Search found 95 matches
- Sat Jan 31, 2026 7:53 pm
- Forum: Help
- Topic: change the icon that displays on the task bar
- Replies: 4
- Views: 293
Re: change the icon that displays on the task bar
Also are you specifically trying to name the file "icon_large.png" as in R'n'D Jue? No, I just saw a file called "icon_large.png" in R'n'D Jue and had the idea (hope) that RnD is written to look for a file called "icon_large.png" and use it for its icon displayed on th...
- Sat Jan 31, 2026 2:21 am
- Forum: Help
- Topic: change the icon that displays on the task bar
- Replies: 4
- Views: 293
Re: change the icon that displays on the task bar
Thanks Onyx Guy, Please could you explain further what you mean by: "the game loads specifially with the levelset loaded last" (I thought this always happened that the game starts pointing at the last-played or last-edited levelset) and by: "The second rule doestapply to window's top ...
- Thu Jan 29, 2026 8:04 pm
- Forum: Help
- Topic: change the icon that displays on the task bar
- Replies: 4
- Views: 293
change the icon that displays on the task bar
I am using setup.conf (in folder "conf", in the application's folder) to change the icon displayed at the top left of R'n'D's window, e.g. program_icon_file: iconRed20260129.png I couldn't see a setting in setup.conf for the icon that displays on the task bar (in Windows). I tried just dro...
- Fri Jan 23, 2026 7:54 pm
- Forum: New Ideas
- Topic: IDEA: Adding more small varieties in the game.
- Replies: 4
- Views: 8031
Re: IDEA: Adding more small varieties in the game.
Not sure if this is germane to this post, but I have noticed that in graphicsinfo.conf you can specify the graphic for built-in monster elements taking certain actions, eg firefly moving right. I assume that is also possible for CEs. i.e. rather than configure its graphics via the Properties screen,...
- Fri Jan 23, 2026 7:39 pm
- Forum: New Ideas
- Topic: Configuration for Mole leave behind
- Replies: 3
- Views: 9440
Re: Configuration for Mole leave behind
I shouldn't reply to my own posts, but anyway :-) Developing this idea further, I think that the EMPTY_SPACE_1 to 16 series points the way forward for a number of other elements. What I like about this series is the ability to create a level with a number of element types that behave the same [well,...
- Sun Jan 11, 2026 7:30 am
- Forum: New Ideas
- Topic: Custom artwork holiday overrides
- Replies: 3
- Views: 1691
Re: Custom artwork holiday overrides
Once I played a RnD levelset that was done in the style of Cave Chaos, it was nicely done, but it didn't have the special way of collecting gems, which is: - collect gem - it is not counted in your score of gems obtained, but rather is added behind the player, so when you move, a gem follows behind ...
- Sun Jan 11, 2026 4:58 am
- Forum: Bug Reports
- Topic: Paste Text As Elements feature
- Replies: 4
- Views: 736
Re: Paste Text As Elements feature
I've had a thought: in the Editor tab of the Global Settings, maybe a couple of controls could be added: Settings for entering text via keyboard or pasting text from elsewhere Place Tab stop every N columns or % of columns: - 8 + [] Columns [] % of columns So there are 3 actual controls, the first i...
- Fri Jan 09, 2026 11:59 pm
- Forum: Bug Reports
- Topic: "Dead Amoeba" is missing from the editor (EM)
- Replies: 12
- Views: 1538
Re: "Dead Amoeba" is missing from the editor (EM)
Thanks for the information, it's good to learn more. Something I just noticed: DC2 has 2 landmines, 'land mine' and 'land mine (DC style)'. Does this mean that the latter comes from DC1 and the former from DC2? Or that the latter comes from DC2 and/or 1 and the former is an RnD-only alternative? Any...
- Fri Jan 09, 2026 9:58 pm
- Forum: Bug Reports
- Topic: Paste Text As Elements feature
- Replies: 4
- Views: 736
Re: Paste Text As Elements feature
Thanks Holger. When I read your post I deduced that "drawing text to the screen" meant writing text to the screen, by clicking on the A button and then hitting keys, so I did so, typed AB, and then hit the Tab key, expecting the cursor would advance right by 8 elements, leaving 8 space cha...
- Thu Jan 08, 2026 10:00 pm
- Forum: Bug Reports
- Topic: "Dead Amoeba" is missing from the editor (EM)
- Replies: 12
- Views: 1538
Re: "Dead Amoeba" is missing from the editor (EM)
My mistake in my previous post: I checked the palette and, according to how it is structured, yamyams were introduced in EM - non-directional - and directional yamyams were introduced in EMC. Now, regardless of whether this is true, historically speaking, I just don't think that distinction is of mu...
- Thu Jan 08, 2026 9:36 pm
- Forum: Bug Reports
- Topic: Paste Text As Elements feature
- Replies: 4
- Views: 736
Tabs and skipping elements when pasting text
I am posting this just to bring my later post ahead of an older post, which I believe is completed, but I don't have any way to mark it as such, apart from adding reply to say 'all done'. Apologies for the confusion between this post and the older bug post "Paste Text from Clipboard feature&quo...
- Thu Jan 08, 2026 7:40 am
- Forum: Bug Reports
- Topic: Paste Text from Clipboard feature
- Replies: 8
- Views: 899
Re: Paste Text from Clipboard feature
It was more a case of my taking the fact you replied to indicate that at least one other person is interested, and explain my proposal again, and develop it further. And try to get support for my idea of treating space characters as instructions to leave the existing element as is, rather than enter...
- Thu Jan 08, 2026 7:27 am
- Forum: Puzzles
- Topic: Step by Step Training
- Replies: 10
- Views: 49359
Re: Step by Step Training
Thanks, I was expecting backticked numbers but didn't realize I needed to hit the quote button to get them; thought I could just copy from the image and it would somehow transform the icons back to numbers :oops: I guess the rock is unsnappable just because it is an EM rock? Ironically there is noth...
- Wed Jan 07, 2026 8:21 pm
- Forum: Bug Reports
- Topic: "Dead Amoeba" is missing from the editor (EM)
- Replies: 12
- Views: 1538
Re: "Dead Amoeba" is missing from the editor (EM)
Well, as shown by this post, the top-down grouping hasn't been implemented 100% correctly, and I think it would be a lot of (low-profit?) work to make it so, and even then the choices made would be arguable. e.g. why differentiate between EM and EMC? They are both handled by the EM engine, at least ...
- Wed Jan 07, 2026 8:09 pm
- Forum: Puzzles
- Topic: Some TOG's mobile puzzles
- Replies: 11
- Views: 46857
Re: Some TOG's mobile puzzles
Looks good. Would you share the "natural intelligence" algorithm? I think that whatever visual parser is used, be it the "natural intelligence" algorithm or the Krissz approach, it would have a much easier time parsing levels from Supaplex, where there are not (I think) different...