Search found 19 matches

by BrownSky
Sun Feb 24, 2019 8:16 am
Forum: Bug Reports
Topic: [4.1.2.0] Network multi-player doesn't sync up properly
Replies: 4
Views: 376

Re: [4.1.2.0] Network multi-player doesn't sync up properly

Not an answer to this post, more of a quick side-question. It never occurred to me that you could run multiple instances of RnD on the same computer. Great. That would solve the problem of having only 1 screen for up to 4 players. But... 1. How do you do it? 2. How do the different instances each ge...
by BrownSky
Wed Dec 26, 2018 7:14 am
Forum: Bug Reports
Topic: Play as any of four player alone... or maybe not?
Replies: 2
Views: 399

Re: Play as any of four player alone... or maybe not?

Hmmm. Where is this "Only one player must enter exit" setting? I cannot find it in RnD 4.1.1.0. All I can see that looks at all similar is "Only move focussed player".
by BrownSky
Wed Dec 26, 2018 4:24 am
Forum: Bug Reports
Topic: Amoeba doesn't behave as it should
Replies: 2
Views: 293

Re: Amoeba doesn't behave as it should

Thanks Eizzoux. I get now that this amoeba doesn't ever grow too big, so it never turns into rocks. It seemed to me that it never turned into content either, even when it had grown to fill the entire level. But perhaps I didn't give it long enough. I'll try again.
by BrownSky
Mon Dec 24, 2018 10:42 am
Forum: New Ideas
Topic: Multiplayer vs Singleplayer
Replies: 3
Views: 468

Re: Multiplayer vs Singleplayer

Hi Eizzoux, Thank you for testing out my level, and finding a solution. I feel bad for not actually inspecting the settings and thus not noticing that there is a 'preferred network player' setting. But I don't think this is an optimum solution. As a designer of a levelset of multiplayer levels, I ma...
by BrownSky
Fri Dec 21, 2018 10:04 pm
Forum: Bug Reports
Topic: Amoeba doesn't behave as it should
Replies: 2
Views: 293

Amoeba doesn't behave as it should

Check out the attached level, which I built and tested in R'n'D 4.1.1.0.

The amoeba grows to more than 200 squares - why doesn't it turn into boulders?

The amoeba fills all possible cells in the level - why doesn't it turn into diamonds?
by BrownSky
Fri Dec 21, 2018 9:45 pm
Forum: New Ideas
Topic: Configuration for Mole leave behind
Replies: 2
Views: 3781

Re: Configuration for Mole leave behind

Does writing a reply to a 2004 post in 2018 push the thread back to the top of the queue? I hope so... Basically all the built-in monsters could be configured to a greater extent than they are. Currently, many of them can only be configured in terms of whether they can go into acid or not. Take fire...
by BrownSky
Fri Dec 21, 2018 9:26 pm
Forum: New Ideas
Topic: Multiplayer vs Singleplayer
Replies: 3
Views: 468

Multiplayer vs Singleplayer

Take a look at the attached level. It is multiplayer, with four men. Set the game to multiplayer and play it. When you start it appears that you are all trapped in a room with walls and no doors. The clue is that blue man doesn't respond to key presses and when one of the other man touches him he tu...
by BrownSky
Fri Nov 09, 2018 1:17 am
Forum: New Ideas
Topic: Add non-existing players to levels
Replies: 4
Views: 1401

Re: Add non-existing players to levels

Filbo, your idea: "in this 'forced multi' mode, key possession could be collective. That is, if *any* player has a green key, all can pass green doors" is such a good one that it warrants being added as an option to the game in any case; that is, in any multiplayer game (different PCs, same PC) key ...
by BrownSky
Fri Nov 09, 2018 1:04 am
Forum: Level and Artwork Design
Topic: Testing some stuff once again...
Replies: 4
Views: 1292

Re: Testing some stuff once again...

Hi Eizzoux Is this a modified version of RnD that contains these enhancements? Where can it be downloaded from please? The water breathing looks good, makes me thing of Cave Chaos 4 - or 3, or 2 - whichever one introduced the idea of water, anyway. The way water worked in that game was that when you...
by BrownSky
Fri Nov 09, 2018 12:41 am
Forum: Puzzles
Topic: Step by Step Training
Replies: 7
Views: 3199

Re: Step by Step Training

I'm new so I don't get what everybody else gets... where is the levelset for this series?
by BrownSky
Mon Oct 15, 2018 1:10 am
Forum: New Ideas
Topic: Add non-existing players to levels
Replies: 4
Views: 1401

Add non-existing players to levels

Can I suggest that there be some way of automatically making single-player levels multiplayer, without actually editing them? e.g. a game setting which automatically adds 1, 2 or 3 players if not present. The devil would be in knowing where to put them. Just next to or near to the yellow player ough...
by BrownSky
Mon Oct 15, 2018 1:03 am
Forum: Bug Reports
Topic: Network play in version 20180907-1.exe
Replies: 4
Views: 1160

Re: Network play in version 20180907-1.exe

One further thing is that when the instances of the game on different computers are in networked multiplayer mode, starting a level on one computer (either the server or a client) starts the level on the other computer, even if it is a level that does not have more than one player in it. When the le...
by BrownSky
Mon Oct 15, 2018 12:44 am
Forum: Bug Reports
Topic: Network play in version 20180907-1.exe
Replies: 4
Views: 1160

Re: Network play in version 20180907-1.exe

Hi, I was away and only found out about the new release of R'n'D yesterday, which was a very welcome surprise! Networked multiplayer games are working for me now - I have tried with three different PCs (Windows 10), one acting as the server and the other two as clients, but only two PCs at a time. I...
by BrownSky
Mon Oct 01, 2018 3:56 am
Forum: Bug Reports
Topic: Mirror Magic doesn't work when added as a levelset in RnD
Replies: 7
Views: 1577

Re: Mirror Magic doesn't work when added as a levelset in RnD

Hi, thanks for the replies, that makes sense. Regarding the setting for the virtual buttons, I didn't need to make that setting, because in the meantime I had upgraded from 4.1.0.0 to the 20180907 version, and this didn't have the problem.

So one way or another, case closed!
by BrownSky
Thu Sep 27, 2018 10:05 pm
Forum: Bug Reports
Topic: Mirror Magic doesn't work when added as a levelset in RnD
Replies: 7
Views: 1577

Re: Mirror Magic doesn't work when added as a levelset in RnD

Hi, thanks for the replies. After writing my first post I realized that I needed to copy across the graphics, sounds and music folders from MM, but also the files in the conf folder (I must have read this from a posting to the forum but I cannot say exactly which one). So I did all that. The problem...