Search found 62 matches
- Wed Dec 10, 2025 2:51 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1555
Re: Changing between 2 kinds of text elements
Look in the (thousands of) files named 'graphicsinfo.conf' in the game levels directory tree. This is another matter where there are dozens or hundreds of discussions in the forums here, but -- not sure what you would search for (except 'graphicsinfo.conf' will probably hit a good fraction of such ...
- Wed Dec 10, 2025 2:17 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1555
Re: Changing between 2 kinds of text elements
Holger, you said you added the feature of using the "Shift" key to change between steel and non-steel text elements. Can I ask, will this apply in both situations: a) at the time of adding the element to the level Yes, that's what I added. (But only for characters "A" to "Z...
- Sun Dec 07, 2025 7:26 pm
- Forum: New Ideas
- Topic: Add non-existing players to levels
- Replies: 5
- Views: 14122
Re: Add non-existing players to levels
Bumping this thread: I like it (of course)!
- Thu Dec 04, 2025 7:58 pm
- Forum: New Ideas
- Topic: Custom artwork holiday overrides
- Replies: 1
- Views: 93
Re: Custom artwork holiday overrides
Interesting idea! I have to admit I have little interest in Christmas packs and the like, and am more interested in making it easier to create new kinds of levels, via enhancements to the game engines and the level editor. TBH, RnD is the only Boulderdash-style game I have come across with cute toon...
- Thu Dec 04, 2025 12:27 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1555
Re: Changing between 2 kinds of text elements
Hi Filbo, TBH I am a bit behind the eight ball on the 'element-specific graphical tricks' of which you speak; I am very interested in anything that intersects with my idea of increasing the number of ways of data transfer between RnD and other apps. Please could you give an example (or two, or three...
- Sun Nov 30, 2025 10:49 pm
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1555
Re: Changing between 2 kinds of text elements
Holger, you said you added the feature of using the "Shift" key to change between steel and non-steel text elements. Can I ask, will this apply in both situations: a) at the time of adding the element to the level b) holding down Shift and clicking on an existing text element In my view, t...
- Sun Nov 30, 2025 10:23 pm
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1555
Re: Changing between 2 kinds of text elements
Forgot to add: I'm not much concerned with posting between the RnD level editor and the forum, my interests are more about using a 2nd program to make edits to a level which are hard to do in RnD. BTW, the 3-digit representation can suddenly transform into 4-digit representation, once an element wit...
- Sun Nov 30, 2025 10:17 pm
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1555
Re: Changing between 2 kinds of text elements
Yes that's right, I do a lot of copying and pasting between RnD and other programs, so I am well used to the numbers-as-text form of information storage. What I would like is an option to transfer the data by 'element token', which is the name of the element, according to Setup > Editor. eg for stee...
- Sat Nov 29, 2025 10:14 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!
- Replies: 5
- Views: 2690
Re: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!
Hello Holger,
Is there any way of accessing the next version, for testing/bug-finding, prior to its release?
I'm guessing it will be 4.4.1.0, rather than 4.4.0.7
John
Is there any way of accessing the next version, for testing/bug-finding, prior to its release?
I'm guessing it will be 4.4.1.0, rather than 4.4.0.7
John
- Sat Nov 29, 2025 10:06 pm
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1555
Re: Changing between 2 kinds of text elements
Thanks Filbo, you mentioned a way of "representing level elements in text" when copying from the level, that sounds potentially very useful. Unfortunately my searches in the forum posts have drawn a blank. I don't like trying to search in the forum posts because when I try to do a search o...
- Mon Nov 24, 2025 11:44 pm
- Forum: General Discussion
- Topic: Miho Dash: BD clone written in Scheme
- Replies: 8
- Views: 1349
Re: Miho Dash: BD clone written in Scheme
I tried to download it but I got this:
Hmmm… can't reach this page
files.catbox.moe refused to connect.
Try:
Checking the connection
Checking the proxy and the firewall
ERR_CONNECTION_REFUSED
I am using Edge on Windows 11.
John
Hmmm… can't reach this page
files.catbox.moe refused to connect.
Try:
Checking the connection
Checking the proxy and the firewall
ERR_CONNECTION_REFUSED
I am using Edge on Windows 11.
John
- Sat Nov 22, 2025 3:11 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1555
Re: Changing between 2 kinds of text elements
Fantastic news, I am thrilled. I was pleased to get the BDX engine, but I am even more pleased about this - I suppose, because IMHO it represents a big upgrade to part of the application which is above the level of game engines, and especially enhances the RnD engine (because of being the only engin...
- Thu Nov 13, 2025 9:26 pm
- Forum: New Ideas
- Topic: 1) Autosave when exiting level editor, 2) auto-versioning, 3) Save As
- Replies: 1
- Views: 34208
Re: 1) Autosave when exiting level editor, 2) auto-versioning, 3) Save As
Hello, I think this is a continuation/extension of my original post: There is a special levelset folder for each user, in their own data directory. And there is special behaviour of the app for this folder, eg saving newly created levels to this levelset, under certain conditions. I would like to pr...
- Thu Nov 13, 2025 8:43 pm
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1555
Re: Changing between 2 kinds of text elements
Been rereading my own posts [in the hope of finding a reply from Holger] and have found one or two mistakes which might cause confusion. eg when I typed "some characters are not implemented in ASCII, eg the pipe character." I made a mistake, what I should have typed was "some characte...
- Tue Nov 11, 2025 11:28 pm
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1555
Re: Changing between 2 kinds of text elements
Yes, that's a good point. I would say that the way Enter Text Elements mode works now, would guide how this feature would work: - text entry proceeds right-wards from starting point, until it hits the end of the screen or the user hits Enter; -- then it wraps to the next line. - each line is filled ...