Search found 115 matches

by BrownSky
Tue Jun 23, 2026 9:23 pm
Forum: Level and Artwork Design
Topic: Level Shuffle
Replies: 3
Views: 1031

Re: Level Shuffle

Hello TheOnyxGuy,

This is a cool levelset. Can you please explain a bit about the special things you implemented in it?

I am especially curious about the file data.tga.

John
by BrownSky
Sun Jun 21, 2026 1:47 am
Forum: New Ideas
Topic: Make deleting custom levelsets much easier
Replies: 6
Views: 3558

Re: Make deleting custom levelsets much easier

Well, one reason is, RnD doesn't have the concept of capitalisation, but my file system does. So if I create a folder in File Explorer, I can name it from words joined together in Camel Case, or whatever it is (I try to minimize use of spaces in folder and file names), for example: TheosTritch or al...
by BrownSky
Sat Jun 20, 2026 2:40 am
Forum: New Ideas
Topic: An un-nice thought
Replies: 5
Views: 224

Re: An un-nice thought

Or, when you're at building and packaging R'n'D anyway: "Wait, before you do that, please add the "plant" element from the EM game engine also to the R'n'D game engine, and make sure that it interacts with other game elements in the R'n'D engine just as it does with other game elemen...
by BrownSky
Thu Jun 18, 2026 9:53 pm
Forum: New Ideas
Topic: An un-nice thought
Replies: 5
Views: 224

An un-nice thought

Holger, I was just reading a post where Filbo pointed out to another user that this is a one-man project. It made me wonder, if something happened to you, would another person be in a position to carry on from the project from you? i.e. not only have enough knowledge to be able to carry on, but also...
by BrownSky
Thu Jun 18, 2026 9:33 pm
Forum: New Ideas
Topic: Make deleting custom levelsets much easier
Replies: 6
Views: 3558

Re: Make deleting custom levelsets much easier

My 5c worth: I'm opposed to being able to delete levels, let alone levelsets, from within the game. It's good that there are obstacles preventing one from deleting one's precious work! Sadly there are still ways of inadvertently losing one's work. I did once advocate for methods of preventing data l...
by BrownSky
Thu Jun 18, 2026 4:59 am
Forum: New Ideas
Topic: Thoughts on Where from here after 4.4.2.0
Replies: 3
Views: 135

Re: Thoughts on Where from here after 4.4.2.0

Bumping... First of all, I admit that I don't know if this is feasible, either at all or with a reasonably small amount of effort. Same example benefits of this idea of shifting the monster/moving element logic into a 'central repository' that could be accessed by multiple engines: - what some users...
by BrownSky
Thu Jun 18, 2026 2:00 am
Forum: New Ideas
Topic: Expand arrow elements from 4 to 24, incl diagonal, maybe red as well as blue
Replies: 3
Views: 139

Re: Expand arrow elements from 4 to 24, incl diagonal, maybe red as well as blue

Sorry that should read 'debt' not 'debit'. And 'playbook' should read 'playbook of built-in elements'. (I don't think playbook is the right word, should probably be 'recipe book' or 'bill of materials'. Or... I know... 'palette'. Although I note that the built-in palette doesn't actually provide acc...
by BrownSky
Thu Jun 18, 2026 1:59 am
Forum: New Ideas
Topic: Expand arrow elements from 4 to 24, incl diagonal, maybe red as well as blue
Replies: 3
Views: 139

Re: Expand arrow elements from 4 to 24, incl diagonal, maybe red as well as blue

Hmm, yes that's a fair response, I have adapted some elements to use the diagonal custom graphics taken from file "RocksScreenWide.png". However rather than CEs, I chose some of the 'DC_STEEL_WALL_' elements. The reason I chose some of these is that they have a diagonal-ness to their names...
by BrownSky
Wed Jun 17, 2026 7:19 am
Forum: New Ideas
Topic: Add the ability to make your own artwork without coding ( or inside RND )
Replies: 9
Views: 3837

Re: Add the ability to make your own artwork without coding ( or inside RND )

Wow, that's fantastic, I can't wait to try it. I don't think I have ever read about this in any other posts. You wrote "Second, global anims and also support copying the artwork" - it seems to be missing a word: "Second, global anims and [missing???] also support copying the artwork&q...
by BrownSky
Wed Jun 17, 2026 1:19 am
Forum: New Ideas
Topic: Expand arrow elements from 4 to 24, incl diagonal, maybe red as well as blue
Replies: 3
Views: 139

Expand arrow elements from 4 to 24, incl diagonal, maybe red as well as blue

TheOnyxGuy released a graphics set for a widescreen version of the game, under all engines. It contains a graphics file, RocksScreenWide.png: it contains: - 'off-grid' graphics, or panel graphics, call them what you will -- including: -- 'button' arrows for controls -- graphics for optional aspects ...
by BrownSky
Wed Jun 17, 2026 1:06 am
Forum: Level and Artwork Design
Topic: Widerscreen [996x560]
Replies: 3
Views: 364

Re: Widerscreen [996x560]

Do you mean the upgraded BDX graphics I drew for the new update? No, I mean the graphics in RocksScreenWide.png: at a glance these seem to be divided between - - 'off-grid' graphics, or panel graphics, call them what you will -- including: -- 'button' arrows for controls -- graphics for optional as...
by BrownSky
Wed Jun 17, 2026 12:52 am
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.4.2.1 released!
Replies: 2
Views: 180

Re: Rocks'n'Diamonds 4.4.2.1 released!

Hi Holger, the new sub-release has inspired me to ask about practices for upgrading. I confess to not following proper practice and deleting the old files and writing out all the new files, or running a program to mirror the new set-up onto the old structure. Too much risk of me accidentally deletin...
by BrownSky
Wed Jun 17, 2026 12:27 am
Forum: New Ideas
Topic: Add the ability to make your own artwork without coding ( or inside RND )
Replies: 9
Views: 3837

Re: Add the ability to make your own artwork without coding ( or inside RND )

Bumping this; I will reduce it to a one-liner, which is, is there any way of specifying in graphicsinfo.conf to have one element use another element's graphics? Does anyone know?
by BrownSky
Fri Jun 12, 2026 5:38 am
Forum: Level and Artwork Design
Topic: Widerscreen [996x560]
Replies: 3
Views: 364

Re: Widerscreen [996x560]

I like this a lot, I was just starting to play with it, and then the next day 4.2.2.0 was released and I changed to upgrading to that. Do you have any comment to make about having a graphics set like this coexist with upgraded versions? I haven't done it yet but am not expecting any trouble because ...
by BrownSky
Fri Jun 12, 2026 5:31 am
Forum: General Discussion
Topic: R'n'D in widescreen?
Replies: 10
Views: 22897

Re: R'n'D in widescreen?

Well done TheOnyxGuy, I will post a proper reply in the other topic that you have linked to.

John