Search found 339 matches

by Tomi
Sun Aug 26, 2007 8:19 am
Forum: New Ideas
Topic: Some later requests
Replies: 16
Views: 17376

> > Trust me, we all do. (Or almost all.) > Really true? I have only seen very few level sets that make full use of all 256 CEs, or do I miss anything? I'll clarify: I'd like >256 CEs very very very much. However, you're right that I probably wouldn't really use them (in most cases). Also, "all" and...
by Tomi
Sun Aug 26, 2007 8:11 am
Forum: Bug Reports
Topic: 'World making challenge' internal error in 3.2.3
Replies: 9
Views: 9240

> the limit is enough for my needs [in 3.2.4-1]
Actually, yesterday I found out that even 3.2.3 is enough for my needs, because I used separate erasers for every row.
by Tomi
Fri Aug 24, 2007 5:08 pm
Forum: Help
Topic: Music info.conf problem.
Replies: 12
Views: 11144

AFAIK the default behavior (with missing/malformed musicinfo.conf) is to play the tracks alphabetically, the first one in the first level etc., so I guess the program didn't read the musicinfo.conf correctly. Please post it here. Also, are you sure it's in the right directory? Reading stderr.txt and...
by Tomi
Wed Aug 22, 2007 12:36 pm
Forum: Bug Reports
Topic: 'World making challenge' internal error in 3.2.3
Replies: 9
Views: 9240

Tested it in 3.2.4-1: WMC really does appear to be fixed and the limit is enough for my needs (for now). So this part of the bug can be closed. However, answering no to the "quit the game" still leads to buggy behavior. It seems the change doesn't complete, or something. (Example level: CE1 changes ...
by Tomi
Tue Aug 21, 2007 6:44 pm
Forum: Bug Reports
Topic: 'World making challenge' internal error in 3.2.3
Replies: 9
Views: 9240

I think there may be two bugs, actually - even if one answers no (don't quit game) to the question, the game doesn't work as intended, and puts the player into the same room. By the way, would the fix (supposing it works for WMC) work for a bigger WMC, e.g. 60x60 in size? Well, 60x60 is probably cra...
by Tomi
Tue Aug 21, 2007 11:33 am
Forum: New Ideas
Topic: Some later requests
Replies: 16
Views: 17376

> To keep the score from appearing in the high score list, you can just kill the > player. The score doesn't appear in the high score list then. If you don't want to > do this, then set the level time and the score to zero and immediately end the level. I wouldn't recommend killing the player, becau...
by Tomi
Fri Aug 10, 2007 5:48 pm
Forum: Bug Reports
Topic: 'World making challenge' internal error in 3.2.3
Replies: 9
Views: 9240

'World making challenge' internal error in 3.2.3

I've just noticed that the latest (...probably latest) 'world making challenge' level by Zomis doesn't work in version 3.2.3, printing an "internal error ! element custom_6 caused endless loop !" when the player moves to another room. The element in question: After creation of custom_6 - Changes to ...
by Tomi
Wed May 30, 2007 11:30 am
Forum: New Ideas
Topic: Levels that are solved using F1/F2 save/load...
Replies: 4
Views: 6894

> by subtracting 10% for each save/load.

But only after solving the level. Modifying the score every time the game is loaded could mess up CE programming that uses the score variable to store something. (I think it was used in Zelda to store the room number, for example.)
by Tomi
Sat Mar 03, 2007 2:28 pm
Forum: New Ideas
Topic: New gadget style for Custom Element - Change
Replies: 4
Views: 7409

Already said this on viewtopic.php?t=1127, but I'll repeat it for completeness: what about simply using a scrollbar?
by Tomi
Sat Mar 03, 2007 2:26 pm
Forum: New Ideas
Topic: CE Value 2
Replies: 6
Views: 7487

Although I can see how this could be used, it is IMHO *too* complicated. BTW: What about using CE score somehow? Something like this: when touching CE2, set CE score to its CE value, then subtract my CE value from it if CE score gets 0, it means that my CE value was greater Of course, that won't be ...
by Tomi
Sat Mar 03, 2007 2:16 pm
Forum: New Ideas
Topic: CE-value conditioned change-pages
Replies: 21
Views: 24281

If I understand it correctly, then the answer is yes, I meant a new gadget.
(BTW: What about a vertical scrollbar on the CHANGE tab? That would solve the problem, but it would be difficult to program in the current RnD gadgets engine.)
by Tomi
Sat Mar 03, 2007 2:14 pm
Forum: New Ideas
Topic: Increasing max # changepages?
Replies: 11
Views: 12135

Maybe the game engine could handle it -
Moore's Law: The speed of hardware doubles every 18 months.

...but maybe not:
Gates' Law: The speed of software halves every 18 months.
by Tomi
Fri Feb 16, 2007 6:31 pm
Forum: New Ideas
Topic: Increasing max # changepages?
Replies: 11
Views: 12135

For example, a CE that uses... this? (BTW Holger, if you haven't already, that one is IMHO really worth implementing...)

On second thought... OK, maybe 10,000 *is* enough. :-)
by Tomi
Fri Feb 16, 2007 6:16 pm
Forum: New Ideas
Topic: Increasing max # changepages?
Replies: 11
Views: 12135

IMO 99 sooner or later (but probably sooner) won't be enough.
by Tomi
Sat Feb 03, 2007 6:21 pm
Forum: Level and Artwork Design
Topic: The World Making Challenge
Replies: 49
Views: 55004

Btw Zomis, could you please explain the room variables in bigger detail? I probably understood them once (long time ago), but today the level make no sense to me :-) I know what bitmasks are and that they are used in it to store if individual diamonds where taken.