try the level yet, so I don't know how does it work, so I don't entirely understand what do you mean, but when I'll play it, I'll hopefully understand it and be able to suggest better workarounds.
by Tomi
Sat Nov 18, 2006 11:29 am
Forum: Level and Artwork Design
Topic: The World Making Challenge
Replies: 49
Views: 55004

Maybe I have a workaround. Why teleport the player into the upper-left corner? Teleport him to a special screen that says "Loading, please wait..." and maybe a hourglass animation (e.g. "extra time" element from BD2K3?;)
by Tomi
Sat Nov 18, 2006 8:48 am
Forum: General Discussion
Topic: Things for a CE Scripter
Replies: 16
Views: 17310

It should have non-GUI mode which accepts level file, script file and anything else needed as command-line arguments.

Maybe it could be open-source. (For this particular project, I can't see any advantages of being closed-source.)
by Tomi
Fri Nov 17, 2006 7:32 pm
Forum: General Discussion
Topic: Things for a CE Scripter
Replies: 16
Views: 17310

It has to support interaction with playfield.
by Tomi
Fri Nov 17, 2006 4:03 pm
Forum: Programmer's Corner
Topic: Designtime and runtime variables types...
Replies: 8
Views: 14338

And can xx_num_contents ever get a different value than 1?
by Tomi
Thu Nov 16, 2006 6:59 pm
Forum: Programmer's Corner
Topic: Designtime and runtime variables types...
Replies: 8
Views: 14338

A question for Holger: can I remove all the attributes marked as "internal values used at runtime when playing" in my editor? (Including, particularly, pre_change_function?) And while I'm at asking questions, I also don't understand the comment "important: only change event bit if corresponding even...
by Tomi
Tue Nov 14, 2006 8:00 pm
Forum: New Ideas
Topic: Editor: Pressing button to change current change page
Replies: 11
Views: 10406

And make key shortcuts for NEW and PASTE too! (And maybe even for DELETE and COPY, but I use NEW and PASTE much more.)
by Tomi
Mon Nov 13, 2006 7:26 pm
Forum: Level and Artwork Design
Topic: The World Making Challenge
Replies: 49
Views: 55004

http://www.bd-fans.com/Files/RnD/Levels ... ling_2.zip
but the version in Zelda will probably better suite your needs.