Search found 4 matches

by Vroom
Wed Aug 28, 2019 9:00 pm
Forum: New Ideas
Topic: CE-value conditioned change-pages
Replies: 21
Views: 21435

Re: CE-value conditioned change-pages

Ha ha, yes I understand that you use existing levels and tapes as automatic tests, which seems to be both very useful and a very considerate service to level creators. But out of curiosity, doesn't it happen sometimes that a tape fails, and you just go "Dear Mr Creator, there is your ancient level a...
by Vroom
Wed Aug 28, 2019 2:21 pm
Forum: New Ideas
Topic: CE-value conditioned change-pages
Replies: 21
Views: 21435

Re:

I think this has been mentioned somewhere else, but yes it would be very nice! Zelda's health ceiling for example...... I think there could be a workaround for that. I am not so accustomed to the new features, but it should work. Use two different CEs to store the health, like CE1 set to value 100 ...
by Vroom
Sun May 26, 2019 1:35 pm
Forum: Level and Artwork Design
Topic: Can anim_mode=ce_value only display 2048 out of 9999 possible images?
Replies: 3
Views: 288

Re: Can anim_mode=ce_value only display 2048 out of 9999 possible images?

Checking your example I realised that graphics for a CE may span multiple lines in the png. I just used one (very) long line, so my png was 10000*32=320000 px wide and 32 px high. I guess RnD "only" supports 2048*32=65536 px. :)

Now it works as expected. Many thanks, Holger!
by Vroom
Sat May 18, 2019 5:25 pm
Forum: Level and Artwork Design
Topic: Can anim_mode=ce_value only display 2048 out of 9999 possible images?
Replies: 3
Views: 288

Can anim_mode=ce_value only display 2048 out of 9999 possible images?

Hi, RnD fan since 20 years here, who just recently discovered the wonders of CE:s and GE:s! A CE value can be 0-9999. By setting anim_mode to ce_value you can specify a custom image for each value. I am setting up a spelling level set for the students at the school where I work, and to make the word...