Search found 42 matches

by mat
Wed Feb 24, 2021 10:02 pm
Forum: Bug Reports
Topic: "Last played sets" bugs
Replies: 2
Views: 55

"Last played sets" bugs

I've tested only on Android. First: 1. Choose any levelset. 2. Choose the same levelset but this time choose it from "Last played sets". 3. Go to "Last played sets" again. The game crashes. Second (two bugs in one): 1. Choose any levelset from "Last played sets" (e.g. Emerald Mine (Kingsoft)). 2. Ch...
by mat
Sun Feb 21, 2021 12:02 pm
Forum: Bug Reports
Topic: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engines
Replies: 5
Views: 72

Re: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engine

This is not a good information for me :(. Sometimes I kill a player because of the snap... (in a moment when a chunk of a level is completed). Will it be possible to add an option to disable a drop with the snap?
by mat
Sun Feb 21, 2021 9:58 am
Forum: Bug Reports
Topic: Scrolling Hall of fame on Android is impossible
Replies: 4
Views: 87

Scrolling Hall of fame on Android is impossible

Whenever I want to scroll (swipe) high-scores, the game always goes back to the main menu. There is no way to look at further results.
by mat
Fri Jan 08, 2021 10:03 pm
Forum: Bug Reports
Topic: Incorrect default artworks in EMC
Replies: 3
Views: 427

Re: Incorrect default artworks in EMC

Oh, I see. It's not your mistake but an authors' invention.

I can continue to play RND easy :) Thanks for reply.
by mat
Fri Jan 08, 2021 9:54 pm
Forum: Bug Reports
Topic: Wrong score calculation for remaining time in EMC / EM engine (and by the way, in DC2)
Replies: 3
Views: 890

Re: Wrong score calculation for remaining time in EMC / EM engine (and by the way, in DC2)

Do you think I should add an option to emulate this behaviour? This could be a setup option or even a directive for the artwork set config file to force it independently from setup options. But I think a setup option might be the better choice here. In the beginning, I would like to give an opinion...
by mat
Thu Dec 17, 2020 12:31 am
Forum: Bug Reports
Topic: Two nuts move left just like that
Replies: 1
Views: 663

Two nuts move left just like that

In Super Mine level 0, the two nuts that are visible at start move left despite of no empty space around them destructing a sand placed to the left of them. If you play the level within the editor, everything is fine.
by mat
Tue Dec 15, 2020 11:25 pm
Forum: Bug Reports
Topic: Off-beam exit icons in Elements info
Replies: 4
Views: 390

Re: Off-beam exit icons in Elements info

Appearance of dynamite is also incorrect:
Screenshot_2020-12-16-00-21-19-480_org.artsoft.rocksndiamonds.jpg
Screenshot_2020-12-16-00-21-19-480_org.artsoft.rocksndiamonds.jpg (622.2 KiB) Viewed 361 times
by mat
Sat Dec 12, 2020 11:14 pm
Forum: Bug Reports
Topic: Incorrect default artworks in EMC
Replies: 3
Views: 427

Re: Incorrect default artworks in EMC

- Tutorial 3 - in level 1, blue diamonds are called purple diamonds
by mat
Sat Dec 12, 2020 12:20 pm
Forum: Bug Reports
Topic: Off-beam exit icons in Elements info
Replies: 4
Views: 390

Re: Off-beam exit icons in Elements info

Screenshot at 2020-12-12 13-14-58.png
Screenshot at 2020-12-12 13-14-58.png (230.05 KiB) Viewed 382 times
by mat
Sat Dec 12, 2020 12:44 am
Forum: Bug Reports
Topic: Off-beam exit icons in Elements info
Replies: 4
Views: 390

Off-beam exit icons in Elements info

It's a more decorative bug. 1. Choose any set from Emerald Mine Club collection. 2. Go to Info Screen -> Elements Info and press a key until you get through to the last page. The exits should appear like the EM exits. It involves also personal level sets (generally it depends on which game is contai...
by mat
Thu Dec 10, 2020 2:46 pm
Forum: Bug Reports
Topic: Incorrect default artworks in EMC
Replies: 3
Views: 427

Incorrect default artworks in EMC

It seems that some EMC sets use incorrect graphics artworks. For example:
- Tutorial 1 - in level 0, it's written "Green diamonds" though the diamonds are yellow.
- Emerald Mine Final - https://youtu.be/VrC8_AEpJwM (I suppose it's just a remake - I don't know...)
by mat
Tue Dec 08, 2020 10:52 pm
Forum: Bug Reports
Topic: Wrong score calculation for remaining time in EMC / EM engine (and by the way, in DC2)
Replies: 3
Views: 890

Wrong score calculation for remaining time in EMC / EM engine (and by the way, in DC2)

The mechanism of calculation of additional points differs between original EM and EM engine in RND. Have a look at the video below (first level is enough): https://youtu.be/fxaZkMW8454 When a fellow goes into an exit, their's final score is 725 and remaining time is about 107 - 108 seconds. If you w...
by mat
Sun Dec 06, 2020 10:55 pm
Forum: Bug Reports
Topic: Two small DC2 bugs
Replies: 5
Views: 393

Re: Two small DC2 bugs

I've noticed that a player that has the deadly shield can't walk into a mine until it explodes in RND. In DC2, the player is able to get into the mine as though it was a normal sand.

Thanks for implementing the fixes. Really appreciate it! :)
by mat
Wed Nov 11, 2020 11:10 am
Forum: Programmer's Corner
Topic: Segmentation fault (core dumped) when adding new setting to Setup
Replies: 11
Views: 610

Re: Segmentation fault (core dumped) when adding new setting to Setup

filbo wrote:
Wed Nov 11, 2020 7:43 am
(mat: should be sufficient for you to run `make dep; make`)
It works! :D
Thank you, filbo :)