Search found 12 matches
- Thu Dec 23, 2004 5:15 am
- Forum: New Ideas
- Topic: Level editor: CE graphics less confusable
- Replies: 5
- Views: 8946
This idea came to mind while I was thinking of the configuration screens. Could you supply a bunch of graphics that may/may not be used already, and make it so when you click on the graphic-to-use box (Config 1), it brings up another main screen with all the available graphics (almost like another t...
- Thu Dec 23, 2004 3:24 am
- Forum: Help
- Topic: "Page" - in CE's. What is it?
- Replies: 4
- Views: 7993
- Thu Dec 23, 2004 3:04 am
- Forum: New Ideas
- Topic: Level keys
- Replies: 2
- Views: 5975
Level keys
I would love to have the user search for the keys to unlock future levels. This could be a CE or a natural element. Picking it up AND completing the level would unlock however many levels you picked up keys for.
- Thu Dec 23, 2004 2:09 am
- Forum: New Ideas
- Topic: Level editor: CE graphics less confusable
- Replies: 5
- Views: 8946
- Thu Dec 23, 2004 2:04 am
- Forum: New Ideas
- Topic: Adding custom elements into the official level editor
- Replies: 15
- Views: 24783
The biggest challenge in doing this is to import related elements while maintaining their relationships: If Imported CE 1 has a change page to CE 2, but you make them become CE 111 and CE 112 in the new level (because slots 1 and 2 are already taken), their internal references should automatically b...
- Wed Dec 22, 2004 12:12 pm
- Forum: New Ideas
- Topic: The border
- Replies: 16
- Views: 27995
- Wed Dec 22, 2004 12:03 pm
- Forum: New Ideas
- Topic: GE - Check additions
- Replies: 7
- Views: 12402
- Wed Dec 22, 2004 12:00 pm
- Forum: New Ideas
- Topic: Adding custom elements into the official level editor
- Replies: 15
- Views: 24783
- Wed Dec 22, 2004 11:58 am
- Forum: New Ideas
- Topic: Level editor: CE graphics less confusable
- Replies: 5
- Views: 8946
- Wed Dec 22, 2004 11:48 am
- Forum: New Ideas
- Topic: Fluid/Liquid objects
- Replies: 8
- Views: 13522
Fluid/Liquid objects
Make CE's able to act like a fluid: If something falls on it and stops, it will slip up while the other object slips below it. (They change places). Also, the fluid falls when nothing is beneath it. The user can use the "move" attribute to decide if the fluid is able to slosh from side to ...
- Wed Dec 22, 2004 10:50 am
- Forum: New Ideas
- Topic: Level editor: CE graphics less confusable
- Replies: 5
- Views: 8946
Level editor: CE graphics less confusable
Do something to the graphics for the CE's in the level editor. When I tell a CE to use another element's graphic, it'd be nice if the graphic was easily identifiable as a CE on the level map. IE if I use the "rock" graphic for CE 1, in the level editor it looks like a rock with the number ...
- Wed Dec 22, 2004 10:43 am
- Forum: New Ideas
- Topic: WIDER ELEMENT SELECTOR/separate window
- Replies: 4
- Views: 8211
WIDER ELEMENT SELECTOR/separate window
Make the element selector either wider, or a separate window AND wider. It's really annoying to have to scroll up and down all the time.
OR, have a separate pane that shows the 16 (4x4) most recently selected elements that are NOT still assigned to one of the mouse buttons.
OR, have a separate pane that shows the 16 (4x4) most recently selected elements that are NOT still assigned to one of the mouse buttons.