Search found 28 matches

by SLAPPYHAPPY2000
Tue Aug 04, 2020 4:03 pm
Forum: Help
Topic: Two player levelsets
Replies: 13
Views: 2949

Re: Two player levelsets

Yo, Jamie, Here are the levels!: 001: Teamwork Tower 002: Cell City 003: Uneasy Transportation 004: Hall of 1000 Gates 005: Wasteland Facility (originally titled "Composter") 006: Metropolis (originally scrapped. this one had a few oddities, such as an incorrect gem count and a few walls that made t...
by SLAPPYHAPPY2000
Tue Aug 04, 2020 3:26 pm
Forum: Help
Topic: How to animate custom elements?
Replies: 4
Views: 33

Re: How to animate custom elements?

Holger wrote:
Mon Aug 03, 2020 9:21 pm
Check your mail -- I already answered it half a day ago. ;-)
Thanks for the response! I understand everything.
BD2K3 has 3D elements as opposed to 2D animated ones. Plus, BD2K3 uses the .pcx extension. Is there anyway to do this with PNGs, and if so, how?
Thanks.
by SLAPPYHAPPY2000
Tue Aug 04, 2020 3:24 pm
Forum: New Ideas
Topic: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud
Replies: 6
Views: 209

Re: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud

Holger wrote:
Mon Aug 03, 2020 9:23 pm
I'll also give it a try... it's a bit special, as it appears and disappears. Not sure if it can be 100% emulated though...
Nice! Again, if you do complete it... give me a download? :lol:
by SLAPPYHAPPY2000
Mon Aug 03, 2020 6:19 pm
Forum: Off Topic
Topic: I really like Puyo Puyo
Replies: 0
Views: 20

I really like Puyo Puyo

I was bored, so I made this post.
Forgive me.
by SLAPPYHAPPY2000
Mon Aug 03, 2020 6:18 pm
Forum: New Ideas
Topic: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud
Replies: 6
Views: 209

Re: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud

Holger wrote:
Mon Aug 03, 2020 8:50 am
Yes, you're right, the bomb counter is indeed missing.

As Eizzoux already mentioned, it should be possible to add it...
Cool!

I just hope that Eizzoux actually does take some time to make it...
by SLAPPYHAPPY2000
Mon Aug 03, 2020 6:17 pm
Forum: Level and Artwork Design
Topic: Puyo Puyo in Rocks'n'Diamonds
Replies: 3
Views: 55

Re: Puyo Puyo in Rocks'n'Diamonds

I'm thinking of porting Puyo Puyo to Rocks'n'Diamonds, with a few extra additions. Who wants me to go forth with this? Alright then, Puyo Puyo time! It's my favorite puzzle style game (aside form Rocks'n'Diamonds puzzle levelsets), and to have an excuse to study its intricate strategies more... ama...
by SLAPPYHAPPY2000
Mon Aug 03, 2020 6:13 pm
Forum: Help
Topic: How to animate custom elements?
Replies: 4
Views: 33

Re: How to animate custom elements?

For getting ConfEdit to work on recent Windows versions, look here: https://www.artsoft.org/rocksndiamonds/tools/ But you can also simply use just any graphics program and any ordinary text editor to create graphics and animations for your custom elements, plus the definitions for the configuration...
by SLAPPYHAPPY2000
Mon Aug 03, 2020 6:09 pm
Forum: Testing Area
Topic: Lasers in R'n'D
Replies: 4
Views: 59

Re: Lasers in R'n'D

Ah, OK! Very cool! :D You might like to have a look at the "Snakebite" level set then, which also uses something similar, including working reflections! 8) I definitely will, thank you! I'm also thinking of making all-new elements (not inspired at all by Mirror Magic), one of them being a laser por...
by SLAPPYHAPPY2000
Mon Aug 03, 2020 1:24 pm
Forum: Help
Topic: How to animate custom elements?
Replies: 4
Views: 33

How to animate custom elements?

Alright, time to get some things cleared up: I am not a very experienced guy when it comes to custom graphics. All I do is take the spritesheet of what's in the existing game and edit it to my liking, which limits me greatly because I cannot make any animated custom elements. I've heard of a program...
by SLAPPYHAPPY2000
Mon Aug 03, 2020 10:39 am
Forum: Testing Area
Topic: Lasers in R'n'D
Replies: 4
Views: 59

Re: Lasers in R'n'D

Do I understand you right that you want to create levels using both laser logic and custom elements? Unfortunately, that's not possible in R'n'D, as both element types mentioned use different game engines. You misunderstand. I'm not trying to use both elements from Mirror Magic and R'n'd. I'm tryin...
by SLAPPYHAPPY2000
Sun Aug 02, 2020 8:06 pm
Forum: Help
Topic: Two player levelsets
Replies: 13
Views: 2949

Re: Two player levelsets

Yo, Jamie,

Here are the snapshots.
by SLAPPYHAPPY2000
Sun Aug 02, 2020 6:14 pm
Forum: Level and Artwork Design
Topic: Puyo Puyo in Rocks'n'Diamonds
Replies: 3
Views: 55

Puyo Puyo in Rocks'n'Diamonds

I'm thinking of porting Puyo Puyo to Rocks'n'Diamonds, with a few extra additions.
Who wants me to go forth with this?
by SLAPPYHAPPY2000
Sun Aug 02, 2020 10:19 am
Forum: Puzzles
Topic: Is the puzzle section dead
Replies: 0
Views: 24

Is the puzzle section dead

Is the puzzle section dead
by SLAPPYHAPPY2000
Fri Jul 31, 2020 11:57 am
Forum: Testing Area
Topic: Lasers in R'n'D
Replies: 4
Views: 59

Lasers in R'n'D

I'm making a full-on custom level set (apart from the two player level set I am currently working on), currently titled "Laser Game". (creative name am i right :) ) Laser game is kind of like Mirror Magic's "Deflektor", but kind of not. I took inspiration and a few graphics from Deflektor, but I'm t...
by SLAPPYHAPPY2000
Fri Jul 31, 2020 11:45 am
Forum: New Ideas
Topic: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud
Replies: 6
Views: 209

Re: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud

A m a z i n g, thank you!
As soon as you finish making it, post it in here, and I'll gladly download and use it!