Search found 4 matches
- Wed Aug 28, 2019 9:00 pm
- Forum: New Ideas
- Topic: CE-value conditioned change-pages
- Replies: 21
- Views: 38872
Re: CE-value conditioned change-pages
Ha ha, yes I understand that you use existing levels and tapes as automatic tests, which seems to be both very useful and a very considerate service to level creators. But out of curiosity, doesn't it happen sometimes that a tape fails, and you just go "Dear Mr Creator, there is your ancient le...
- Wed Aug 28, 2019 2:21 pm
- Forum: New Ideas
- Topic: CE-value conditioned change-pages
- Replies: 21
- Views: 38872
Re:
I think this has been mentioned somewhere else, but yes it would be very nice! Zelda's health ceiling for example...... I think there could be a workaround for that. I am not so accustomed to the new features, but it should work. Use two different CEs to store the health, like CE1 set to value 100 ...
- Sun May 26, 2019 1:35 pm
- Forum: Level and Artwork Design
- Topic: Can anim_mode=ce_value only display 2048 out of 9999 possible images?
- Replies: 3
- Views: 11561
Re: Can anim_mode=ce_value only display 2048 out of 9999 possible images?
Checking your example I realised that graphics for a CE may span multiple lines in the png. I just used one (very) long line, so my png was 10000*32=320000 px wide and 32 px high. I guess RnD "only" supports 2048*32=65536 px. 
Now it works as expected. Many thanks, Holger!

Now it works as expected. Many thanks, Holger!
- Sat May 18, 2019 5:25 pm
- Forum: Level and Artwork Design
- Topic: Can anim_mode=ce_value only display 2048 out of 9999 possible images?
- Replies: 3
- Views: 11561
Can anim_mode=ce_value only display 2048 out of 9999 possible images?
Hi, RnD fan since 20 years here, who just recently discovered the wonders of CE:s and GE:s! A CE value can be 0-9999. By setting anim_mode to ce_value you can specify a custom image for each value. I am setting up a spelling level set for the students at the school where I work, and to make the word...