Hello TheOnyxGuy,
This is a cool levelset. Can you please explain a bit about the special things you implemented in it?
I am especially curious about the file data.tga.
John
Search found 115 matches
- Tue Jun 23, 2026 9:23 pm
- Forum: Level and Artwork Design
- Topic: Level Shuffle
- Replies: 3
- Views: 1033
- Sun Jun 21, 2026 1:47 am
- Forum: New Ideas
- Topic: Make deleting custom levelsets much easier
- Replies: 6
- Views: 3559
Re: Make deleting custom levelsets much easier
Well, one reason is, RnD doesn't have the concept of capitalisation, but my file system does. So if I create a folder in File Explorer, I can name it from words joined together in Camel Case, or whatever it is (I try to minimize use of spaces in folder and file names), for example: TheosTritch or al...
- Sat Jun 20, 2026 2:40 am
- Forum: New Ideas
- Topic: An un-nice thought
- Replies: 5
- Views: 224
Re: An un-nice thought
Or, when you're at building and packaging R'n'D anyway: "Wait, before you do that, please add the "plant" element from the EM game engine also to the R'n'D game engine, and make sure that it interacts with other game elements in the R'n'D engine just as it does with other game elemen...
- Thu Jun 18, 2026 9:53 pm
- Forum: New Ideas
- Topic: An un-nice thought
- Replies: 5
- Views: 224
An un-nice thought
Holger, I was just reading a post where Filbo pointed out to another user that this is a one-man project. It made me wonder, if something happened to you, would another person be in a position to carry on from the project from you? i.e. not only have enough knowledge to be able to carry on, but also...
- Thu Jun 18, 2026 9:33 pm
- Forum: New Ideas
- Topic: Make deleting custom levelsets much easier
- Replies: 6
- Views: 3559
Re: Make deleting custom levelsets much easier
My 5c worth: I'm opposed to being able to delete levels, let alone levelsets, from within the game. It's good that there are obstacles preventing one from deleting one's precious work! Sadly there are still ways of inadvertently losing one's work. I did once advocate for methods of preventing data l...
- Thu Jun 18, 2026 4:59 am
- Forum: New Ideas
- Topic: Thoughts on Where from here after 4.4.2.0
- Replies: 3
- Views: 136
Re: Thoughts on Where from here after 4.4.2.0
Bumping... First of all, I admit that I don't know if this is feasible, either at all or with a reasonably small amount of effort. Same example benefits of this idea of shifting the monster/moving element logic into a 'central repository' that could be accessed by multiple engines: - what some users...
- Thu Jun 18, 2026 2:00 am
- Forum: New Ideas
- Topic: Expand arrow elements from 4 to 24, incl diagonal, maybe red as well as blue
- Replies: 3
- Views: 139
Re: Expand arrow elements from 4 to 24, incl diagonal, maybe red as well as blue
Sorry that should read 'debt' not 'debit'. And 'playbook' should read 'playbook of built-in elements'. (I don't think playbook is the right word, should probably be 'recipe book' or 'bill of materials'. Or... I know... 'palette'. Although I note that the built-in palette doesn't actually provide acc...
- Thu Jun 18, 2026 1:59 am
- Forum: New Ideas
- Topic: Expand arrow elements from 4 to 24, incl diagonal, maybe red as well as blue
- Replies: 3
- Views: 139
Re: Expand arrow elements from 4 to 24, incl diagonal, maybe red as well as blue
Hmm, yes that's a fair response, I have adapted some elements to use the diagonal custom graphics taken from file "RocksScreenWide.png". However rather than CEs, I chose some of the 'DC_STEEL_WALL_' elements. The reason I chose some of these is that they have a diagonal-ness to their names...
- Wed Jun 17, 2026 7:19 am
- Forum: New Ideas
- Topic: Add the ability to make your own artwork without coding ( or inside RND )
- Replies: 9
- Views: 3837
Re: Add the ability to make your own artwork without coding ( or inside RND )
Wow, that's fantastic, I can't wait to try it. I don't think I have ever read about this in any other posts. You wrote "Second, global anims and also support copying the artwork" - it seems to be missing a word: "Second, global anims and [missing???] also support copying the artwork&q...
- Wed Jun 17, 2026 1:19 am
- Forum: New Ideas
- Topic: Expand arrow elements from 4 to 24, incl diagonal, maybe red as well as blue
- Replies: 3
- Views: 139
Expand arrow elements from 4 to 24, incl diagonal, maybe red as well as blue
TheOnyxGuy released a graphics set for a widescreen version of the game, under all engines. It contains a graphics file, RocksScreenWide.png: it contains: - 'off-grid' graphics, or panel graphics, call them what you will -- including: -- 'button' arrows for controls -- graphics for optional aspects ...
- Wed Jun 17, 2026 1:06 am
- Forum: Level and Artwork Design
- Topic: Widerscreen [996x560]
- Replies: 3
- Views: 364
Re: Widerscreen [996x560]
Do you mean the upgraded BDX graphics I drew for the new update? No, I mean the graphics in RocksScreenWide.png: at a glance these seem to be divided between - - 'off-grid' graphics, or panel graphics, call them what you will -- including: -- 'button' arrows for controls -- graphics for optional as...
- Wed Jun 17, 2026 12:52 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.2.1 released!
- Replies: 2
- Views: 180
Re: Rocks'n'Diamonds 4.4.2.1 released!
Hi Holger, the new sub-release has inspired me to ask about practices for upgrading. I confess to not following proper practice and deleting the old files and writing out all the new files, or running a program to mirror the new set-up onto the old structure. Too much risk of me accidentally deletin...
- Wed Jun 17, 2026 12:27 am
- Forum: New Ideas
- Topic: Add the ability to make your own artwork without coding ( or inside RND )
- Replies: 9
- Views: 3837
Re: Add the ability to make your own artwork without coding ( or inside RND )
Bumping this; I will reduce it to a one-liner, which is, is there any way of specifying in graphicsinfo.conf to have one element use another element's graphics? Does anyone know?
- Fri Jun 12, 2026 5:38 am
- Forum: Level and Artwork Design
- Topic: Widerscreen [996x560]
- Replies: 3
- Views: 364
Re: Widerscreen [996x560]
I like this a lot, I was just starting to play with it, and then the next day 4.2.2.0 was released and I changed to upgrading to that. Do you have any comment to make about having a graphics set like this coexist with upgraded versions? I haven't done it yet but am not expecting any trouble because ...
- Fri Jun 12, 2026 5:31 am
- Forum: General Discussion
- Topic: R'n'D in widescreen?
- Replies: 10
- Views: 22897
Re: R'n'D in widescreen?
Well done TheOnyxGuy, I will post a proper reply in the other topic that you have linked to.
John
John