Search found 65 matches

by BrownSky
Thu Dec 25, 2025 4:59 am
Forum: Help
Topic: Feature 'copy/paste using element names' introduced in 4.4.1.0
Replies: 2
Views: 60

Re: Feature 'copy/paste using element names' introduced in 4.4.1.0

Hi Holger, yes it does work, thanks very much!
by BrownSky
Mon Dec 22, 2025 5:35 pm
Forum: Help
Topic: Feature 'copy/paste using element names' introduced in 4.4.1.0
Replies: 2
Views: 60

Feature 'copy/paste using element names' introduced in 4.4.1.0

Hello, the new feature 'copy/paste using element names' introduced in 4.4.1.0 seems to be accessed by the key combination Alt+C, at least according to my reading of the sourcecode: if (letter == 'c') // copy brush to clipboard { if (GetKeyModState() & KMOD_Shift) CopyBrushToClipboard_Small(); //...
by BrownSky
Sat Dec 20, 2025 9:20 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.4.1.0 released!
Replies: 11
Views: 298

Re: Rocks'n'Diamonds 4.4.1.0 released!

Thank you very much Holger, and Merry Christmas everyone. The timing is very good as this strikes me as a release that is very full of goodies, like a well-stuffed christmas stocking! :D
by BrownSky
Wed Dec 10, 2025 2:51 am
Forum: Level and Artwork Design
Topic: Changing between 2 kinds of text elements
Replies: 23
Views: 2551

Re: Changing between 2 kinds of text elements

Look in the (thousands of) files named 'graphicsinfo.conf' in the game levels directory tree. This is another matter where there are dozens or hundreds of discussions in the forums here, but -- not sure what you would search for (except 'graphicsinfo.conf' will probably hit a good fraction of such ...
by BrownSky
Wed Dec 10, 2025 2:17 am
Forum: Level and Artwork Design
Topic: Changing between 2 kinds of text elements
Replies: 23
Views: 2551

Re: Changing between 2 kinds of text elements

Holger, you said you added the feature of using the "Shift" key to change between steel and non-steel text elements. Can I ask, will this apply in both situations: a) at the time of adding the element to the level Yes, that's what I added. (But only for characters "A" to "Z...
by BrownSky
Sun Dec 07, 2025 7:26 pm
Forum: New Ideas
Topic: Add non-existing players to levels
Replies: 5
Views: 14323

Re: Add non-existing players to levels

Bumping this thread: I like it (of course)!
by BrownSky
Thu Dec 04, 2025 7:58 pm
Forum: New Ideas
Topic: Custom artwork holiday overrides
Replies: 1
Views: 216

Re: Custom artwork holiday overrides

Interesting idea! I have to admit I have little interest in Christmas packs and the like, and am more interested in making it easier to create new kinds of levels, via enhancements to the game engines and the level editor. TBH, RnD is the only Boulderdash-style game I have come across with cute toon...
by BrownSky
Thu Dec 04, 2025 12:27 am
Forum: Level and Artwork Design
Topic: Changing between 2 kinds of text elements
Replies: 23
Views: 2551

Re: Changing between 2 kinds of text elements

Hi Filbo, TBH I am a bit behind the eight ball on the 'element-specific graphical tricks' of which you speak; I am very interested in anything that intersects with my idea of increasing the number of ways of data transfer between RnD and other apps. Please could you give an example (or two, or three...
by BrownSky
Sun Nov 30, 2025 10:49 pm
Forum: Level and Artwork Design
Topic: Changing between 2 kinds of text elements
Replies: 23
Views: 2551

Re: Changing between 2 kinds of text elements

Holger, you said you added the feature of using the "Shift" key to change between steel and non-steel text elements. Can I ask, will this apply in both situations: a) at the time of adding the element to the level b) holding down Shift and clicking on an existing text element In my view, t...
by BrownSky
Sun Nov 30, 2025 10:23 pm
Forum: Level and Artwork Design
Topic: Changing between 2 kinds of text elements
Replies: 23
Views: 2551

Re: Changing between 2 kinds of text elements

Forgot to add: I'm not much concerned with posting between the RnD level editor and the forum, my interests are more about using a 2nd program to make edits to a level which are hard to do in RnD. BTW, the 3-digit representation can suddenly transform into 4-digit representation, once an element wit...
by BrownSky
Sun Nov 30, 2025 10:17 pm
Forum: Level and Artwork Design
Topic: Changing between 2 kinds of text elements
Replies: 23
Views: 2551

Re: Changing between 2 kinds of text elements

Yes that's right, I do a lot of copying and pasting between RnD and other programs, so I am well used to the numbers-as-text form of information storage. What I would like is an option to transfer the data by 'element token', which is the name of the element, according to Setup > Editor. eg for stee...
by BrownSky
Sat Nov 29, 2025 10:14 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!
Replies: 5
Views: 3280

Re: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!

Hello Holger,

Is there any way of accessing the next version, for testing/bug-finding, prior to its release?

I'm guessing it will be 4.4.1.0, rather than 4.4.0.7 :)

John
by BrownSky
Sat Nov 29, 2025 10:06 pm
Forum: Level and Artwork Design
Topic: Changing between 2 kinds of text elements
Replies: 23
Views: 2551

Re: Changing between 2 kinds of text elements

Thanks Filbo, you mentioned a way of "representing level elements in text" when copying from the level, that sounds potentially very useful. Unfortunately my searches in the forum posts have drawn a blank. I don't like trying to search in the forum posts because when I try to do a search o...
by BrownSky
Mon Nov 24, 2025 11:44 pm
Forum: General Discussion
Topic: Miho Dash: BD clone written in Scheme
Replies: 8
Views: 2004

Re: Miho Dash: BD clone written in Scheme

I tried to download it but I got this:

Hmmm… can't reach this page
files.catbox.moe refused to connect.
Try:

Checking the connection
Checking the proxy and the firewall
ERR_CONNECTION_REFUSED


I am using Edge on Windows 11.

John
by BrownSky
Sat Nov 22, 2025 3:11 am
Forum: Level and Artwork Design
Topic: Changing between 2 kinds of text elements
Replies: 23
Views: 2551

Re: Changing between 2 kinds of text elements

Fantastic news, I am thrilled. I was pleased to get the BDX engine, but I am even more pleased about this - I suppose, because IMHO it represents a big upgrade to part of the application which is above the level of game engines, and especially enhances the RnD engine (because of being the only engin...