Search found 95 matches

by BrownSky
Sat Jan 31, 2026 7:53 pm
Forum: Help
Topic: change the icon that displays on the task bar
Replies: 4
Views: 293

Re: change the icon that displays on the task bar

Also are you specifically trying to name the file "icon_large.png" as in R'n'D Jue? No, I just saw a file called "icon_large.png" in R'n'D Jue and had the idea (hope) that RnD is written to look for a file called "icon_large.png" and use it for its icon displayed on th...
by BrownSky
Sat Jan 31, 2026 2:21 am
Forum: Help
Topic: change the icon that displays on the task bar
Replies: 4
Views: 293

Re: change the icon that displays on the task bar

Thanks Onyx Guy, Please could you explain further what you mean by: "the game loads specifially with the levelset loaded last" (I thought this always happened that the game starts pointing at the last-played or last-edited levelset) and by: "The second rule doestapply to window's top ...
by BrownSky
Thu Jan 29, 2026 8:04 pm
Forum: Help
Topic: change the icon that displays on the task bar
Replies: 4
Views: 293

change the icon that displays on the task bar

I am using setup.conf (in folder "conf", in the application's folder) to change the icon displayed at the top left of R'n'D's window, e.g. program_icon_file: iconRed20260129.png I couldn't see a setting in setup.conf for the icon that displays on the task bar (in Windows). I tried just dro...
by BrownSky
Fri Jan 23, 2026 7:54 pm
Forum: New Ideas
Topic: IDEA: Adding more small varieties in the game.
Replies: 4
Views: 8031

Re: IDEA: Adding more small varieties in the game.

Not sure if this is germane to this post, but I have noticed that in graphicsinfo.conf you can specify the graphic for built-in monster elements taking certain actions, eg firefly moving right. I assume that is also possible for CEs. i.e. rather than configure its graphics via the Properties screen,...
by BrownSky
Fri Jan 23, 2026 7:39 pm
Forum: New Ideas
Topic: Configuration for Mole leave behind
Replies: 3
Views: 9440

Re: Configuration for Mole leave behind

I shouldn't reply to my own posts, but anyway :-) Developing this idea further, I think that the EMPTY_SPACE_1 to 16 series points the way forward for a number of other elements. What I like about this series is the ability to create a level with a number of element types that behave the same [well,...
by BrownSky
Sun Jan 11, 2026 7:30 am
Forum: New Ideas
Topic: Custom artwork holiday overrides
Replies: 3
Views: 1691

Re: Custom artwork holiday overrides

Once I played a RnD levelset that was done in the style of Cave Chaos, it was nicely done, but it didn't have the special way of collecting gems, which is: - collect gem - it is not counted in your score of gems obtained, but rather is added behind the player, so when you move, a gem follows behind ...
by BrownSky
Sun Jan 11, 2026 4:58 am
Forum: Bug Reports
Topic: Paste Text As Elements feature
Replies: 4
Views: 736

Re: Paste Text As Elements feature

I've had a thought: in the Editor tab of the Global Settings, maybe a couple of controls could be added: Settings for entering text via keyboard or pasting text from elsewhere Place Tab stop every N columns or % of columns: - 8 + [] Columns [] % of columns So there are 3 actual controls, the first i...
by BrownSky
Fri Jan 09, 2026 11:59 pm
Forum: Bug Reports
Topic: "Dead Amoeba" is missing from the editor (EM)
Replies: 12
Views: 1538

Re: "Dead Amoeba" is missing from the editor (EM)

Thanks for the information, it's good to learn more. Something I just noticed: DC2 has 2 landmines, 'land mine' and 'land mine (DC style)'. Does this mean that the latter comes from DC1 and the former from DC2? Or that the latter comes from DC2 and/or 1 and the former is an RnD-only alternative? Any...
by BrownSky
Fri Jan 09, 2026 9:58 pm
Forum: Bug Reports
Topic: Paste Text As Elements feature
Replies: 4
Views: 736

Re: Paste Text As Elements feature

Thanks Holger. When I read your post I deduced that "drawing text to the screen" meant writing text to the screen, by clicking on the A button and then hitting keys, so I did so, typed AB, and then hit the Tab key, expecting the cursor would advance right by 8 elements, leaving 8 space cha...
by BrownSky
Thu Jan 08, 2026 10:00 pm
Forum: Bug Reports
Topic: "Dead Amoeba" is missing from the editor (EM)
Replies: 12
Views: 1538

Re: "Dead Amoeba" is missing from the editor (EM)

My mistake in my previous post: I checked the palette and, according to how it is structured, yamyams were introduced in EM - non-directional - and directional yamyams were introduced in EMC. Now, regardless of whether this is true, historically speaking, I just don't think that distinction is of mu...
by BrownSky
Thu Jan 08, 2026 9:36 pm
Forum: Bug Reports
Topic: Paste Text As Elements feature
Replies: 4
Views: 736

Tabs and skipping elements when pasting text

I am posting this just to bring my later post ahead of an older post, which I believe is completed, but I don't have any way to mark it as such, apart from adding reply to say 'all done'. Apologies for the confusion between this post and the older bug post "Paste Text from Clipboard feature&quo...
by BrownSky
Thu Jan 08, 2026 7:40 am
Forum: Bug Reports
Topic: Paste Text from Clipboard feature
Replies: 8
Views: 899

Re: Paste Text from Clipboard feature

It was more a case of my taking the fact you replied to indicate that at least one other person is interested, and explain my proposal again, and develop it further. And try to get support for my idea of treating space characters as instructions to leave the existing element as is, rather than enter...
by BrownSky
Thu Jan 08, 2026 7:27 am
Forum: Puzzles
Topic: Step by Step Training
Replies: 10
Views: 49359

Re: Step by Step Training

Thanks, I was expecting backticked numbers but didn't realize I needed to hit the quote button to get them; thought I could just copy from the image and it would somehow transform the icons back to numbers :oops: I guess the rock is unsnappable just because it is an EM rock? Ironically there is noth...
by BrownSky
Wed Jan 07, 2026 8:21 pm
Forum: Bug Reports
Topic: "Dead Amoeba" is missing from the editor (EM)
Replies: 12
Views: 1538

Re: "Dead Amoeba" is missing from the editor (EM)

Well, as shown by this post, the top-down grouping hasn't been implemented 100% correctly, and I think it would be a lot of (low-profit?) work to make it so, and even then the choices made would be arguable. e.g. why differentiate between EM and EMC? They are both handled by the EM engine, at least ...
by BrownSky
Wed Jan 07, 2026 8:09 pm
Forum: Puzzles
Topic: Some TOG's mobile puzzles
Replies: 11
Views: 46857

Re: Some TOG's mobile puzzles

Looks good. Would you share the "natural intelligence" algorithm? I think that whatever visual parser is used, be it the "natural intelligence" algorithm or the Krissz approach, it would have a much easier time parsing levels from Supaplex, where there are not (I think) different...