Search found 119 matches: 013
Searched query: 013
- Sun Nov 30, 2025 1:46 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 17
- Views: 596
Re: Changing between 2 kinds of text elements
... a block of 3-digit tile numbers separated by backticks, `OOO`OO1`... (edited to fix this from actually displaying tiles!) Knowing this, and that 013 is the code for 'wall of level', a search for 013 -- https://www.artsoft.org/forum/search.php?keywords=013 -- finds a zillion examples. (I'm sure ...
- Tue Dec 07, 2021 1:22 pm
- Forum: Puzzles
- Topic: Small Magic Ball/bombs puzzle
- Replies: 4
- Views: 33262
Small Magic Ball/bombs puzzle
`062`062`013`013`299`013`013`013`013`013`013`013 `013`013`013`000`682`000`000`000`000`000`000`013 `013`000`080`000`019`000`000`000`000`000`000`013 `013`000`013`013`837`827`836`001`001`001`001`013 `013`000`001`684`825`682`824`001`058`058`001`013 ...
- Sun Jul 04, 2021 1:43 am
- Forum: General Discussion
- Topic: Contributions 1995-2006
- Replies: 16
- Views: 41219
Re: Contributions 1995-2006
... 2000 Arno Luppold, 001-058 Barak Shacked - Biko Dash, 001-004 Ben Briathwaite - Digger, 000-009 2001 Dominik Seichter, 001-012 Emilio Henken, 001-013 Helge Hafting, 001 2002 Abby King, 001-014 Alan Bond, 001-030 Conor Mancone, 001-015 David Hutchinson, 001-025 Equinox Tetrachloride, 001-050 Equinox ...
- Mon Feb 08, 2021 7:04 pm
- Forum: Testing Area
- Topic: Test level preview
- Replies: 1
- Views: 52215
Test level preview
... `175`157`164`155`167`165`157`120`172`167`001`001`001`001`001`001`001`001`001`001`001 `170`167`155`163`171`120`127`166`127`013`001`006`001`001`001`006`001`001`006`001`001 `156`161`153`165`167`166`156`171`121`013`001`001`001`001`001`001`001`001`001`001`001 `013`013`013`013`013`013`013`013`013`013`001`001`001`001`001`001`001`001`001`001`001 ...
- Sat Oct 24, 2020 12:09 am
- Forum: Testing Area
- Topic: Level sketch is back on stage! :-)
- Replies: 23
- Views: 111325
Re: Level sketch is back on stage! :-)
... `0000`0000`1077`1096`1082`0000`0000`0000`1027`1082`1089`0000`1084`1084`1076 Sokoban style level: `062`062`062`062`013`013`013`013`013`062`062`062`062`062`062`062`062`062`062 `062`062`062`062`013`000`000`000`013`062`062`062`062`062`062`062`062`062`062 `062`062`062`062`013`067`000`000`013`062`062`062`062`062`062`062`062`062`062 ...
- Wed Sep 09, 2020 3:07 am
- Forum: New Ideas
- Topic: please report *nature* of failure in tape testing
- Replies: 5
- Views: 8655
please report *nature* of failure in tape testing
... - NOT SOLVED INCOMPLETE (player alive at tape end). Level 012 [02:40]: (00:00.226 / 0.14 %) - NOT SOLVED DEFEATED (player dies at tape end). Level 013 [02:40]: (00:00.226 / 0.14 %) - NOT SOLVED INCOMPATIBLE (player dies before tape end). LEVELDIR [WARN] 'jue_puzznic', SOLVED 10/13 (76%), FAILED: ...
- Tue Dec 25, 2018 7:43 pm
- Forum: Puzzles
- Topic: You Don't Form in the Wet Sand!
- Replies: 0
- Views: 38939
You Don't Form in the Wet Sand!
`013`013`013`013`013`013`013`013`013`013`013`013`013`013`013`013`013 `013`256`360`360`004`360`360`360`855`000`360`360`360`360`360`360`013 `013`360`360`360`004`000`360`360`360`360`360`256`000`004`256`360`013 `013`004`360`004`360`256`360`000`360`256`004`360`360`256`360`360`013 ...
- Sun Dec 16, 2018 10:01 pm
- Forum: Puzzles
- Topic: Lead Us Not Into Teleportation
- Replies: 2
- Views: 35500
Lead Us Not Into Teleportation
`013`013`013`013`013`013`013`013`013`013`013`013`013`013`013`013`013 `013`682`013`684`000`000`007`013`013`108`108`004`013`013`013`013`013 `013`013`000`000`080`000`013`684`682`345`108`681`681`681`681`681`013 `013`002`002`684`002`002`013`681`346`000`346`681`681`681`681`681`013 ...
- Sat Oct 27, 2018 10:24 pm
- Forum: Testing Area
- Topic: Testing small graphics
- Replies: 2
- Views: 30566
Re: Testing small graphics
¸013¸013¸013¸013¸013¸013 ¸013¸080¸000¸000¸000¸013 ...
- Sat Oct 27, 2018 9:18 pm
- Forum: Bug Reports
- Topic: Spawning Player 1 in a level where arrow keys were auto-assigned to another player causes both to be controlled at once
- Replies: 1
- Views: 3507
Spawning Player 1 in a level where arrow keys were auto-assigned to another player causes both to be controlled at once
`013`013`013`013`013`013`013 `013`081`000`000`000`684`013 `013`000`000`000`000`000`013 `013`000`000`682`000`000`013 `013`000`000`000`000`000`013 `013`000`000`000`000`000`013 `013`013`013`013`013`013`013 Magic Ball content: ...
- Sat Oct 27, 2018 9:10 pm
- Forum: Bug Reports
- Topic: Only Player 1 can make an auto-winning sokoban push
- Replies: 1
- Views: 2878
Only Player 1 can make an auto-winning sokoban push
`013`013`013`013`013`013`013`013 `013`080`081`082`083`000`000`013 `013`000`000`000`000`000`000`013 `013`000`000`000`067`000`000`013 `013`000`000`000`068`000`000`013 `013`000`000`000`000`000`000`013 `013`000`000`000`000`000`000`013 ...
- Sat Oct 27, 2018 8:58 pm
- Forum: Bug Reports
- Topic: Pushing a sokoban object in a level with no sokoban fields can automatically win the level
- Replies: 1
- Views: 2951
Pushing a sokoban object in a level with no sokoban fields can automatically win the level
... Yam-Yam or Magic Ball) and then push the sokoban object onto the field to win the level. Here's an example level that is ruined by this behavior: `013`013`013`013`013`013`013`013`013`013 `013`000`080`000`000`000`000`000`000`013 `013`001`001`001`001`001`001`001`001`013 `013`000`001`000`000`000`000`001`000`013 ...
- Sat Oct 27, 2018 8:50 pm
- Forum: Testing Area
- Topic: Testing small graphics
- Replies: 2
- Views: 30566
Testing small graphics
`013`013`013`013`013`013 `013`080`000`000`000`013 `013`000`000`217`000`013 `013`000`217`000`000`013 `013`000`000`000`080`013 `013`013`013`013`013`013 ¸013¸013¸013¸013¸013¸013 ¸013¸080¸000¸000¸000¸013 ¸013¸000¸000¸217¸000¸013 ...
- Sun Jul 15, 2018 4:51 am
- Forum: Puzzles
- Topic: Step by Step Training
- Replies: 7
- Views: 41886
Step by Step Training
First level. `013`013`013`013`013`013`013`013`013`013`013`013`013`013`013`013`013`013`013 `013`000`000`000`013`001`001`001`001`001`001`013`013`013`004`004`013`013`013 `013`000`080`000`013`001`001`001`001`013`013`013`004`004`315`004`013`007`013 ...
- Sat Mar 04, 2017 10:23 pm
- Forum: Level and Artwork Design
- Topic: levels by a. buschbeck, sascha mücke, lee brewer etc
- Replies: 19
- Views: 74927
Re: levels by a. buschbeck, sascha mücke, lee brewer etc
... 3120/001.level -rwxr--r-- 1 16086 Mar 27 2004 ./levels/Richard/Earth 3120/002.level ... -rwxr--r-- 1 24162 Apr 4 2004 ./levels/Richard/Earth 3120/013.level -rwxr--r-- 1 18749 Apr 2 2004 ./levels/Richard/Earth 3120/014.level -rwxr--r-- 1 13794 Sep 9 2007 ./rnd_jue/jue_j1_edition/000.level -rwxr--r-- ...