Search found 6 matches

by Pajarico
Sun Feb 13, 2005 3:08 pm
Forum: Help
Topic: Can't start sdl version
Replies: 28
Views: 39739

So you haven't changed the "src/Makefile" at all, but just recompiled by "make clean; make sdl"?
Yes, exactly. Me start to think that sdl libs and rocksndiamoonds were compiled with differents versions of gcc, maybe was that.
by Pajarico
Sun Feb 13, 2005 1:14 am
Forum: Help
Topic: Can't start sdl version
Replies: 28
Views: 39739

This is weird, now i compile without uncommentig the debug line and it works, don't know what i did.
At least i've learnt how to set a breakpoint. :D
by Pajarico
Mon Feb 07, 2005 11:10 am
Forum: Help
Topic: Can't start sdl version
Replies: 28
Views: 39739

> Why not set a breakpoint on 'Error'?

For developers, this would be the obvious thing to do, yes. :-)
Tell me how to set a breakpoint.
by Pajarico
Thu Feb 03, 2005 11:54 am
Forum: Help
Topic: Can't start sdl version
Replies: 28
Views: 39739

Code: Select all

lxuser@localhost lxuser $ rocksndiamonds.sdl -v
rocksndiamonds.sdl: warning: cannot open configuration file '/home/lxuser/.rocksndiamonds/editorsetup.conf'
rocksndiamonds.sdl: gadget incomplete (missing Bitmap)
rocksndiamonds.sdl: aborting
There is no editorsetup.conf on my entire hd.

:wink:
by Pajarico
Thu Feb 03, 2005 11:37 am
Forum: Help
Topic: Can't start sdl version
Replies: 28
Views: 39739

Flumminator wrote:Obvious errors like this one can (and should) easily be detected during compilation.

Why not set a breakpoint on 'Error'?
The problem is that i don't know how to set a breakpoint. Can you tell me how to do it?

:wink:
by Pajarico
Sat Jan 29, 2005 3:03 pm
Forum: Help
Topic: Can't start sdl version
Replies: 28
Views: 39739

Well, downloaded the source and edited line 992 of source file "src/libgame/gadgets.c" from this: Error(ERR_EXIT, "gadget incomplete (missing Bitmap)"); to this: { int x = 1 / 0; Error(ERR_EXIT, "gadget incomplete (missing Bitmap)"); But when i do 'make' : lxuser@localh...