Search found 12 matches

by kjr
Thu Dec 23, 2004 5:15 am
Forum: New Ideas
Topic: Level editor: CE graphics less confusable
Replies: 5
Views: 8946

This idea came to mind while I was thinking of the configuration screens. Could you supply a bunch of graphics that may/may not be used already, and make it so when you click on the graphic-to-use box (Config 1), it brings up another main screen with all the available graphics (almost like another t...
by kjr
Thu Dec 23, 2004 3:24 am
Forum: Help
Topic: "Page" - in CE's. What is it?
Replies: 4
Views: 7993

So "change by page of" might be called "change caused by [change] page X of element Y"? Perhaps we should decide on some more clear wording for the next version's CE "Change" config screen? EG, make the dropdown be worded as [X] "change triggered by page X" of...
by kjr
Thu Dec 23, 2004 3:04 am
Forum: New Ideas
Topic: Level keys
Replies: 2
Views: 5975

Level keys

I would love to have the user search for the keys to unlock future levels. This could be a CE or a natural element. Picking it up AND completing the level would unlock however many levels you picked up keys for.
by kjr
Thu Dec 23, 2004 2:09 am
Forum: New Ideas
Topic: Level editor: CE graphics less confusable
Replies: 5
Views: 8946

I don't want it just to identify that it is a custom element, but somehow superimpose the element number on it (at least in the level editor)

I usually have more than one related CE that acts as one, so they look the same. But it's still important to tell them apart while editing.
by kjr
Thu Dec 23, 2004 2:04 am
Forum: New Ideas
Topic: Adding custom elements into the official level editor
Replies: 15
Views: 24783

The biggest challenge in doing this is to import related elements while maintaining their relationships: If Imported CE 1 has a change page to CE 2, but you make them become CE 111 and CE 112 in the new level (because slots 1 and 2 are already taken), their internal references should automatically b...
by kjr
Wed Dec 22, 2004 12:12 pm
Forum: New Ideas
Topic: The border
Replies: 16
Views: 27995

I usually just make the level bigger, and make some indestructible CE's with the design I want around everything. (about 10 spaces from every side is enough).
by kjr
Wed Dec 22, 2004 12:03 pm
Forum: New Ideas
Topic: GE - Check additions
Replies: 7
Views: 12402

This is called "shuffle" by CD players and media players.
by kjr
Wed Dec 22, 2004 12:00 pm
Forum: New Ideas
Topic: Adding custom elements into the official level editor
Replies: 15
Views: 24783

I think the best thing to do would be make CE's into individual files so people can download them like they do levels.
by kjr
Wed Dec 22, 2004 11:58 am
Forum: New Ideas
Topic: Level editor: CE graphics less confusable
Replies: 5
Views: 8946

Probably the best thing to do would be to adjust the hue and saturation of the colors for each CE.
by kjr
Wed Dec 22, 2004 11:48 am
Forum: New Ideas
Topic: Fluid/Liquid objects
Replies: 8
Views: 13522

Fluid/Liquid objects

Make CE's able to act like a fluid: If something falls on it and stops, it will slip up while the other object slips below it. (They change places). Also, the fluid falls when nothing is beneath it. The user can use the "move" attribute to decide if the fluid is able to slosh from side to ...
by kjr
Wed Dec 22, 2004 10:50 am
Forum: New Ideas
Topic: Level editor: CE graphics less confusable
Replies: 5
Views: 8946

Level editor: CE graphics less confusable

Do something to the graphics for the CE's in the level editor. When I tell a CE to use another element's graphic, it'd be nice if the graphic was easily identifiable as a CE on the level map. IE if I use the "rock" graphic for CE 1, in the level editor it looks like a rock with the number ...
by kjr
Wed Dec 22, 2004 10:43 am
Forum: New Ideas
Topic: WIDER ELEMENT SELECTOR/separate window
Replies: 4
Views: 8211

WIDER ELEMENT SELECTOR/separate window

Make the element selector either wider, or a separate window AND wider. It's really annoying to have to scroll up and down all the time.

OR, have a separate pane that shows the 16 (4x4) most recently selected elements that are NOT still assigned to one of the mouse buttons.