Search found 19 matches
- Sun Feb 24, 2019 8:16 am
- Forum: Bug Reports
- Topic: [4.1.2.0] Network multi-player doesn't sync up properly
- Replies: 4
- Views: 1844
Re: [4.1.2.0] Network multi-player doesn't sync up properly
Not an answer to this post, more of a quick side-question. It never occurred to me that you could run multiple instances of RnD on the same computer. Great. That would solve the problem of having only 1 screen for up to 4 players. But... 1. How do you do it? 2. How do the different instances each ge...
- Wed Dec 26, 2018 7:14 am
- Forum: Bug Reports
- Topic: Play as any of four player alone... or maybe not?
- Replies: 2
- Views: 1048
Re: Play as any of four player alone... or maybe not?
Hmmm. Where is this "Only one player must enter exit" setting? I cannot find it in RnD 4.1.1.0. All I can see that looks at all similar is "Only move focussed player".
- Wed Dec 26, 2018 4:24 am
- Forum: Bug Reports
- Topic: Amoeba doesn't behave as it should
- Replies: 2
- Views: 839
Re: Amoeba doesn't behave as it should
Thanks Eizzoux. I get now that this amoeba doesn't ever grow too big, so it never turns into rocks. It seemed to me that it never turned into content either, even when it had grown to fill the entire level. But perhaps I didn't give it long enough. I'll try again.
- Mon Dec 24, 2018 10:42 am
- Forum: New Ideas
- Topic: Multiplayer vs Singleplayer
- Replies: 3
- Views: 1797
Re: Multiplayer vs Singleplayer
Hi Eizzoux, Thank you for testing out my level, and finding a solution. I feel bad for not actually inspecting the settings and thus not noticing that there is a 'preferred network player' setting. But I don't think this is an optimum solution. As a designer of a levelset of multiplayer levels, I ma...
- Fri Dec 21, 2018 10:04 pm
- Forum: Bug Reports
- Topic: Amoeba doesn't behave as it should
- Replies: 2
- Views: 839
Amoeba doesn't behave as it should
Check out the attached level, which I built and tested in R'n'D 4.1.1.0.
The amoeba grows to more than 200 squares - why doesn't it turn into boulders?
The amoeba fills all possible cells in the level - why doesn't it turn into diamonds?
The amoeba grows to more than 200 squares - why doesn't it turn into boulders?
The amoeba fills all possible cells in the level - why doesn't it turn into diamonds?
- Fri Dec 21, 2018 9:45 pm
- Forum: New Ideas
- Topic: Configuration for Mole leave behind
- Replies: 2
- Views: 4800
Re: Configuration for Mole leave behind
Does writing a reply to a 2004 post in 2018 push the thread back to the top of the queue? I hope so... Basically all the built-in monsters could be configured to a greater extent than they are. Currently, many of them can only be configured in terms of whether they can go into acid or not. Take fire...
- Fri Dec 21, 2018 9:26 pm
- Forum: New Ideas
- Topic: Multiplayer vs Singleplayer
- Replies: 3
- Views: 1797
Multiplayer vs Singleplayer
Take a look at the attached level. It is multiplayer, with four men. Set the game to multiplayer and play it. When you start it appears that you are all trapped in a room with walls and no doors. The clue is that blue man doesn't respond to key presses and when one of the other man touches him he tu...
- Fri Nov 09, 2018 1:17 am
- Forum: New Ideas
- Topic: Add non-existing players to levels
- Replies: 4
- Views: 2777
Re: Add non-existing players to levels
Filbo, your idea: "in this 'forced multi' mode, key possession could be collective. That is, if *any* player has a green key, all can pass green doors" is such a good one that it warrants being added as an option to the game in any case; that is, in any multiplayer game (different PCs, same PC) key ...
- Fri Nov 09, 2018 1:04 am
- Forum: Level and Artwork Design
- Topic: Testing some stuff once again...
- Replies: 4
- Views: 2630
Re: Testing some stuff once again...
Hi Eizzoux Is this a modified version of RnD that contains these enhancements? Where can it be downloaded from please? The water breathing looks good, makes me thing of Cave Chaos 4 - or 3, or 2 - whichever one introduced the idea of water, anyway. The way water worked in that game was that when you...
- Fri Nov 09, 2018 12:41 am
- Forum: Puzzles
- Topic: Step by Step Training
- Replies: 7
- Views: 4914
Re: Step by Step Training
I'm new so I don't get what everybody else gets... where is the levelset for this series?
- Mon Oct 15, 2018 1:10 am
- Forum: New Ideas
- Topic: Add non-existing players to levels
- Replies: 4
- Views: 2777
Add non-existing players to levels
Can I suggest that there be some way of automatically making single-player levels multiplayer, without actually editing them? e.g. a game setting which automatically adds 1, 2 or 3 players if not present. The devil would be in knowing where to put them. Just next to or near to the yellow player ough...
- Mon Oct 15, 2018 1:03 am
- Forum: Bug Reports
- Topic: Network play in version 20180907-1.exe
- Replies: 4
- Views: 1892
Re: Network play in version 20180907-1.exe
One further thing is that when the instances of the game on different computers are in networked multiplayer mode, starting a level on one computer (either the server or a client) starts the level on the other computer, even if it is a level that does not have more than one player in it. When the le...
- Mon Oct 15, 2018 12:44 am
- Forum: Bug Reports
- Topic: Network play in version 20180907-1.exe
- Replies: 4
- Views: 1892
Re: Network play in version 20180907-1.exe
Hi, I was away and only found out about the new release of R'n'D yesterday, which was a very welcome surprise! Networked multiplayer games are working for me now - I have tried with three different PCs (Windows 10), one acting as the server and the other two as clients, but only two PCs at a time. I...
- Mon Oct 01, 2018 3:56 am
- Forum: Bug Reports
- Topic: Mirror Magic doesn't work when added as a levelset in RnD
- Replies: 7
- Views: 2514
Re: Mirror Magic doesn't work when added as a levelset in RnD
Hi, thanks for the replies, that makes sense. Regarding the setting for the virtual buttons, I didn't need to make that setting, because in the meantime I had upgraded from 4.1.0.0 to the 20180907 version, and this didn't have the problem.
So one way or another, case closed!
So one way or another, case closed!
- Thu Sep 27, 2018 10:05 pm
- Forum: Bug Reports
- Topic: Mirror Magic doesn't work when added as a levelset in RnD
- Replies: 7
- Views: 2514
Re: Mirror Magic doesn't work when added as a levelset in RnD
Hi, thanks for the replies. After writing my first post I realized that I needed to copy across the graphics, sounds and music folders from MM, but also the files in the conf folder (I must have read this from a posting to the forum but I cannot say exactly which one). So I did all that. The problem...