Search found 46 matches

by mat
Sun Mar 14, 2021 12:45 pm
Forum: Bug Reports
Topic: "Last played sets" bugs
Replies: 6
Views: 1452

Re: "Last played sets" bugs

I will describe my steps to reproduce to be sure: 1. Make one (or more) levelsets visible on the Last played sets. 2. Choose other set as currently selected. 3. Quit the game, then run it again. 4. Choose the levelsets from the first item (from Last played - one after another; without playing them)....
by mat
Sun Mar 14, 2021 1:06 am
Forum: Bug Reports
Topic: Improvement of loading artworks
Replies: 0
Views: 1099

Improvement of loading artworks

In my opinion, loading new artworks in a moment of choosing a set isn't always a good thing. For example, if you set Override level graphics to Yes and choose the set with a different graphics than the overridden one, the game will try to load it anyway but the overridden graphics will be left intac...
by mat
Sun Mar 14, 2021 1:04 am
Forum: Bug Reports
Topic: "Last played sets" bugs
Replies: 6
Views: 1452

Re: "Last played sets" bugs

Unfortunately, I found the next bug :( (in a similar level of horribleness). If you want to change a levelset after running the game, be careful not to select the sets from Last played sets (especially more than once) because this maneuver causes resetting a completion state of those levelgroups and...
by mat
Sun Feb 28, 2021 12:13 pm
Forum: Bug Reports
Topic: "Last played sets" bugs
Replies: 6
Views: 1452

Re: "Last played sets" bugs

As far as I can see, the defects have been removed :)
Holger wrote: Sun Feb 28, 2021 12:18 am Thanks again for quickly reporting these show-stopper bugs!
Not at all :)
by mat
Wed Feb 24, 2021 10:02 pm
Forum: Bug Reports
Topic: "Last played sets" bugs
Replies: 6
Views: 1452

"Last played sets" bugs

I've tested only on Android. First: 1. Choose any levelset. 2. Choose the same levelset but this time choose it from "Last played sets". 3. Go to "Last played sets" again. The game crashes. Second (two bugs in one): 1. Choose any levelset from "Last played sets" (e.g. E...
by mat
Sun Feb 21, 2021 12:02 pm
Forum: Bug Reports
Topic: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engines
Replies: 5
Views: 709

Re: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engine

This is not a good information for me :(. Sometimes I kill a player because of the snap... (in a moment when a chunk of a level is completed). Will it be possible to add an option to disable a drop with the snap?
by mat
Sun Feb 21, 2021 9:58 am
Forum: Bug Reports
Topic: Scrolling Hall of fame on Android is impossible
Replies: 4
Views: 700

Scrolling Hall of fame on Android is impossible

Whenever I want to scroll (swipe) high-scores, the game always goes back to the main menu. There is no way to look at further results.
by mat
Fri Jan 08, 2021 10:03 pm
Forum: Bug Reports
Topic: Incorrect default artworks in EMC
Replies: 3
Views: 711

Re: Incorrect default artworks in EMC

Oh, I see. It's not your mistake but an authors' invention.

I can continue to play RND easy :) Thanks for reply.
by mat
Fri Jan 08, 2021 9:54 pm
Forum: Bug Reports
Topic: Wrong score calculation for remaining time in EMC / EM engine (and by the way, in DC2)
Replies: 3
Views: 1201

Re: Wrong score calculation for remaining time in EMC / EM engine (and by the way, in DC2)

Do you think I should add an option to emulate this behaviour? This could be a setup option or even a directive for the artwork set config file to force it independently from setup options. But I think a setup option might be the better choice here. In the beginning, I would like to give an opinion...
by mat
Thu Dec 17, 2020 12:31 am
Forum: Bug Reports
Topic: Two nuts move left just like that
Replies: 1
Views: 876

Two nuts move left just like that

In Super Mine level 0, the two nuts that are visible at start move left despite of no empty space around them destructing a sand placed to the left of them. If you play the level within the editor, everything is fine.
by mat
Tue Dec 15, 2020 11:25 pm
Forum: Bug Reports
Topic: Off-beam exit icons in Elements info
Replies: 4
Views: 717

Re: Off-beam exit icons in Elements info

Appearance of dynamite is also incorrect:
Screenshot_2020-12-16-00-21-19-480_org.artsoft.rocksndiamonds.jpg
Screenshot_2020-12-16-00-21-19-480_org.artsoft.rocksndiamonds.jpg (622.2 KiB) Viewed 688 times
by mat
Sat Dec 12, 2020 11:14 pm
Forum: Bug Reports
Topic: Incorrect default artworks in EMC
Replies: 3
Views: 711

Re: Incorrect default artworks in EMC

- Tutorial 3 - in level 1, blue diamonds are called purple diamonds
by mat
Sat Dec 12, 2020 12:20 pm
Forum: Bug Reports
Topic: Off-beam exit icons in Elements info
Replies: 4
Views: 717

Re: Off-beam exit icons in Elements info

Screenshot at 2020-12-12 13-14-58.png
Screenshot at 2020-12-12 13-14-58.png (230.05 KiB) Viewed 709 times
by mat
Sat Dec 12, 2020 12:44 am
Forum: Bug Reports
Topic: Off-beam exit icons in Elements info
Replies: 4
Views: 717

Off-beam exit icons in Elements info

It's a more decorative bug. 1. Choose any set from Emerald Mine Club collection. 2. Go to Info Screen -> Elements Info and press a key until you get through to the last page. The exits should appear like the EM exits. It involves also personal level sets (generally it depends on which game is contai...